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Post by streamofthesky on Jun 5, 2008 20:16:51 GMT -5
I will just keep a list of all my old characters here. Some used houserules that make them incompatible for any current game. Others may well get used again.
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Post by streamofthesky on Jun 5, 2008 20:21:22 GMT -5
Taran Human Focus Caster Evoker 7 / Stormcaster 3 (Necromancy and Enchantment prohibited) Chaotic Good Medium Humanoid (Human) Diety: Zeraz EXP 48,251 / Next Level EXP 55,000 HP 65 (10d4 +30) AC 23 (10 +4 dex +5 Armor +3 Shield +1 Natural +1 Deflection-1 flaw) Touch 14; FF 19 Saves: Fortitude +9, Reflex +10, Will +7 Speed: 30 ft; Fly 100 (Average) (spell) Str 10, Dex 14 (18), Con 14 (16), Int 20 (24), Wis 10, Cha 8 BAB +4, Grapple +4 Melee Focus Wave Blade +5 (1d8, Slashing and Piercing, 18-20/x2) Club +4 (1d6, Bludgeoning, 20/x2) Dagger +4 (1d4 –1, Slashing, Piercing, 19-20/x2) Ranged Light Crossbow +9 (1d8, Piercing, 19-20/x2) Club +8 (1d6 Bludgeoning, 20/x2) Feats: Scribe Scroll, Empower Spell, Alternating Current, Spell Thematics (+1 caster level; +4 spellcraft DC to identify spells), Energy Substitution (Electricity), Storm Bolt, Easy Metamagic (Empower Spell), Craft Wondrous Item Flaws: Vulnerable Class Features: Focus Caster, Storm Spell Power (+2 CL on electricity, air, sonic and water spells), Thunderclap, Electricity Resistance 10, Shield of Winds (1/day) Thematic Spells: Prestidigitation, Targeting Ray, Arcane Turmoil, Electric Loop, Fireball, Chain Missile, Hailstones, Dragon Breath, Moonbow Trait: Focused (+1 concentration, -1 spot and listen) Languages: Common, Draconic, Auran, Undercommon, Ignan Skills: Concentration, +17 (13 ranks +3 ability +1 misc.) Knowledge (arcana), +20 (13 ranks +7 ability) Knowledge (dungeon), +16 (9 ranks +7 ability) Knowledge (local), +8 (1 rank +7 ability) Knowledge (nature), +20 (13 ranks +7 ability) Knowledge (planes), +17 (10 ranks +7 ability) Knowledge (religion), +9 (2 ranks +7 ability) Profession (shopkeep), +20 (5 ranks +15 shop) Spellcraft, +22 (13 ranks +7 ability +2 synergy) Tumble (cc), +14 (5 ranks +4 ability +5 belt) Collector of Stories: +5 to ID creatures SPELLS: Caster Level 9 (+1 Thematic; +3 Lightning; +2 Air, Water, and Sonic) Level 0, 5/day, DC 17: Prestidigitation, Detect Magic, Detect Magic, Acid Splash, Ray of Frost* Level 1, 7/day, DC 18: Targetting Ray, Reduce Person, Lesser Orb of Lightning, Grease, Benign Transposition, Nerveskitter, Magic Missile* Level 2, 7/day, DC 19: Empowered Lesser Acid Orb, Arcane Turmoil, Empowered Lesser Electricity Orb, Baleful Transposition, Empowered Lesser Fire Orb, Web, Static Ray* Level 3, 6/day, DC 20: Empowered Static Ray, Displacement, Shatterfloor, Empowered Joybuzzer, Manyjaws, Electric Death* Level 4, 4/day, DC 21: Flight of the Dragon, Orb of Electricity, Dimension Door, Empowered Electric Death* Level 5, 3/day, DC 22: Cacophonic Burst, Greater Dimension Door, Empowered Orb of Electricity* SPELLS KNOWN (regular spellbook): 0: All 1: Alarm, Color Spray, Grease, Lesser Acid/Lightning Orb, Mage Armor, Magic Missile, Obscuring Mist, Persistent Blade, Protection from Evil, Silent Image, Targeting Ray 2: Arcane Turmoil, Bull's Strength, Electric Loop, Greater Alarm, Heroics, Scorching/Static Ray, Web 3: Anticipate Teleportation, Fireball/Electric Death, Chain Missile, Manyjaws, Fly, Hailstones 4: Shadow Well, Orb of Cold, Stoneskin 5: Cacophonic Burst, Acid Sheath/Halo's Sheath 6: Guards and Wards SPELLS KNOWN (Blessed Book): 1: Benign Transposition, (Charm Person), Cheat, Corrosive Grasp, Endure Elements, Expeditious Retreat, Greater Mage Hand, Lesser Orb of Fire, Nerveskitter, Ray of Clumsiness, Reduce Person, Summon Monster I, Thunderhead, True Casting, Weapon Shift 2: Baleful Transposition, Bear's Endurance, Cat's Grace, Claws of Darkness, Combust/Joybuzzer, Fireburst, Flaming Sphere, Fox's Cunning, Gust of Wind, Invisibility, Knock, Minor Image, Mirror Image, Resist Energy, Scale Weakening, Scorch, See Invisibility, Invisibility, Seeking Ray, Summon Monster II, Whirling Blade, Wings of Air 3: Acid Breath, Blink, Dispel Magic, Displacement, Dolorous Blow, Haste, Lightning Bolt, Major Image, Mass Snake's Swiftness, Shatterfloor, Slow, Stinking Cloud, (Suggestion), Unluck, Wind Wall 4: Assay Resistance, Blast of Flame, Dimension Door, Dragon Breath, (Enervation), Evard's Black Tentacles, Flame Whips, Flight of the Dragon, Force Claw, Greater