Post by streamofthesky on Oct 28, 2008 23:01:14 GMT -5
Note: These stats, especially the skills section, are not identical to what i ended up using. I'd take the time to alter it all to what I went with, but...I'm lazy.
Codeman aka Nailed
CN male human
Swordsage 6 // Swashbuckler 6
Str 11, Dex 18(20), Con 14, Int 14, Wis 14 (16), Cha 8
HP: 72
AC 23* (10 +4 mage armor +5 dex +3 wis +1 deflection)
Touch 19*; FF 18 -->*+1 with dodge
Fort +8, Ref +11, Will +9
Speed 30 ft; Init +7
BAB +6
Melee
+1 Spiked Chain +13/+8 (2d4+7) *Only 2d4 +2 out of SH stance
Remember: +3 damage on SS strikes, +2d6 SA; free attack after trip
Maneuvers (IL 6, 6 maneuvers readied):
1 Counter Charge (SS, Counter)
1 Distracting Ember (DW, Boost) R
1 Mighty Throw (SS, Strike)
1 Burning Blade (DW, Boost)
1 Shadow Blade Technique (SH, Strike)
2 Flashing Sun (DW, Strike) R
2 Mountain Hammer (SD, Strike)
2 Cloak of Deception (SH, Boost) R
3 Devastating Throw (SS, Strike) R
3 Shadow Garrote (SH, Strike, Fort DC 16) R
3 Death Mark (DW, Strike, Ref DC 16) R
Stances:
1 Step of the Wind (SS; Ignore difficult terrain and +2 attack, +4 bullrush/trip foes standing in it)
1 Flame's Blessing (DW; Fire Resist 10)
3 Assassin's Stance (SH; +2d6 SA damage) R
Feats: Adaptive Style, Combat Expertise, Imp. Trip, Combat Reflexes, Shadow Blade, EWP (Spiked Chain)
Flaw: Shaky (-2 ranged attacks)
Skills:
Tumble +16
Jump +7
Balance +12
Craft (traps) +14
Sense Motive +11
Escape Artist +13
Profession Sailor +11
Spot +11
Listen +11
Search +12
Gear: +1 Spiked Cain
Gloves of Dex +2
Amulet of Wis +2
Ring of Protection +1
Vest of Res +1
mstw tools for crafting traps
Class Features
Weapon Finesse, Arcane Stunt (3/day use Blur as a swift action for 1 round), Dodge, Int to damage, Wis to AC, Weapon Focus (SH), Quick to Act +2, Insightful Strikes (+wis bonus damage on Setting Sun strikes)
Delani aka Screwed
CN male human
Sorceror 6 // Battledancer 6
Str 8, Dex 14 (16), Con 14, Int 11, Wis 14, Cha 18 (20)
Hp 60
AC 24 (includes mage armor)
FF 21 Touch 20
Fort +5, Ref +8, Will +8
Speed 40ft Init +3
Melee
Dagger +5 1d4 -1
Ranged
+7 (+8 if within 30ft)
Feats: Point Blank Shot, Precise Shot, Heighten Spell, Craft Wondrous Item, Energy Substitution (Acid), Acidic Splatter
Flaw: Shaky
Skills:
Tumble +14
Knowl Arcana +12
Craft traps +14
Spellcraft +13
Jump +6
Balance +10
Gear:
Ring of Prot +1
Gloves of Dex +2
Cloak of Cha +2
Amulet of Nat armor +1
Vest of Res +1
dagger
Spells
level 0 (6 per day)
Prestidigitation, Message, Mend, Read Magic, Detect Magic, Disrupt undead, Ray of Frost
level 1 (8 per day)
Magic Missile, Summon Monster 1, Mage Armor, Grease
level 2 (6 per day)
Invisibility, Scorching Ray
level 3 (4 per day)
Fireball
Class Features:
Metamagic Specialist, Cha to armor, can tumble full speed, tumbling past enemies gives weird bonuses like +4 against fear effects for you and allies for 6 rounds not sure about rest
Codeman aka Nailed
CN male human
Swordsage 6 // Swashbuckler 6
Str 11, Dex 18(20), Con 14, Int 14, Wis 14 (16), Cha 8
HP: 72
AC 23* (10 +4 mage armor +5 dex +3 wis +1 deflection)
Touch 19*; FF 18 -->*+1 with dodge
Fort +8, Ref +11, Will +9
Speed 30 ft; Init +7
BAB +6
Melee
+1 Spiked Chain +13/+8 (2d4+7) *Only 2d4 +2 out of SH stance
Remember: +3 damage on SS strikes, +2d6 SA; free attack after trip
Maneuvers (IL 6, 6 maneuvers readied):
1 Counter Charge (SS, Counter)
1 Distracting Ember (DW, Boost) R
1 Mighty Throw (SS, Strike)
1 Burning Blade (DW, Boost)
1 Shadow Blade Technique (SH, Strike)
2 Flashing Sun (DW, Strike) R
2 Mountain Hammer (SD, Strike)
2 Cloak of Deception (SH, Boost) R
3 Devastating Throw (SS, Strike) R
3 Shadow Garrote (SH, Strike, Fort DC 16) R
3 Death Mark (DW, Strike, Ref DC 16) R
Stances:
1 Step of the Wind (SS; Ignore difficult terrain and +2 attack, +4 bullrush/trip foes standing in it)
1 Flame's Blessing (DW; Fire Resist 10)
3 Assassin's Stance (SH; +2d6 SA damage) R
Feats: Adaptive Style, Combat Expertise, Imp. Trip, Combat Reflexes, Shadow Blade, EWP (Spiked Chain)
Flaw: Shaky (-2 ranged attacks)
Skills:
Tumble +16
Jump +7
Balance +12
Craft (traps) +14
Sense Motive +11
Escape Artist +13
Profession Sailor +11
Spot +11
Listen +11
Search +12
Gear: +1 Spiked Cain
Gloves of Dex +2
Amulet of Wis +2
Ring of Protection +1
Vest of Res +1
mstw tools for crafting traps
Class Features
Weapon Finesse, Arcane Stunt (3/day use Blur as a swift action for 1 round), Dodge, Int to damage, Wis to AC, Weapon Focus (SH), Quick to Act +2, Insightful Strikes (+wis bonus damage on Setting Sun strikes)
Delani aka Screwed
CN male human
Sorceror 6 // Battledancer 6
Str 8, Dex 14 (16), Con 14, Int 11, Wis 14, Cha 18 (20)
Hp 60
AC 24 (includes mage armor)
FF 21 Touch 20
Fort +5, Ref +8, Will +8
Speed 40ft Init +3
Melee
Dagger +5 1d4 -1
Ranged
+7 (+8 if within 30ft)
Feats: Point Blank Shot, Precise Shot, Heighten Spell, Craft Wondrous Item, Energy Substitution (Acid), Acidic Splatter
Flaw: Shaky
Skills:
Tumble +14
Knowl Arcana +12
Craft traps +14
Spellcraft +13
Jump +6
Balance +10
Gear:
Ring of Prot +1
Gloves of Dex +2
Cloak of Cha +2
Amulet of Nat armor +1
Vest of Res +1
dagger
Spells
level 0 (6 per day)
Prestidigitation, Message, Mend, Read Magic, Detect Magic, Disrupt undead, Ray of Frost
level 1 (8 per day)
Magic Missile, Summon Monster 1, Mage Armor, Grease
level 2 (6 per day)
Invisibility, Scorching Ray
level 3 (4 per day)
Fireball
Class Features:
Metamagic Specialist, Cha to armor, can tumble full speed, tumbling past enemies gives weird bonuses like +4 against fear effects for you and allies for 6 rounds not sure about rest