Post by streamofthesky on Aug 4, 2008 1:30:37 GMT -5
"Relax. If you're worth keeping around, Hypnogogia will be sure to re-create you as-is, so don't fret about the whole absolute destruction thing, ok?"
Dais Araneae
Male Whisper Gnome (Humanoid, Gnome)
NE Ninja of the Sublime Way 3 // Cloistered Cleric 3
HP: 26 (3d8 +9 -3)
AC: 18 (10 +4 dex +3 wis +1 size) (+1/+4 if moving 10 ft)
Touch: 18 (+1/+4 if moving 10 ft); FF 14
Fortitude +6, Reflex +7, Will +6
Str 6, Dex 18, Con 16, Int 12, Wis 16, Cha 10
BAB +2; Grapple -4; Initiative +5
Speed 30 (40)
Short sword +8 (d4 +4, P, 19-20/x2)
Unarmed +7 (d2 +4, B, 20/x2)
Whip-dagger +3 (d4 -2, S, 15 ft reach, trip, +2 disarm, 19-20/x2)
Light Xbow +5 (d6, P, 19-20/x2, 80 ft)
Feats: Shadow Blade, Desert Wind Dodge, Titan Fighting, Spell Focus (Illusion), Weapon Finesse, Blind-Fight (B), Weapon Focus (B), Improved Unarmed Strike (B)
Future: Heighten Spell, Earth Sense, Earth Spell, Shadow Trickster, Residual Magic, Extra Shadow Reality?, Craven?, Arcane Mastery?
Flaws: Shaky (-2 ranged attacks), Frail (-1 hp/level)
Class: Quick to Act +1, Weapon Focus (SH), Improved Unarmed Strike, Acrobatics, Sudden Strike +1d6, Speed Burst (+10 ft), Domain Casting (spontaneous Illusion domain), Jack of All Trades, Rebuke Undead
Domains: Illusion, Shadow, Knowledge
Maneuvers (IL 3, 3 readied):
1 Counter Charge (SS, Counter) R
1 Distracting Ember (DW, Boost)
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
2 Cloak of Deception (SH, Boost) R
Stances:
1 Child of Shadow (SH; 20% miss chance any round you move at least 10 ft)
Spells (CL 3; +1 Illusion, Divination, Darkness; +1 DC Illusion, +10% reality):
Level 0, 4/day, DC 13: Detect Magic, Cure Minor Wounds, Create Water, Light
Level 1, 4/day, DC 14: Lesser Vigor, Faith Healing, Divine Favor, Obscuring Mist*
Level 2, 3/day, DC 15: Spiritual Weapon, Close Wounds, Cure Moderate Wounds*
Languages: Common, Gnome, Auran
Skills (42):
Balance +10 (1 "rank" +4 ability +2 synergy +3 wis)
Climb +2 (1 "rank" -2 ability +3 wis)
Concentration +9 (6 ranks +3 ability)
Hide +18 (6 ranks +4 ability +4 racial +4 size)
Jump +14 (5 ranks +4 ability +2 synergy +3 wis)
Knowledge (planes) +2 (1 rank +1 ability)
Knowledge (religion) +2 (1 rank +1 ability)
Listen +11 (6 ranks +3 ability +2 racial)
Move Silently +14 (6 ranks +4 ability +4 racial)
Spot +11 (6 ranks +3 ability +2 racial)
Tumble +14 (5 ranks +4 ability +2 synergy +3 wis)
All skills: 1 "rank" if less actual ranks
Equiped:
Small Masterwork Short sword
Small Whip-dagger
Small Masterwork Light Crossbow
Bolts (20)
Boots of Agile Leaping (Dex to Jump checks)
Other Gear:
Wand of Lesser Vigor (50 charges)
Eternal Wand of Mage Armor (CL 1)
Scroll of Obscuring Mist (CL 1)
Hypnogogia's Tower (+10% reality; + CL darkness)
Spell component pouch
Monk's Outfit
Backpack
Bedroll
Flint and Steel
Waterskin
Torch
61.39 gp
Domains:
Illusion: +1 CL on Illusions; Silent Image, Minor Image, Displacement, Phantasmal Killer, Persistent Image, Mislead, Project Image, Screen, Weird.
Shadow: Blind-Fight; Obscuring Mist, Darkness, Deeper Darkness, Shadow Conjuration, Shadow Evocation, Shadow Walk, Greater Shadow Conjuration, Greater Shadow Evocation, Shades.
Knowledge: Gain all knowledge skills and +1 CL on Divinations; Detect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight.