Invisibility, Mass Resist Energy, Ray Deflection, Thunderlance 5: Baleful Polymorph, Ball Lightning, Duelward, Greater Blink, Greater Dimension Door, Major Creation , Moonbow, Permanency, Prismatic Ray, Private Sanctum, Summon Monster V, Vitriolic Sphere, Arc of Lightning Equipped Gear: Masterwork Wave Blade Locked Gauntlet (sword hand) Dagger, Silver Clubs Glamered Twilight Mithral Chainshirt +1 Mithral Buckler +2 Headband of Intelligence +2 Dragon Mask (Swift 2/day; See Invisibility for 5 min.) Boots of Swift Passage and Dexterity +4 (Move 5/day; teleport 20 ft) Pectoral of Maneuverability and Veil of Storms and Resistance +1 (+4d6 electric 3/day, swift action) Ring of Protection +1 Bracers of Arcane Freedom (2/day swift action to cast spell as Still) Belt Of Tumble +5 and Constitution +2 Chronocharm of the Horizon Walker and Natural Armor +1 (Swift 1/day; move at half speed) Chronocharm of the Grandmaster (Immediate 1/day; +5 AC against attack) Light crossbow, masterwork Bolts (30) Unequipped Gear: Spell book Blessed Book Lesser Metamagic Rod of Alternating Current 2 Pearls of Power (2nd level) 3 Pearls of Power (1st level) Spell component pouch Miniature Hammer and Bell (focus for shatterfloor) Glass sculpture of a nude female elf (focus for Acid Sheath) Platinum and crystal hourglass (focus for Anticipate Teleportation) Scholar’s outfit True Casting Wand (48 charges) Eternal Wand of Endure Elements 4 Scrolls of Protection from Evil (CL 1) 4 Scrolls of Grease (CL 3, DC 18) 4 Scrolls of Benign Transposition (CL 1) 8 Scrolls of Silent Image (CL 1, DC 18) 2 Scrolls of Resist Energy (CL 3) Cure Light Wounds potion (1) Lesser Vigor Potion (1) Bag of Holding Type I Backpack Bedroll Rope, Silk (50 ft) Grappling Hook Trail Rations (6) Waterskin Soap Torches (3) Shop: The Black Library Cost: 5,000 gp Bonus: +15 Sells: Scrolls, Wondrous Items Amazing Lock (150 gp) Gold: 9,282.93 Common Upkeep Thunderclap (Su): Give up a spell to create 30 ft radius sonic attack centered on Taran (who is immune to the effect). It does 1d4/spell level damage and 1 round of stunning. A fortitude save halves the damage and negates the stunning. Shield of Winds (Sp): Immediate action surround self w/ effect equivalent to Wind Wall for one round. Focus Caster: (Wave Blade) Becomes required focus for all spells At 1st level, your Evocation spells do +1 hp of damage (applies to all in area-of-effect or one per missile if there are multiple missiles). At 7th level, your Evocation spells bypass the first 5 points of a target’s Energy Resistance (though Energy Immunity still applies). At 15th level, one Evocation spell per day may ignore one target’s Energy Immunity. The Focus receives a bonus to Hardness equal to ½ Caster level (max 2x original Hardness) & bonus to hit-point equal to Caster level (max 2x original hp). If destroyed, you may replace the Focus by bonding with a new masterwork-quality (but not magical) object of the same type, spending 24 hours, and expending 100 gp of reagents. If you enchant your Focus, the XP & base materials cost are 10% less. Video showing the inspiration for his sword (doesn't appear till 1/2 through video): www.youtube.com/watch?v=BSB7bphi7vk
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Post by streamofthesky on Jun 5, 2008 20:24:01 GMT -5
*Note: numbers in curved brackets are used while in "Whirling Mountain Rage"
Forge Goliath Martial Wilderness Rogue 6 / Mountain Lion Totem Barbarian 4 Chaotic Neutral Medium Monstrous Humanoid Deity: Chan EXP 48,305 / Next Level EXP 55,000
HP: 114 (5d6 + 1d8 + 4d12 + 40) AC: 25 {26} (10 +3 dex +7 Armor +3 Shield + 0 Natural +2 Deflection) Touch: 15 {16}; FF: 22 {21} Str 21 (23){29}, Dex 14 (16), Con 16 (18), Int 12, Wis 11 (13), Cha 8 (10) BAB +8/+3 Fort +16, Ref +10 {12}, Will +7 Speed: 40 ft
Grapple +18 {21} [8 (BAB)+6 (STR) + 4 (size)] Bull Rush +16 {19} [6 (STR) +4 (size) +4 (feat) +2 arm] (+2 charging) Trip +16 {19} [6 (STR) +4 (size) +4 (feat) +2 arm] Disarm +17 {19} [8 (BAB) +6 (STR) + 1 (enhancement) +2 (weapon)]
Melee Heavy Flail +16 {18} (2d8 +11 {15}, Bludgeoning, 19-20/x2) Truncheon +14 {16} (2d6 +9 {13}, Bludgeoning (non-lethal), 20/x2) (STR bonus for wielding 2-handed)
Ranged Club +11 {10} (1d8 + 6 {9} Bludgeoning, 20/x2, 10 ft) Longbow +12 {11} (2d6 +6, Piercing, 20/x3, 110 ft)
Full Attack Heavy Flail +16/+11 {+18/+13} (2d8 +11 {15}) Truncheon +14/+9 {+16/+11} (2d6 +9 {13}) Longbow +12/+7 {+11/+6} (2d6 +6) Flurry (Extra Attack, all attacks at -2. During Rage only.)
