Post by streamofthesky on Oct 2, 2008 16:29:31 GMT -5
Includes Musteval, which I took from BOED but optimized better.
Not adding Pelor Honor Guard yet, they might see use again soon.
Aluvian, Reformed Cleric of Pelor (CR 5)
CG Female Human Warlock 5 // Cloistered Cleric 5
HP: 42 (5d8 +10)
AC: 20* (10 +5 armor +2 dex +3 shield) (*+2 w/ protection from evil)
Touch: 15*; FF: 18* (uncanny dodge)
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 14
Saves: Fortitude +6, Reflex +3, Will +8
BAB +3; Grapple +3 (+3 ward)
Initiative +2, Speed 30 ft, Climb 20 ft
Eldritch Blast +5 touch (3d6, 20/x2, untyped, 60 ft)
Morningstar +8 (1d8, 20/x2, B/P)
Class: Aura of Courage, Smite Evil, Eldritch Blast 3d6, Clerical Knack, Detect Magic (at will), DR 1/cold iron, Deceive item
Domains: Fate (uncanny dodge), Pleasure (immune to cha damage/drain), Knowledge (all know skills)
Feats: Able Learner, Intuitive Attack, Shield Specialization, Shield Ward
Skills (56)
Bluff +6 (4 ranks +2 cha)
Concentration +10 (8 ranks +2 con)
Intimidate +6 (4 ranks +2 cha)
Knowledge (arcana) +3 (1 rank)
Knowledge (planes) +3 (1 rank)
Knowledge (religion) +5 (5 ranks)
Sense Motive +12 (8 ranks +4 wis)
Spellcraft +8 (8 ranks)
Tumble +5 (1 rank +2 dex)
UMD +10 (8 ranks +2 cha) (can take 10)
Spells (CL 5; +1 Knowledge)
Level 0, 5/day, DC 14: Light, Resistance, Create Water, Cure Minor Wounds x2
Level 1, 5/day, DC 15: Divine Favor, Protection from Evil, Faith Healing x2, True Strike*
Level 2, 4/day, DC 16: Hold Person, Close Wounds x2, Lastai’s Caress* (no save, SR, touch, round/level; d4: 1- cowering, 2- frightened, 3- nauseated, 4- shaken)
Level 3, 3/day, DC 17: Summon Monster 3, Ring of Blades, Bestow Curse*
Invocations:
Sickening Blast (Fort. DC 14 or sickened for 1 min.; level 2)
Spiderwalk (Climb speed 20, unaffected by webs; level 2)
Entropic Warding (ranged 20% miss chance; level 2)
Gear: +1 Mithral Light Steel Shield, +1 Chain shirt, Masterwork Morningstar, Eternal Wand of Color Spray, Wand of Daze (12 charges), Silver Holy Symbol, spell component pouch
4 Musteval (BOED p. 174) CR 2 each
NG Female Tiny Outsider (Good, Guardinal)
HP: 16 (2d8 +2)
AC: 20* (10 +2 size +4 dex +4 natural) (*+2 w/ protection from evil)
Touch: 16*; FF: 16*
Str 7, Dex 18, Con 12, Int 11, Wis 14, Cha 13
Saves: Fortitude +4 (+4 vs. poison), Reflex +7, Will +5
BAB +2; Grapple -8
Initiative +4, Speed 30 ft, Burrow 10 ft
Full Attack: Bite +8 melee (1d3 -2, 20/x2)
Qualities: Immunity to electricity and petrification, resistance to acid 10 and cold 10, tongues, focused movement, good aligned weapons
Feats: Weapon Finesse
Focused Movement: Can split move action around a standard action.
SLA: At Will - Magic Missile, Detect Evil, Detect Magic, Protection from Evil (self), see invisibility. 1/day - Invisibility (DC 13). CL 3 for all.
Skills:
Balance +11 (5 ranks +4 dex +2 synergy)
Climb +2 (0 ranks -2 str +4 racial)
Escape Artist +17 (5 ranks +4 dex +8 size)
Hide +17 (5 ranks +4 dex +8 size)
Jump +5 (5 ranks -2 str +2 synergy)
Listen +7 (1 rank +2 wis +4 racial)
Move Silently +9 (5 ranks +4 dex)
Sleight of Hand +8 (4 ranks +4 dex)
Spot +7 (5 ranks +2 wis)
Tumble +11 (5 ranks +4 dex +2 synergy)
Not adding Pelor Honor Guard yet, they might see use again soon.
