Post by streamofthesky on Feb 3, 2009 15:30:00 GMT -5
These were the four main unit types encountered: guards, mages, archers, and one commander.
Standard Guard
Human Warrior 4
HP: 34 (4d8 +8)
AC: 21 (10 +1 dex +8 armor +3 shield)
Touch: 14; FF: 20
Speed: 20 ft
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Saves: Fort +6, Reflex +2, Will +2
BAB +4; Grapple +8
Feats: Improved Buckler Defense, Shield Specialization, Shield Ward, Weapon Focus (Falchion or Glaive)
Skills:
Diplomacy +9 or Bluff +7
Sense Motive +8
Know (Religion) +1
Perform (Weapon Drill) +8
Falchion/Glaive +10 (2d4 +6, 18-20/x2)
Armor Spikes +8 (d6 +4, 20/x2)
Xbow +7 (d8, 80 ft, 19-20/x2)
Gear: Masterwork Fullplate w/ armor spikes, Masterwork Falchion or Glaive, Masterwork Light Xbow, +1 Buckler, Clubs, Whistle
Mage
Human Sorcerer 4
HP: 25 (4d4 +8 +4)
AC: 18 (10 +4 mage armor +3 dex +1 shield)
Touch: 13; FF: 15
Speed: 30 ft
Str 8, Dex 16, Con 14, Int 10, Wis 12, Cha 18
Saves: Fort +3, Reflex +4, Will +4
BAB +2; Grapple +1
Feats: Spell Thematics (all level 1 and 2 spells), Sturdy, Ranged Spell Focus
Skills:
Concentration +9
Spellcraft +7
Spells:
Level 0, 6/day, DC 14: 6 of Prestidigitation, Light, Dancing Lights, Detect Magic, Mage Hand, Open/Close, Touch of Fatigue, Launch Item
Level 1, 7/day, DC 15: 3 of Lesser Orb (pick), Magic Missile, Ray of Clumsiness, Shocking Grasp, Grease, Mage Armor
Level 2, 4/day, DC 16: 1 of Seeking Ray, Combust, Web
Gear: Mithral Buckler, Whistle, Clubs
Archer
Human Ranger 4 // Court Champion 4
HP: 40 (4d10 +8)
AC: 20 (10 +4 dex +5 armor +1 shield)
Touch: 14; FF: 16
Speed: 30 ft
Str 16, Dex 18, Con 14, Int 10, Wis 12, Cha 10
Saves: Fort +6, Reflex +8, Will +5
BAB +4; Grapple +7
Feats: Weapon Focus, Battle Blessing (cast Arrow Mind as swift action), Point Blank Shot, Precise Shot, Vital Recovery (heals 7), Coordinated Archery, Weapon Specialization
Class: Rapid Shot, Solitary Hunting, Favored Enemy (Human) +2, Martial Study (Wall of Arrows), Endurance
Longbow +10 (12 human) (d8 +5 (7 human), 110 ft, 20/x3)*
*+1 attack/damage within 30 ft
*If two or more are adjacent and fire on same init, +2 attack and +1 damage
Spells: Level 1, 4 min. duration Arrow Mind
Skills (49):
I'm lazy. Whatever is needed, assume 7 ranks +ability +synergies
Gear: Buckler, +1 chainshirt, Masterwork +3 str longbow, Masterwork Longbow, Whistle
Commander
Human Marshal 4 // Gladiator 4
HP: 34 (4d8 +8)
AC: 20 (10 +2 dex +4 armor +4 shield) (+4 C.D.)
Touch: 16 (+4 C.D.); FF: 18
Speed: 30 ft
Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Saves: Fort +6, Reflex +6, Will +6/+10 (+2 fear)
BAB +4; Grapple +6; Initiative +6 (and +4 to all allies)
Feats: Leading the Attack, Bolstering Voice, Weapon Focus, Force of Personality, Intimidating Strike, Shield Specialization, Shield Ward
Class: Skill Focus (Diplomacy), Minor Auras (Motivate Dexterity*, Force of Will) +4, Major Aura (Steady Hand) +1, Grant Move Action 1/day, Confident Defense, Martial Study (Battle Leader's Charge)
Longsword +8 (1d8 +2, 19-20/x2)
Maneuvers: 1 Leading the Attack, 2 Battle Leader's Charge (R)
Recovery: As Dolorito's mechanic
Stance: Bolstering Voice (+2 will saves; +4 against fear)
Skills (56):
Bluff +11 (7 ranks +4 cha)
Diplomacy +18 (7 ranks +4 cha +3 feat +4 synergy)
Intimidate +13 (7 ranks +4 cha +2 synergy)
Jump +9 (5 ranks +2 str +2 synergy)
Listen +7 (7 ranks)
Martial Lore +8 (7 ranks)
Sense Motive +7 (7 ranks)
Spot +7 (7 ranks)
Tumble +15 (7 ranks +2 dex +2 synergy +4 aura)
Skill Tricks: Never Outnumbered
Gear: +1 Heavy Shield, Masterwork Longsword, Masterwork chain shirt, whistle, clubs, sling, bullets
Communicate Weakness: As a standard action, make a Diplomacy check against one foe within your line of sight, with a the DC of the check equal to that foe's AC. If you succeed, all allies within 60 ft gain a +2 bonus on attack rolls against this foe until the start of your next turn.