Feats: Power Attack, Improved Bull Rush, Improved Buckler Defense, Knockback, Improved Trip, Extra Rage, Storm Trooper, Leap Attack, Cometary Collision Class Features: Whirling Mountain Rage 4/day, Pounce, Trapfinding, Mettle of Mountains, Spell Sense +2, Uncanny Dodge Special: No penalty to standing jumps; no penalty on accelerated climbing Trait: Detached (+1 will, -1 reflex)
Languages: Common, Gol-Kaa, Giant Skills: Balance, +5 (0 ranks +3 ability +2 synergy) Climb, +8 {11} (0 ranks +6 ability +2 arm) (no -5 on accelerated) Disable Device, +15 (12 ranks +1 ability +2 tools) Jump, +27 {30} (8 ranks +6 ability +2 synergy +4 speed +5 competence +2 arm) Knowledge (arcana) (cc), +2 (1 rank +1 ability) Knowledge (nature), +10 (7 ranks +1 ability +2 synergy) Listen, +13 (12 ranks +1 ability) Search, +13 (12 ranks +1 ability) Sense Motive, +3 (0 ranks +1 ability +2 racial) Spot, +11 (10 ranks +1 ability) Swim, +8 {11} (0 ranks +6 ability +2 arm) Tumble, +14 (9 ranks +3 ability +2 synergy) UMD, +20 (12 ranks +0 ability +8 competence) Survival, +14 (11 ranks +1 ability +2 synergy) Skill Tricks: Extreme Leap, Listen to This, Point it Out
Equipped Gear: Large Heavy Flail +2 Large Clubs Large Truncheon Large Masterwork Composite Longbow (+6 str) Arrows (40) Mithral Breastplate +2 Buckler +2 Body: Vest of Free Movement and Resistance +2 (3/day swift; Freedom of Movement; 3 rounds) Neck: Periapt of Wisdom +2 Hands: Brute Gauntlets of Strength +2 and Dexterity +2 ("1 +charges" spent morale bonus to str-checks, melee damage; swift, 3 charges) Arms: Armbands of Might (+2 on str checks/skill checks; +2 damage on PA of -2 or more) Ring: Ring of Protection +2 Waist: Belt of Ultimate Athleticism and Constitution +2 (Swift; Take 10 on Balance, Climb, Jump, Swim, Tumble for a round. 1/day take 20.) Cape: Cloak of Charisma +2 Head: Continual Flame Circlet of UMD +8 Face: Mask of Blood (Rage +1 round; 2/day 30 ft ranged touch for 4d6 acid damage) Feet: Steadfast Boots of Striding and Springing (+4 stability; always readied for x2 damage vs. charge w/ any weapon)
Unequipped Gear: Cure Light Wounds potion (1) Lesser Vigor potion (1) Mighty Whallop oil (2) Wand of Lesser Vigor (48 charges) Wand of Second Wind (CL 2; remove fatigue; +4 Con checks for 2 hours) (50 charges) Hammersphere (1/day acts as spiritual weapon (3d6 damage); 1 minute) Scroll of Blood Frenzy Traveller's Outfit Thief's Tools, masterwork Large Dagger Rope, Silk (100 ft) Grappling Hook Backpack Bedroll Flint and steel Trail Rations (4) Waterskin Soap Torches (3)
Gold: 10,348.9
{Mountain Rage: +2 STR, -1 to hit, -1 AC, reach (Large size) {Whirling Frenzy: +4 STR, +2 (dodge) AC and reflex saves, flurry (extra attack for -2 to hit on all attacks) -->combined: +6 STR, +1 AC, +2 to hit, +2 reflex, flurry, reach
Mettle of Mountains: +4 fort. saves; Mettle (fort. saves only) Mountain Lion (Cougar) Totem: Pounce, Imp. Trip (level 2); Track (level 5). Loses Fast Movement, Uncanny Dodge (and Improved) and Trap Sense. Basically, a combination of Wolf Totem (UA) and Lion Totem (CC) Martial Rogue: Bonus feats instead of sneak attack (UA) Wilderness Rogue Class Skills: Add: Handle Animal, Knowledge (geography; Nature), Ride, and Survival Remove: Appraise, Diplomacy, Decipher Script, Forgery, and Gather Information
Shock Trooper Maneuvers: Directed Bull Rush – On a successful Bull Rush at the end of a Charge, you may move your opponent one hex to the left or right for each hex you move him/her backwards. Domino Rush – On a successful Bull Rush that pushes your opponent into the same hex as another opponent, you may attempt to Trip both opponents & they cannot attempt to trip you if you fail. Heedless Charge – If you make a Charge that ends in an attack that uses Power Attack (at least a –5 to your attack roll), you may transfer part or all of the attack roll penalty to your AC as a penalty. This is in addition to the –2 AC due to the Charge.
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Post by streamofthesky on Jun 5, 2008 20:25:24 GMT -5
Kalekka Tiger Totem Druid 8 / Lion of Talisid 3 Neutral Good Medium Humanoid (Human) Deities: Talisid, Nadia EXP 63,882 / Next Level EXP 66,000
HP 96 (11d8 + 22) AC 22 (10 +3 dex +7 Exalted* +1 Natural +1 Deflection) (*doesn’t stack w/ armor) Touch 14 (10 +3 dex +1 deflection) Flatfooted 19 (10 +7 Exalted +1 Natural +1 Deflection) Str 10, Dex 14 (16), Con 14, Int 8, Wis 20 (24), Cha 10 BAB +8, Grapple +8 Fort +12, Ref +7, Will +16 Speed: 30 ft
Melee (good aligned) Longspear +17/+12 (1d8 +2, Piercing, 20/x3, reach, set vs. charge) Spear +17/+12 (1d8 +2, Piercing, 20/x3) Sickle +17/+12 (1d6 +2, Slashing, 20/x2) Javelin +17/+12 (1d6 +2, Piercing, 20/x2)
Ranged (good aligned) Sling +13 (1d4 +2, Bludgeoning, 50 ft, 20/x2) Javelin +13 (1d6 +2, Piercing, 30 ft, 20/x2) Spear +13 (1d8 +2, Piercing, 20 ft, 20/x3) Bolas +13 (1d4 +2, Bludgeoning, Non-lethal, 10 ft, 20/x2, ranged trip)
Feats: Sacred Vow, Vow of Poverty, Nymph’s Kiss, Intuitive Attack, Touch of Healing, Touch of Golden Ice, Natural Spell (B), Favored of the Companions, Exalted Wildshape, Practiced Shaper (up to +3 HD for totem shape), Minor Shapechange, Thoughtweave Class Features: Totem Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Totem Shape (5/day), Lion's Courage (+4 sacred bonus to will saves vs. mind affecting effects; Immune to Fear), Scent Special: Endure Elements, Exalted Strike +2 (good), Sustenance, Resistance +1, Ability Score Enhancement +4/+2 (non-magical), Natural Armor +1, Mind Shielding, DR 5/Magic Wildshape: Blink Dog; Giant Eagle; Giant Owl; Pegasus; Unicorn (Gain all Ex and Su abilities of creature) Totem Shape: Celestial Tiger (can speak) Savannah/Grassland Proficiencies: Bola, Javelin, Longspear, Scythe, Shortbow, Shortspear, Sickle, Sling, Spear
