Post by streamofthesky on Apr 1, 2009 19:19:22 GMT -5
Please respond to this with your thoughts, I think this adequately addresses the issues with sunder without getting too complex, and I would like to implement the rules changes.
Sunder / Attacking an object
Sundering can be done as an attack action, in place of an iterative attack, AoO, or so on, much as trip and disarm may be used. Note this is actually a Rules Compendium revision (a book I normally do not go by for rules determinations).
If you attack an object with a greater hardness than the weapon you are attacking with, your weapon suffers damage equal to its base weapon damage (1d8 for medium longsword, for example), or the other object's hardness, whichever number is higher. This damage done to the attacking weapon ignores any hardness or damage reduction it may have. If using an unarmed strike or natural weapon, the creature would instead suffer hp damage. For the puposes of these rules, treat unarmed strikes and natural weapons to have a hardness of 2 (the same as leather and hide). Note that for each magical +1 enhancement bonus the weapon may have, it gains +2 to this effective hardness. A monk with Ki Strike (Magic) would likewise be treated as if his fists (or feet, etc...) had hardness 4. Once he gains Ki Strike (Adamantine), they are considered to have the effective hardness of adamantine, 20, allowing the monk to harmlessly sunder just about any object.
Destruction of magic items: If a magic item is destroyed completely (hp reduce to 0), the magic lays dormant within the item, but does not leave forever, as the rules state. Once a magic item is fully physically repaired, whether by a Make Whole spell, use of the craft skill, or other means, the magic slowly returns, at a rate of 10,000 gp of magical effects per day after being repaired, always requiring at least 24 hours to become fully functional again. The item's owner can decide which properties return first, though standard magic item creation rules apply where necessary (a +5 holy sword would need to regain at least a +1 bonus before regaining the holy ability, for example).
Sunder / Attacking an object
Sundering can be done as an attack action, in place of an iterative attack, AoO, or so on, much as trip and disarm may be used. Note this is actually a Rules Compendium revision (a book I normally do not go by for rules determinations).
If you attack an object with a greater hardness than the weapon you are attacking with, your weapon suffers damage equal to its base weapon damage (1d8 for medium longsword, for example), or the other object's hardness, whichever number is higher. This damage done to the attacking weapon ignores any hardness or damage reduction it may have. If using an unarmed strike or natural weapon, the creature would instead suffer hp damage. For the puposes of these rules, treat unarmed strikes and natural weapons to have a hardness of 2 (the same as leather and hide). Note that for each magical +1 enhancement bonus the weapon may have, it gains +2 to this effective hardness. A monk with Ki Strike (Magic) would likewise be treated as if his fists (or feet, etc...) had hardness 4. Once he gains Ki Strike (Adamantine), they are considered to have the effective hardness of adamantine, 20, allowing the monk to harmlessly sunder just about any object.
Destruction of magic items: If a magic item is destroyed completely (hp reduce to 0), the magic lays dormant within the item, but does not leave forever, as the rules state. Once a magic item is fully physically repaired, whether by a Make Whole spell, use of the craft skill, or other means, the magic slowly returns, at a rate of 10,000 gp of magical effects per day after being repaired, always requiring at least 24 hours to become fully functional again. The item's owner can decide which properties return first, though standard magic item creation rules apply where necessary (a +5 holy sword would need to regain at least a +1 bonus before regaining the holy ability, for example).