Aluvian, Reformed Cleric of Pelor (CR 5)
CG Female Human Warlock 5 // Cloistered Cleric 5
HP: 42 (5d8 +10)
AC: 20* (10 +5 armor +2 dex +3 shield) (*+2 w/ protection from evil)
Touch: 15*; FF: 18* (uncanny dodge)
Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 14
Saves: Fortitude +6, Reflex +3, Will +8
BAB +3; Grapple +3 (+3 ward)
Initiative +2, Speed 30 ft, Climb 20 ft
Eldritch Blast +5 touch (3d6, 20/x2, untyped, 60 ft)
Morningstar +8 (1d8, 20/x2, B/P)
Class: Aura of Courage, Smite Evil, Eldritch Blast 3d6, Clerical Knack, Detect Magic (at will), DR 1/cold iron, Deceive item
Domains: Fate (uncanny dodge), Pleasure (immune to cha damage/drain), Knowledge (all know skills)
Feats: Able Learner, Intuitive Attack, Shield Specialization, Shield Ward
Skills (56)
Bluff +6 (4 ranks +2 cha)
Concentration +10 (8 ranks +2 con)
Intimidate +6 (4 ranks +2 cha)
Knowledge (arcana) +3 (1 rank)
Knowledge (planes) +3 (1 rank)
Knowledge (religion) +5 (5 ranks)
Sense Motive +12 (8 ranks +4 wis)
Spellcraft +8 (8 ranks)
Tumble +5 (1 rank +2 dex)
UMD +10 (8 ranks +2 cha) (can take 10)
Spells (CL 5; +1 Knowledge)
Level 0, 5/day, DC 14: Light, Resistance, Create Water, Cure Minor Wounds x2
Level 1, 5/day, DC 15: Divine Favor, Protection from Evil, Faith Healing x2, True Strike*
Level 2, 4/day, DC 16: Hold Person, Close Wounds x2, Lastai’s Caress* (no save, SR, touch, round/level; d4: 1- cowering, 2- frightened, 3- nauseated, 4- shaken)
Level 3, 3/day, DC 17: Summon Monster 3, Ring of Blades, Bestow Curse*
Invocations:
Sickening Blast (Fort. DC 14 or sickened for 1 min.; level 2)
Spiderwalk (Climb speed 20, unaffected by webs; level 2)
Entropic Warding (ranged 20% miss chance; level 2)
Gear: +1 Mithral Light Steel Shield, +1 Chain shirt, Masterwork Morningstar, Eternal Wand of Color Spray, Wand of Daze (12 charges), Silver Holy Symbol, spell component pouch
4 Musteval (BOED p. 174) CR 2 each
NG Female Tiny Outsider (Good, Guardinal)
HP: 16 (2d8 +2)
AC: 20* (10 +2 size +4 dex +4 natural) (*+2 w/ protection from evil)
Touch: 16*; FF: 16*
Str 7, Dex 18, Con 12, Int 11, Wis 14, Cha 13
Saves: Fortitude +4 (+4 vs. poison), Reflex +7, Will +5
BAB +2; Grapple -8
Initiative +4, Speed 30 ft, Burrow 10 ft
Full Attack: Bite +8 melee (1d3 -2, 20/x2)
Qualities: Immunity to electricity and petrification, resistance to acid 10 and cold 10, tongues, focused movement, good aligned weapons
Feats: Weapon Finesse
Focused Movement: Can split move action around a standard action.
SLA: At Will - Magic Missile, Detect Evil, Detect Magic, Protection from Evil (self), see invisibility. 1/day - Invisibility (DC 13). CL 3 for all.
Skills:
Balance +11 (5 ranks +4 dex +2 synergy)
Climb +2 (0 ranks -2 str +4 racial)
Escape Artist +17 (5 ranks +4 dex +8 size)
Hide +17 (5 ranks +4 dex +8 size)
Jump +5 (5 ranks -2 str +2 synergy)
Listen +7 (1 rank +2 wis +4 racial)
Move Silently +9 (5 ranks +4 dex)
Sleight of Hand +8 (4 ranks +4 dex)
Spot +7 (5 ranks +2 wis)
Tumble +11 (5 ranks +4 dex +2 synergy)