Languages: Common, Druidic Skills: Concentration, +16 (14 ranks +2 ability) Diplomacy, +12 (8 ranks +0 ability +2 perfection +2 kiss) Heal, +12 (5 ranks +7 ability) Knowledge (nature), +15 (14 ranks -1 ability +2 sense) Listen, +19 (12 ranks +7 ability) Spellcraft, +4 (5 ranks -1 ability) Spot, +10 (3 ranks +7 ability) Survival +21 (10 ranks +7 ability +2 sense +2 synergy) Wild Empathy, +10 (8 levels +2 kiss)
SPELLS: Caster Level 11 (+1 Healing) Level 0, 6/day, DC 17: Light, Dawn, Detect Magic, Detect Magic, Cure Minor wounds, Cure Minor Wounds Level 1, 7/day, DC 18: Lesser Vigor, Produce Flame, Babau Slime, Entangle, Lesser Vigor, Produce Flame, Crabwalk Level 2, 6/day, DC 19: Kelpstrand, Master Air, Master Air, Kelpstrand, Mass Snake's Swiftness, Listening Lorecall Level 3, 6/day, DC 20: Vigor, Spiritjaws, Girallon's Blessing, Mass Lesser Vigor, Mass Resist Energy, Greater Magic Fang Level 4, 4/day, DC 21: Vortex of Teeth, Languor, Flamestrike, Arc of Lightning Level 5, 3/day, DC 22: Rejuvantion Cocoon, Rejuvanation Cocoon, Bite of the Weretiger Level 6, 2/day, DC 23: Summon Greater Elemental, Vigorous Circle
Equipped Gear: Cold Iron Longspear Silver Longspear Cold Iron Javelins (4) Silver Javelins (2) Cold Iron Sickle Silver Sickle Cold Iron Spear Silver Spear Bolas Sling Bullets (10) Bullets, Silver (10) Bullets, Cold Iron (20)
Unequipped Gear: Divine focus (holly and mistletoe) Spell Component Pouch Monk’s Outfit Backpack Bedroll Goodberry (1) Waterskin
Celestial Tiger form: +3 natural AC; 40 ft speed Str 23, Dex 17, Con 17 SR 16, Resist 10 Acid, Cold, Electricity 2 Claws (1d6), secondary bite (1d8) Pounce, 2 rakes (1d6), Imp. Grab (bite), Smite Evil (1/totem shape) Darkvision (60 ft) +4 Balance, Hide (+8 in tall grass), Move Silently
Whiteblaze Tiger (Large Animal) HP 87 (10d8 + 30) AC 19 (10 +3 dex +7 Natural -1 size) Touch 12 (10 +3 dex -1 size) Flatfooted 16 (10 +7 Natural -1 size) Fort +10, Ref +10, Will +4 (+4 vs. enchantments) Speed: 40 ft
Str 27, Dex 17, Con 17, Int 2, Wis 12, Cha 6 BAB +7, Grapple +19, Bull Rush +16
Attack Claw +15 (1d6 +8)
Full Attack 2 Claws +15 (1d6 +8) and bite +10 (1d8 +4) and 2 rakes* +15 (1d6 +4) *On a charge or in a grapple
Feats: Power Attack, Imp. Bull Rush, Cometary Collision, Knockback Special: Rake (1d6 +4), Pounce, Improved Grab (bite), Low-light Vision, Scent
Skills: Balance, +9 (0 ranks +3 ability +2 synergy +4 racial) Hide, +7 (0 ranks +3 ability +4 racial) *+4 in tall grass/heavy undergrowth Jump, +12 (2 ranks +8 ability +2 synergy) Move Silently, +7 (0 ranks +3 ability +4 racial) Tumble +14 (11 ranks +3 ability)
Tricks (8): Attack (all enemies), Track, Down, Come, Stay, Fetch, Guard, Defend Companion: Link, Share Spells, 2 bonus tricks, Evasion, Devotion
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Post by streamofthesky on Jun 5, 2008 20:26:58 GMT -5
Saval Bozak Gladiator 1 / Occult Slayer 1 (ECL 9) Lawful Evil Male Medium Dragon Deity: Hauberk EXP 42,391 / Next Level 45,000
HP: 69 (4d12 +2d8 +18) AC: 32 (10 +8 natural +5 armor +4 shield +4 dex +1 deflection) {33} Touch: 15 {16}, FF: 28 Speed 30 ft, Glide (20ft/5ft down; clumsy) Str 18 (20), Dex 17 (19), Con 14 (16), Int 10, Wis 8, Cha 16 (18) BAB +6/+1, Grapple +11, Initiative +8 Saves: Fortitude +9, Reflex +12, Will +9 (+1 vs. spells and Sp) SR 16, Spell Failure 10%
Melee Spiked Heavy Shield +13 (3d6 +6, Piercing, 20/x2) (Weapon Bond) (and an identical twin) Bite +11 (1d6 +5, Slashing, Piercing, Bludgeoning, 20/x2) Claw +11 (1d4 +5, Slashing, Piercing, 20/x2) Longsword +11 (2d6 +5, Slashing, 19-20/x2)
Full Attack Spiked Heavy Shield +11/+6 (3d6 +6) and Spiked Heavy Shield +11 (3d6 +3) and Bite +6 (1d6 +2) Bite +11 (1d6 +5) and Claw +6 (1d4 +2) Any manufactured weapon and Bite +6 (1d6 +2)
Feats: Improved Initiative, Run, Improved Shield Bash, Shield Specialization (Heavy), Agile Shield Fighter, (TWF), Weapon Focus (Heavy Shield) Flaw: Shaky Class Features: Confident Defense, Weapon Aptitude, Magical Defense (+1), Weapon Bond (+1d6 vs. casters, creatures w/ Sp) Languages: Draconic, Common Skills: Bluff, +6 (2 ranks +4 ability) Concentration, +10 (7 ranks +3 ability) Intimidate, +11 (7 ranks +4 ability) Knowledge (arcana), +7 (7 ranks +0 ability) Listen, +6 (7 ranks -1 ability) Spellcraft, +10 (8 ranks +0 ability +2 synergy) Spot, +6 (7 ranks -1 ability) Tumble, +9 (5 ranks +4 ability)
Spells (Caster Level 4): Level 0, 6/day, DC 14: Detect Magic, Message, Acid Splash, Light, Repair Minor Damage, Prestidigitation Level 1, 7/day, DC 15: Critical Strike, Benign Transposition, Blades of Fire Level 2, 4/day, DC 16: Wings of Cover Maneuvers: Shield Block (1/battle)
Equipped: Twilight Mithral Chainshirt +1 Large Mithral Bashing Heavy Shield +1 Large Mithral Bashing Heavy Shield +1 Large Clubs (10) Strong Arm Bracers Large Longsword Gloves of the Balanced Hand and Dexterity +2 Belt of Constitution +2 and Stength +2 Cloak of Charisma +2 Vest of Resistance +2 Novice DS amulet and Chronocharm of the Horizon Walker (Swift 1/day move up to half speed) Ring of Protection +1
Unequipped: Scholar's Outfit Spell Component Pouch Memento Magica level 1 Memento Magica level 2 Backpack Bedroll Sack Soap Trail Rations (10 days worth; 1/10th price) Waterskin Rope, Silk (50 ft)
4,125.3 gp
Bozak: Corrupted Humanoid Bronze Dragon. +2 Str, Int, Cha; Low-light Vision; Darkvision 60 ft; Natural Weapon – 1d6 Bite & two 1d4 Claws; Run feat; Spell Resistance 14 + Class levels; +8 natural armor; Immunity to magical Sleep effects, Paralysis, and Disease; casts as sorcerer w/ level = 4 + sorcerer levels; 4 racial HD; +3 LA. Also: Death Throws – on the round a Bozak dies, its body explodes in a cloud of dust & bone. Everyone in a 10’ radius Burst takes 1d6 damage (Ref ½, DC 14) & Disease. Glide – able to negate falling damage & can move horizontally 4x the distance it moves vertically. Has Clumsy maneuverability. Inspired by Dragons –gains a +1 Morale bonus on attacks & saves when under a Dragon’s command. Low Metabolism – only requires 1/10th the amount of food & water a Human would require. Automatic proficiency in Natural Weapons, Simple Weapons, Longsword, Short Sword, Longbow, Light Armor, & Shields.
