Post by streamofthesky on Mar 5, 2009 2:44:12 GMT -5
A new monster I created. I wanted some kind of fey that could fly and shoot projectiles, without relying much on equipment. The essence of the fey power source of warlocks seemed like an easy angle. I think they came out pretty well. Since it mostly just follows Warlock class progression, with some added benefits (higher DR, more resistances, and effectively a free Extra Invocation feat), it'd be pretty easy to advance in HD.
Eldritch Spirit
Size/Type: Small Fey
Hit Dice: 6d6+12 (48 hp)
Initiative: +5
Speed: 40 (50) ft. (4 squares), fly 40 (50) ft. (good)
Armor Class: 25 (+5 Dex, +2 natural +3 armor +1 shield +4 deflection), touch 19, flat-footed 21
Base Attack/Grapple: +3/+0
Full Attack: Eldritch Blast +9 ranged touch (3d6; 60 ft) or mstrwk dagger +6 melee (1d3+1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast, spell-like abilities
Special Qualities: Invocations, damage reduction 5/cold iron, Deceive Item, Energy Resistance 5 (all 5 energy types), Deflection, low-light vision
Saves: Fort +4, Ref +10, Will +8
Abilities: Str 12, Dex 20, Con 14, Int 15, Wis 16, Cha 18
Skills: Bluff +13, Concentration +11, Diplomacy +12, Escape Artist +14 (18), Listen +10, Sense Motive +12, Spot +10, Tumble +14, UMD +13
Feats: Point Blank Shot, Ability Focus (Eldritch Blast), Precise Shot, Split Spell-like Ability (Eldritch Blast)
Challenge Rating: 4
Treasure: Standard (mostly wands and scrolls)
Alignment: Always chaotic good
Spell-like Abilities:
At-will -- Detect Magic; 3/day -- Color Spray, Faerie Fire; 1/day -- Cure Moderate Wounds. CL 6th.
Invocations: All Eldritch Spirits know the Fell Flight invocation (included in stats block) as well as four other lesser invocations. CL 6th. Typical invocations:
Sickening Blast (level 2; fort DC 18 or become sickened for 1 min.)
Frightful Blast (level 2; will DC 18 or become shaken for 1 min.)
Eldritch Spear (level 2; EB range becomes 250 ft)
Dark One's Own Luck (+4 to one save type)
Devil's Sight (See 30 ft in normal and magical darkness)
Entropic Warding (ranged attacks miss 20%, leave no trail)
See the Unseen (See Invisible, Darkvision 60 ft)
Summon Swarm (range 40 ft; as spell; duration: concentration)
Voice of Madness (level 2; range 40 ft; will DC 16 or confused for 4 rounds)
Deflection: Eldritch Spirits add their charisma modifiers as a deflection bonus to AC when wearing light or no armor.
Deceive Item: Can always take 10 on UMD checks
Eldritch Spirit
Size/Type: Small Fey
Hit Dice: 6d6+12 (48 hp)
Initiative: +5
Speed: 40 (50) ft. (4 squares), fly 40 (50) ft. (good)
Armor Class: 25 (+5 Dex, +2 natural +3 armor +1 shield +4 deflection), touch 19, flat-footed 21
Base Attack/Grapple: +3/+0
Full Attack: Eldritch Blast +9 ranged touch (3d6; 60 ft) or mstrwk dagger +6 melee (1d3+1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch Blast, spell-like abilities
Special Qualities: Invocations, damage reduction 5/cold iron, Deceive Item, Energy Resistance 5 (all 5 energy types), Deflection, low-light vision
Saves: Fort +4, Ref +10, Will +8
Abilities: Str 12, Dex 20, Con 14, Int 15, Wis 16, Cha 18
Skills: Bluff +13, Concentration +11, Diplomacy +12, Escape Artist +14 (18), Listen +10, Sense Motive +12, Spot +10, Tumble +14, UMD +13
Feats: Point Blank Shot, Ability Focus (Eldritch Blast), Precise Shot, Split Spell-like Ability (Eldritch Blast)
Challenge Rating: 4
Treasure: Standard (mostly wands and scrolls)
Alignment: Always chaotic good
Spell-like Abilities:
At-will -- Detect Magic; 3/day -- Color Spray, Faerie Fire; 1/day -- Cure Moderate Wounds. CL 6th.
Invocations: All Eldritch Spirits know the Fell Flight invocation (included in stats block) as well as four other lesser invocations. CL 6th. Typical invocations:
Sickening Blast (level 2; fort DC 18 or become sickened for 1 min.)
Frightful Blast (level 2; will DC 18 or become shaken for 1 min.)
Eldritch Spear (level 2; EB range becomes 250 ft)
Dark One's Own Luck (+4 to one save type)
Devil's Sight (See 30 ft in normal and magical darkness)
Entropic Warding (ranged attacks miss 20%, leave no trail)
See the Unseen (See Invisible, Darkvision 60 ft)
Summon Swarm (range 40 ft; as spell; duration: concentration)
Voice of Madness (level 2; range 40 ft; will DC 16 or confused for 4 rounds)
Deflection: Eldritch Spirits add their charisma modifiers as a deflection bonus to AC when wearing light or no armor.
Deceive Item: Can always take 10 on UMD checks