Standard Guard
Human Warrior 4
HP: 34 (4d8 +8)
AC: 21 (10 +1 dex +8 armor +3 shield)
Touch: 14; FF: 20
Speed: 20 ft
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Saves: Fort +6, Reflex +2, Will +2
BAB +4; Grapple +8
Feats: Improved Buckler Defense, Shield Specialization, Shield Ward, Weapon Focus (Falchion or Glaive)
Skills:
Diplomacy +9 or Bluff +7
Sense Motive +8
Know (Religion) +1
Perform (Weapon Drill) +8
Falchion/Glaive +10 (2d4 +6, 18-20/x2)
Armor Spikes +8 (d6 +4, 20/x2)
Xbow +7 (d8, 80 ft, 19-20/x2)
Gear: Masterwork Fullplate w/ armor spikes, Masterwork Falchion or Glaive, Masterwork Light Xbow, +1 Buckler, Clubs, Whistle
Mage
Human Sorcerer 4
HP: 25 (4d4 +8 +4)
AC: 18 (10 +4 mage armor +3 dex +1 shield)
Touch: 13; FF: 15
Speed: 30 ft
Str 8, Dex 16, Con 14, Int 10, Wis 12, Cha 18
Saves: Fort +3, Reflex +4, Will +4
BAB +2; Grapple +1
Feats: Spell Thematics (all level 1 and 2 spells), Sturdy, Ranged Spell Focus
Skills:
Concentration +9
Spellcraft +7
Spells:
Level 0, 6/day, DC 14: 6 of Prestidigitation, Light, Dancing Lights, Detect Magic, Mage Hand, Open/Close, Touch of Fatigue, Launch Item
Level 1, 7/day, DC 15: 3 of Lesser Orb (pick), Magic Missile, Ray of Clumsiness, Shocking Grasp, Grease, Mage Armor
Level 2, 4/day, DC 16: 1 of Seeking Ray, Combust, Web
Gear: Mithral Buckler, Whistle, Clubs
Archer
Human Ranger 4 // Court Champion 4
HP: 40 (4d10 +8)
AC: 20 (10 +4 dex +5 armor +1 shield)
Touch: 14; FF: 16
Speed: 30 ft
Str 16, Dex 18, Con 14, Int 10, Wis 12, Cha 10
Saves: Fort +6, Reflex +8, Will +5
BAB +4; Grapple +7
Feats: Weapon Focus, Battle Blessing (cast Arrow Mind as swift action), Point Blank Shot, Precise Shot, Vital Recovery (heals 7), Coordinated Archery, Weapon Specialization
Class: Rapid Shot, Solitary Hunting, Favored Enemy (Human) +2, Martial Study (Wall of Arrows), Endurance
Longbow +10 (12 human) (d8 +5 (7 human), 110 ft, 20/x3)*
*+1 attack/damage within 30 ft
*If two or more are adjacent and fire on same init, +2 attack and +1 damage
Spells: Level 1, 4 min. duration Arrow Mind
Skills (49):
I'm lazy. Whatever is needed, assume 7 ranks +ability +synergies
Gear: Buckler, +1 chainshirt, Masterwork +3 str longbow, Masterwork Longbow, Whistle
Commander
Human Marshal 4 // Gladiator 4
HP: 34 (4d8 +8)
AC: 20 (10 +2 dex +4 armor +4 shield) (+4 C.D.)
Touch: 16 (+4 C.D.); FF: 18
Speed: 30 ft
Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Saves: Fort +6, Reflex +6, Will +6/+10 (+2 fear)
BAB +4; Grapple +6; Initiative +6 (and +4 to all allies)
Feats: Leading the Attack, Bolstering Voice, Weapon Focus, Force of Personality, Intimidating Strike, Shield Specialization, Shield Ward
Class: Skill Focus (Diplomacy), Minor Auras (Motivate Dexterity*, Force of Will) +4, Major Aura (Steady Hand) +1, Grant Move Action 1/day, Confident Defense, Martial Study (Battle Leader's Charge)
Longsword +8 (1d8 +2, 19-20/x2)
Maneuvers: 1 Leading the Attack, 2 Battle Leader's Charge (R)
Recovery: As Dolorito's mechanic
Stance: Bolstering Voice (+2 will saves; +4 against fear)
Skills (56):
Bluff +11 (7 ranks +4 cha)
Diplomacy +18 (7 ranks +4 cha +3 feat +4 synergy)
Intimidate +13 (7 ranks +4 cha +2 synergy)
Jump +9 (5 ranks +2 str +2 synergy)
Listen +7 (7 ranks)
Martial Lore +8 (7 ranks)
Sense Motive +7 (7 ranks)
Spot +7 (7 ranks)
Tumble +15 (7 ranks +2 dex +2 synergy +4 aura)
Skill Tricks: Never Outnumbered
Gear: +1 Heavy Shield, Masterwork Longsword, Masterwork chain shirt, whistle, clubs, sling, bullets
Communicate Weakness: As a standard action, make a Diplomacy check against one foe within your line of sight, with a the DC of the check equal to that foe's AC. If you succeed, all allies within 60 ft gain a +2 bonus on attack rolls against this foe until the start of your next turn.