Progression Reminders - level 5: gladiator, level 6: occult slayer, level 7: spellsword, level 8+: gladiator/spellsword Spells to look at: Whirling Blade, Blood Wind, Mindless Rage, Ray of Stupidity, Seeking Ray, Ray of Weakness, Ray of Dizziness, Haste
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Post by streamofthesky on Jun 5, 2008 20:28:17 GMT -5
Kraagor Darkfist Male Fighter 1 / Spontaneous Domain Casting Hunter of Fiends Cleric 4 / Church Inquisitor 5 Lawful Good Humanoid (Dwarf) Deity: Etina EXP 47,063 / Next Level EXP 55,000
HP: 97 (1d12 + 8d8 +1d10 +30) AC 28 (10 +10 armor +5 shield +1 dex +2 deflection)* FF: 27*; Touch: 18* * +2 AC vs. ranged attacks Str 12 (14), Dex 10 (12), Con 16, Int 12, Wis 20 (24), Cha 6 Saves: Fortitude +12, Reflex +4, Will +14 (+2 vs. poison, spells and Sp) BAB +7, Grapple +9, Initiative +5 Speed: 30 ft, Swim 15 ft (w/ armor crystal)
Melee (numbers in curved brackets for evil outsiders) Waraxe +11/+6 (2d8 +3 {2d8 +2d6 +5}, Slashing, Good, 20/x3) (+1d6 vs. undead) Warhammer +10/+5 (2d6 +5 {7}, Bludgeoning, 20/x3) Throwing Axe +11/+6 (1d6 +2 {4}, Slashing, 20/x2) Warpike* +11/+6 (3d6 +4 {6}, 10 ft. reach, trip, set vs. charge, Slashing or Piercing, 20/x3) *Requires Kraagor to drop his shield
Ranged Sling +7 (1d6 +2 {4}, 50 ft, Bludgeoning, 20/x2) Club +6 (1d8 +2 {4}, 10 ft, Bludgeoning, 20/x2) Throwing Axe +8 (1d6 +2 {4}, 10 ft, Slashing, 20/x2)
Domains: Time, Knowledge, Law (Inquisition) Feats: Ancestral Knowledge, Track, Improved Initiative, Shield Specialization, Shield Ward, Craft Arms and Armor, Knowledge Devotion (16: +2, 26: +3, 31: +4, 36: +5) Class Features: Axe Focus, Hunter of Fiends +2, Spontaneous Domain (Time), Aura of Courage, Hammer Specialist, one less 2nd level slot, Cleric class skills: all Knowledge, Survival, Fighter class skills: Know: dungeoneering, Detect Evil (at will), Immune to Charms, Pierce Illusion, Pierce Disguise, Immune to Compulsions
Traits: Passionate (+1 fort., -1 will), Absent Minded (+1 Knowledge, -1 Spot and Listen) Flaws: Shaky (-2 ranged attacks)
Languages: Dwarven, Common, Abyssal Skills: Concentration, +18 (13 ranks +3 ability +2 circlet) Craft (armor), +8 (5 ranks +1 ability +2 tools) (+2 metal and stone) Craft (weapons), +8 (5 ranks +1 ability +2 tools) (+2 metal and stone) Jump, +2 (0 ranks +2 ability +5 competence -5 ac penalty) Knowledge (arcana), +13 (5 ranks +7 ability +1 trait) Knowledge (dungeon), +12 (4 ranks +7 ability +1 trait) Knowledge (planes), +13 (5 ranks +7 ability +1 trait) Knowledge (religion), +12 (4 ranks +7 ability +1 trait) Profession (salesman), +26 (4 ranks +7 ability +15 shop) Spellcraft, +7 (4 ranks +1 ability +2 synergy) Spot, +15 (8 ranks +7 ability) (+4 vs. Disguise checks) Skill Tricks: Collector of Stories
SPELLS: Caster Level 9 (+1 Divination; +1 Healing) Level 0, 6/day, DC 17: Detect Magic, Detect Magic, Light, Cure Minor Wounds, Cure Minor Wounds, Detect Poison Level 1, 7/day, DC 18: CLW, Lesser Vigor, Bless, Conviction, Divine Favor, Conviction, Cure Light Wounds* Level 2, 6/day, DC 19: Spiritual Weapon, Lore of the Gods, Close Wounds, Close Wounds, x, Cure Moderate Wounds* Level 3, 6/day, DC 20: Soul of Light, Vigor, Cure Serious Wounds, Blade of Pain and Fear, Inflict Serious Wounds, Clairaudience/Clairvoyance* Level 4, 4/day, DC 21: Recitation, Lesser Holy Transformation, Lesser Holy Transformation, Order's Wrath* Level 5, 3/day, DC 22: x, x, x Maneuvers: Action Before Thought (1/battle)
Equipped: Strong Arm Bracers Large Sacred Dwarven Waraxe +1 Large Cold Iron Warhammer +1 Large Masterwork Sling Cold Iron Bullets (30) Medium Masterwork Cold Iron Throwing Axe (stored in Shield Sheath) Heavy Shield +2 (w/ Shield Sheath) Least Crystal of Arrow Deflection (+2 AC vs. ranged attacks) Fullplate +2 Greater Crystal of Aquatic Action (no ac penalty on swim, swim at 1/2 land speed; no move/attack penalties underwater; water breathing). Vest of Resistance +1 Circlet of Mages (+2 concentrate; retain up to 3 spell levels/day when casting) Novice DM Ring of Protection +2 (Action Before Thought) Ring of Mystic Healing (+1 CL on healing; swift 3 charges for extra healing) Amulet of Retributive Healing and Wisdom +4 Boots of Striding and Springing and Dexterity +2 Gauntlets of Strength +2
Unequipped: Silver Holy Symbol (three connected clockwork gears) Spell Component Pouch Pearl of Power (1st level) Pearl of Power (2nd level) Pearl of Power (3rd level) Wand of Lesser Vigor Scroll of Remove Fear Scroll of Protection from Evil Scroll of Remove Paralysis Scroll of Mass Align Weapon Scroll of Panacea Masterwork artisan’s tools Explorer’s Outfit Masterwork Chainshirt (his pajamas) Large Cold Iron Dwarven Warpike +1 Large Clubs (10) Heward's Handy Haversack Waterskin Bedroll Torches (3) Trail Rations (6) Grappling Hook Silk Rope (50 ft) Soap Books: The Abyss (+2 know planes checks on abyss and evil outsiders) Exploits and Personal Journals of Sir Mardock Duffraine (+2 know checks on Order of the White) A Book on Magic (+1 know arcana and spellcraft checks on spellcasting)
24,104.68 gp
Shop: The Acquiescent Epoch Cost: 5000 gp (co-owned by Myth) Bonus: +15 Sells: Magic, mundane, and dwarven craft arms and armor Amazing Lock (crafted by Mythrandor for 50 gp) Alarm System: Skull Watch spell (Kept floating behind door after hours. During the day, kept in secret meeting room.) Notes: Secret trap door in the back room leading to a chamber unknown to all but the Order of the White. They use it as a meeting place and safe house. Also, there are now enough rooms upstairs for all order members and a few for guests.