Jack of All Trades: Use half cleric level for ranks in a skill if Dais has less actual ranks, does not allow use of a skill untrained. Swapped Lore for this.
Dais Araneae
Male Whisper Gnome (Humanoid, Gnome)
NE Ninja of the Sublime Way 3 // Cloistered Cleric 3
HP: 26 (3d8 +9 -3)
AC: 18 (10 +4 dex +3 wis +1 size) (+1/+4 if moving 10 ft)
Touch: 18 (+1/+4 if moving 10 ft); FF 14
Fortitude +6, Reflex +7, Will +6
Str 6, Dex 18, Con 16, Int 12, Wis 16, Cha 10
BAB +2; Grapple -4; Initiative +5
Speed 30 (40)
Short sword +8 (d4 +4, P, 19-20/x2)
Unarmed +7 (d2 +4, B, 20/x2)
Whip-dagger +3 (d4 -2, S, 15 ft reach, trip, +2 disarm, 19-20/x2)
Light Xbow +5 (d6, P, 19-20/x2, 80 ft)
Feats: Shadow Blade, Desert Wind Dodge, Titan Fighting, Spell Focus (Illusion), Weapon Finesse, Blind-Fight (B), Weapon Focus (B), Improved Unarmed Strike (B)
Future: Heighten Spell, Earth Sense, Earth Spell, Shadow Trickster, Residual Magic, Extra Shadow Reality?, Craven?, Arcane Mastery?
Flaws: Shaky (-2 ranged attacks), Frail (-1 hp/level)
Class: Quick to Act +1, Weapon Focus (SH), Improved Unarmed Strike, Acrobatics, Sudden Strike +1d6, Speed Burst (+10 ft), Domain Casting (spontaneous Illusion domain), Jack of All Trades, Rebuke Undead
Domains: Illusion, Shadow, Knowledge
Maneuvers (IL 3, 3 readied):
1 Counter Charge (SS, Counter) R
1 Distracting Ember (DW, Boost)
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
2 Cloak of Deception (SH, Boost) R
Stances:
1 Child of Shadow (SH; 20% miss chance any round you move at least 10 ft)
Spells (CL 3; +1 Illusion, Divination, Darkness; +1 DC Illusion, +10% reality):
Level 0, 4/day, DC 13: Detect Magic, Cure Minor Wounds, Create Water, Light
Level 1, 4/day, DC 14: Lesser Vigor, Faith Healing, Divine Favor, Obscuring Mist*
Level 2, 3/day, DC 15: Spiritual Weapon, Close Wounds, Cure Moderate Wounds*
Languages: Common, Gnome, Auran
Skills (42):
Balance +10 (1 "rank" +4 ability +2 synergy +3 wis)
Climb +2 (1 "rank" -2 ability +3 wis)
Concentration +9 (6 ranks +3 ability)
Hide +18 (6 ranks +4 ability +4 racial +4 size)
Jump +14 (5 ranks +4 ability +2 synergy +3 wis)
Knowledge (planes) +2 (1 rank +1 ability)
Knowledge (religion) +2 (1 rank +1 ability)
Listen +11 (6 ranks +3 ability +2 racial)
Move Silently +14 (6 ranks +4 ability +4 racial)
Spot +11 (6 ranks +3 ability +2 racial)
Tumble +14 (5 ranks +4 ability +2 synergy +3 wis)
All skills: 1 "rank" if less actual ranks
Equiped:
Small Masterwork Short sword
Small Whip-dagger
Small Masterwork Light Crossbow
Bolts (20)
Boots of Agile Leaping (Dex to Jump checks)
Other Gear:
Wand of Lesser Vigor (50 charges)
Eternal Wand of Mage Armor (CL 1)
Scroll of Obscuring Mist (CL 1)
Hypnogogia's Tower (+10% reality; + CL darkness)
Spell component pouch
Monk's Outfit
Backpack
Bedroll
Flint and Steel
Waterskin
Torch
61.39 gp
Domains:
Illusion: +1 CL on Illusions; Silent Image, Minor Image, Displacement, Phantasmal Killer, Persistent Image, Mislead, Project Image, Screen, Weird.
Shadow: Blind-Fight; Obscuring Mist, Darkness, Deeper Darkness, Shadow Conjuration, Shadow Evocation, Shadow Walk, Greater Shadow Conjuration, Greater Shadow Evocation, Shades.
Knowledge: Gain all knowledge skills and +1 CL on Divinations; Detect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight.
Jack of All Trades: Use half cleric level for ranks in a skill if Dais has less actual ranks, does not allow use of a skill untrained. Swapped Lore for this.