Racial features: Dwarven Waraxe and Warpike as martial weapons; Speed unimpeded by load; +2 con / -2 cha; darkvision (60 ft); Stonecunning (+2 search/trapfinding on stonework; intuit depth); Stability (+4 vs. bullrush/trip); +2 on saves vs. spells/spell-likes/poison; +1 to hit vs. orcs and goblinoids; +4 dodge AC vs. giants; +2 on appraise and craft (stone and metal items only).
Axiomatic (template for summons): DR 5 (improves to 10); resistance to fire, electricity, cold, and sonic 5 (rises to 10); Smite Chaos; mind link: as long as you're within 300 feet of another axiomatic char of exact same race, can't be flatfooted or flanked unless all such creatures are.
Time Domain: Improved Initiative bonus feat; true strike, gentle repose, haste, freedom of movement, permanency, contingency, legend lore, foresight, time stop. Inquisition Domain: +4 dispel checks; detect chaos, zone of truth, detect thoughts, discern lies, true seeing, geas/quest, dictum, shield of law, imprisonment Sacred: weapon enhancement, +1 bonus. Weapon is good aligned and does +1d6 vs. undead and +2d6 vs. evil outsiders
Pierce Illusion (Su): Entitled to will save against illusions and disguises just from sight. Need not interact with illusion, visual contact is enough.
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Post by streamofthesky on Jun 5, 2008 20:29:01 GMT -5
Toyotomi Hideyaru Male “Knight” Fighter 3 / Warblade 8 Lawful Neutral Humanoid (Fire Hobgoblin) Deity: None EXP 59,459 / Next Level EXP 66,000
HP: 153 (3d10 +8d12 +44) AC 24 (10 +7 armor +4 dex +0 shield +1 deflection +1 natural +1 insight) FF: 20 (uncanny dodge); Touch: 16 Str 19 (21), Dex 16 (18), Con 16 (18), Int 14, Wis 11, Cha 6 Initiator Level 11 Saves: Fortitude +13, Reflex +10, Will +6 BAB +11, Grapple +16, Initiative +8 Speed: 30 {40} ft, Climb 20 ft
Melee (assumes proficiency and Hands of the Taiko): Katana +18/+13 (2d8 +9, Slashing, 19-20/x2) Yari +18/+13 (2d8 +9, Slashing or Piercing, 17-20/x2, trip, +2 disarm, variable reach) Kusari-Gama +18/+13 (2d6 +9, Piercing, 19-20/x2, trip, +2 disarm, reach and adjacent) Nodachi +18/+13 (3d6 +9, Slashing, 17-20/x3, wide sweeping) Sansetsu +18/+13 (2d6 +9, Bludgeoning, 19-20/x3, trip, reach and adjacent)
Ranged (assumes Hands of the Taiko): Longbow +17/+12 (2d6 +6, Piercing, 20/x3, 110 ft increment)
Feats: EWP, Unnerving Calm, Power Attack, Combat Expertise, Scribe Martial Script, Martial Study (WRT), Improved Initiative, Improved Critical (added to all but Katana and bow) Class Features: Weapon Aptitude, Battle Clarity (int to reflex saves), (Improved) Uncanny Dodge, Battle Ardor (int to crit. confirmation), Battle Cunning (int to damage vs. flanked/FF foes), Martial Study (Lightning Recovery) Traits: Focused (+1 concentration, -1 spot/listen), Specialized (shopkeeper) Flaws: Inattentive (-4 spot/listen)
Maneuvers (5 readied): 2 Wall of Blades (IH, Counter) 3 IH Surge (IH, Boost) 1 Moment of Perfect Mind (DM, Counter) R 2 Emerald Razor (DM, Strike) 3 White Raven Tactics (WR, Boost) 4 Ruby Nightmare Blade (DM, Strike) R 4 Lightning Recovery (IH, Counter) R 4 Mithral Tornado (IH, Strike) R 6 Greater Insightful Strike (DM, Strike) R
Stances: 1 Leading the Charge (WR) 3 Absolute Steel (IH) R
Languages: Goblin, Common, Auran, Ignan Skills: Balance, +10 (5 ranks +4 ability +2 synergy -1 armor) Concentration, +24 (14 ranks +4 ability +1 trait +5 tunic) (+4 duel of wills) Craft (calligraphy), +9 (5 ranks +2 ability +2 tools) Diplomacy, +7 (5 ranks -2 ability +4 synergy) Jump, +11 (5 ranks +5 ability +2 synergy -1 armor) (+4 speed) Knowledge (history), +3 (1 rank +2 ability) Knowledge (local), +3 (1 rank +2 ability) Knowledge (Nobility and Royalty), +7 (5 ranks +2 ability) Martial Lore, +12 (10 ranks +2 ability) Profession (salesman), +28 (10 ranks +0 ability +15 shop +2 synergy +1 trait) Sense Motive, +5 (5 ranks +0 ability) Tumble, +19 (14 ranks +4 ability +2 synergy -1 armor)
Equipped: Katana +1 (Large Bastard Sword) Yari +1 (Large Cross Spear) Kusari-Gama +1 (Large Spiked Chain) Large Nodachi +1 Sansetsu +1 (Large Three-Section Staff) Large Masterwork Mighty Composite Longbow (+4 strength) Arrows (40) Strong Arm Bracers of Natural Armor +1 Mithral Breatplate +2 Tunic of Steady Spellcasting +5 Cloak of Resistance +1 Ring of Protection +1 Belt of Constitution +2 and Strength +2 Hands of the Taiko +2 and Dexterity +2 Slippers of Spider Climbing and Agile Leaping (can use dex on jump; w/ Balance: 5 ranks stand from prone as swift w/ no aoo) Dusty Rose Iuon Stone (+1 AC)
Unequipped: Masterwork artisan’s tools Monk’s Outfit Signet Ring Backpack Waterskin Bedroll Torches (3) Trail Rations (6) Grappling Hook Silk Rope (50 ft) Soap
18,546.8 gp
Shop: Sunomata Castle Cost: 5000 gp Bonus: +15 Amazing Lock (150 gp) Sells: Martial Scripts and calligraphy Notes: Supposedly constructed in just one night of work.
Fire Hobgoblin: +2 Dex, Con, Int, -2 Cha; Medium, 30 ft speed; Low-light Vision; +1 attack vs. creatures w/ water subtype and -2 saves vs. spells, Sp, and Su abilities w/ water subtype or generated by creatures w/ water subtype; Fire Resistance 5; +1 LA (bought off)
Hands of the Taiko: New item. Any one masterwork weapon held in the hands gains the gloves' enhancement bonus. If the weapon is magical, any inherent properties of it worth a market price modifier (i.e., +1) are nulled by these gauntlets, though they can be turned on and off as a free action. Augment crystals and spells targeting the weapon function normally. Takes hands slot. Cost: 1.5x normal weapon enhancement cost (ie, +1 costs 3000 gp, +2 costs 12000 gp, etc...)
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Post by streamofthesky on Jun 5, 2008 20:29:37 GMT -5
Miyuki Alternate names: Leah, The Dark Queen, Kayura Neutral Evil Small Humanoid (Whisper Gnome) Female Swordsage 5 / Martial Rogue 4 XP: 43,049 / Next Level: 45,000 Deity: None
HP: 90 (5d8 +4d6 +36) AC: 27* (10 +1 size +6 armor +5 dex +3 wis +1 deflection +1 insight) Touch: 21*; FF 22 (uncanny dodge) BAB +6/+1, Grapple +4, Initiative +7 Speed: 40 ft Initiator Level 7 Saves: Fortitude +7, Reflex +11, Will +9 Str 12 (14), Dex 18 (20), Con 16 (18), Int 10, Wis 14 (16), Cha 12 (14) *Move at least 10 ft: +1 AC (+4 vs. Medium or larger creatures)
Class: Quick to Act +2, Weapon Focus (Shadow Hand), wisdom to AC, Social Chameleon, Evasion, Uncanny Dodge, Spell Sense +1, Insightful Strikes (TC; wis to strike damage) Feats: Adaptive Style, Desert Wind Dodge, Scribe Martial Script, Titan Fighting, EWP (Spiked Chain), Shadow Blade, Weapon Finesse, Killer Rabbit, Gloom Razor, Combat Expertise (Pazuzu) Flaws: Shaky (-2 ranged attacks), Poor Reflexes (-3 reflex) Traits: Specialized (profession: shopkeeper), Slippery (not factored into grapple mod)
Melee: Spiked Chain +15/+10 (1d6 +9, 20/x2, Piercing, reach and adjacent, +2 disarm, trip) Falchion +9/+4 (1d6 +2 (+1 fire), 18-20/x2, Slashing)
Ranged: Crossbow +11 (1d6, 19-20/x2, Piercing, 80 ft)
Maneuvers (10; 6 readied): 1 Shadow Blade Technique (SH, Strike) 1 Counter Charge (SS, Counter) 1 Sudden Leap (TC, Boost) R 1 Burning Blade (DW, Boost) R 1 Distracting Ember (DW, Boost) R 2 Cloak of Deception (SH, Boost) 2 Claw at the Moon (TC, Strike) 3 Fan the Flames (DW, Strike) R 3 Soaring Raptor Strike (TC, Strike) R 4 Comet Throw (SS, Strike) R
Stances: Child of Shadow (20% miss chance), Flame’s Blessing (Resist 10), Assassin's Stance (+2d6 SA)
Skills: Balance, +12 (5 ranks +5 ability +2 synergy) Bluff, +13 (8 ranks +2 ability +3 circlet) Hide, +22 (9 ranks +5 ability +4 racial +4 size) Intimidate, +19 (12 ranks +2 ability +2 synergy +3 circlet) Jump, +28 (12 ranks +5 ability +2 synergy +4 speed +5 enhancement) Knowledge (arcana), +1 (1 rank) Listen, +9 (4 ranks +3 ability +2 racial) Move Silently, +16 (5 ranks +5 ability +4 racial +2 circumstance) Perform (Weapon Drill), +10 (0 ranks +2 ability +3 circlet +3 BAB +2 feat) Profession (shopkeeper), +21 (7 ranks +3 ability +10 shop +1 trait) Spot, +9 (4 ranks +3 ability +2 racial) Tumble, +19 (12 ranks +5 ability +2 synergy) Languages: Common, Gnome
Equipped: Mithral Breastplate +1 Small Hideaway Spiked Chain +2 (swift to make it Diminutive / change back) Small Masterwork Falchion Small Masterwork Light Crossbow Bolts (30) Ring of Protection +1 Vest of Resistance +1 Cloak of Charisma +2 Belt of Consititution +2 Dusty Rose Ioun Stone (+1 insight to AC) Hat of Disguise and Persuasion and Wisdom +2 Gloves of Giantfelling and Dexterity +2 and Strength +2 (Swift 3/day; +1d6 per size difference on damage) Soft boots of Striding and Springing and Agile Leaping (+2 move silently; dex on jump checks; w/ Balance: 5 ranks stand from prone as swift w/ no aoo)
Unequipped: 3 Least Crystals of Return Backpack Artisan’s Outfit Tight black leather ninja garb Peasant's clothes Monk's robes Entertainer's outfit Black wool cloak 2 Cure Light Wounds potions Lesser Vigor potion Cloak of Deception martial scripts (6) Rope, Silk (100 ft) Grappling Hook Trail Rations (6) Disguise Kit (9 uses) Bedroll Waterskin Soap
16,661.9 gp
Shop: Leah's Scroll Shack 1000 gp Bonus: +10 Sells: Martial Scripts Amazing Lock (150 gp) Notes: Shop is actually a front for the Black Lotus assassin’s guild.
Whisper Gnome: Small; 30 ft speed; +2 dex, con; -2 str, cha; low-light vision; darkvision (60 ft); +4 dodge AC vs. giants; +1 attack vs. Kobolds and Goblinoids; +2 spot and listen and +4 hide and move silently (racial); Weapon Familiarity (gnome hooked hammer); 1/day SLA: Silence (centered on self only), Ghost Sound, Mage Hand, Message.
Social Chameleon: Variant, costs Trapfinding. Bluff and Disguise are class skills for one class of your choice (Swordsage). Can always take 10 on bluff, diplomacy, disguise, intimidate, and sense motive.
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Post by streamofthesky on Jun 5, 2008 20:30:21 GMT -5
Blackflame Ruthshahlash ("Ruth"-"Shah"-"Lash") Phrenic Illumian Telepath 6 (ECL 7) CE Female Humanoid (Human, Psionic) Deity: Fyra (maybe) Cabal: Blackflame (Gauntlet Cabal) EXP / Next Level: 24,192 / 28,000
HP: 34 (6d4 +12) AC: 19 (10 +2 dex +5 armor +2 shield) Touch: 12; FF: 17 Saves: Fortitude +6, Reflex +3, Will +8 BAB +3, Grapple +3, PR 16
Str 10, Dex 14, Con 14, Int 20 (22), Wis 11 (13), Cha 16
Feats: Unsettling Telepathy, Psionic Endowment, Greater Psionic Endowment (Expend focus for +2 DC), Imprint Stone, Expanded Knowledge (Astral Construct), Psionic Meditation, Inquisitor Traits: Specialized (profession: shopkeeper), Focused Flaws: Poor Reflexes, Shaky
Skills: Autohypnosis, +8 (5 ranks +1 ability +2 synergy) Bluff, +15 (7 ranks +3 ability +2 racial +3 circlet) Concentration, +17 (9 ranks +2 ability +5 enhancement +1 trait) Diplomacy, +17 (5 ranks +3 ability +2 racial +4 synergy +3 circlet) Knowledge (arcana), +7 (1 rank +6 ability) (+5 to ID monsters) Knowledge (dungeon), +7 (1 rank +6 ability) (+5 to ID monsters) Knowledge (local), +7 (1 rank +6 ability) (+5 to ID monsters) Knowledge (nature), +7 (1 rank +6 ability) (+5 to ID monsters) Knowledge (planes), +7 (1 rank +6 ability) (+5 to ID monsters) Knowledge (psionics), +16 (8 ranks +6 ability +2 synergy) (+5 to ID monsters) Knowledge (religion), +7 (1 rank +6 ability) (+5 to ID monsters) Profession (shopkeeper), +20 (6 ranks +1 ability +10 shop +2 synergy +1 trait) Psicraft, +15 (7 ranks +6 ability +2 synergy) Sense Motive, +6 (5 ranks +1 ability) Skill Tricks: Collector of Stories Languages: Illumian, Common, Auran, Ignan, Aquan, Terran, Draconic, Undercommon, Giant
Powers (57 +3 PP/day): Manifester Level 7 (Telepathy: +1 DC ) Level 1, DC 17: 5 +1: Astral Construct, Crystal Shard, Demoralize, Psionic Grease, Mindlink, Psionic Charm Level 2, DC 18: 4: Energy Stun, Mental Disruption, Psionic Suggestion, Specified Energy Adaptation Level 3, DC 19: 4: Dispel Psionics, Energy Bolt, Time Hop, Crisis of Breath
Maneuvers: Action Before Thought (1/battle)
Equipped Gear: Masterwork Light Crossbow 40 Bolts Dagger Club Mithral Chainshirt +1 Circlet of Persuasion and Intelligence +2 Least Crystal of Glancing Blows (+2 avoid/escape grapples) Buckler +1 Tunic of Steady Spellcasting +5 and Resistance +2 Psionatrix of Telepathy and Power Preservation and Wisdom +2 (Swift 5/day; pay one less PP on a power) Novice DM Ring Armband of Elusive Action (Immediate 1/day; negate aoo)
Unequipped Gear: Scholar’s outfit Backpack Bedroll Cognizance Crystal (3 Points) Power Stone of Control Sound (ML 3) 4 Power Stones of Psionic Grease (ML 5) 4 Power Stones of Energy Stun (ML 6) 2 Power Stones of Astral Construct (ML 5) Power Stone of Psionic Charm (ML 5; day/level) 2 Power Stones of Psionic Charm (ML 5; affect (nearly) any creature) Potion of Cure Light Wounds Rope, Silk (50 ft) Grappling Hook Trail Rations (6) Waterskin Soap
Shop: Astral Tower Cost: 1000 gp Bonus: +10 Sells: Power Stones Amazing Lock (150 gp)
2,961.43 gp
Phrenic: +2 LA; +1 PP; +2 Int, +4 Cha, Wis +2; Power Resistance 10 + HD; psi-like abilities (manifester level 7) HD.......psi-like abilities (DC 13 + power level +1 Telepathy) 1-2......3/day – Defensive Precognition; 1/day – Force Screen 3-4......3/day – Empty Mind, Mind Thrust (DC 15) 5-6......1/day – Body Adjustment, Brain Lock (DC 16) 7-8......1/day – Aversion (DC 16), Psionic Blast (DC 17) 9-10....3/day – Intellect Fortress; 1/day – Psychic Crush (DC 19) 11-12..1/day – Psionic Dominate (DC 18) 13-14..1/day – Energy Current (DC 18), Tower of Iron Will 15-16..3/day – Psionic Teleport (DC 18) 17-18..1/day – Fission 19-20..1/day – Ultrablast (DC 21)
Illumian: Medium; 30 ft speed; Glyphic Resonance; Luminous Sigils; Power Sigils (Su): Vaul (+2 Cha and Cha-based checks) and Krau (+2 manifester level on powers and psi-likes, up to character level); Illumian Words (Su): Vaulkrau (“Soul-magic”; 2/day immediate; expend PP to gain insight bonus equal to power level on next saving throw); Final Utterance; +2 saves vs. shadow spells; speak language always a class skill; favored class: any
Bonus PP = (Int mod) x manifester level x 0.5 = 21
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