Post by streamofthesky on Jun 15, 2008 4:15:59 GMT -5
Ryu (10,000 gp)
Human Swordsage 6
HP: 42 (6d8 +12)
AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move)
Touch: 16 (+1 w/ move); FF: 18
Saves: Fortitude +4, Reflex +8, Will +8
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
BAB +4, Grapple +6, Init +5
Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move)
Maneuvers (IL 6, 11 known, 7 readied):
1 Distracting Ember (DW, Boost) R
1 Burning Blade (DW, Boost) R
1 Sudden Leap (TC, Boost) R
1 Charging Minotaur (SD, Strike)
1 Counter Charge (SS, Counter)
2 Flashing Sun (DW, Strike)
2 Fire Riposte (DW, Counter) R
2 Claw at the Moon (TC, Strike)
3 Fan the Flames (DW, Strike) R
3 Death Mark (DW, Strike, DC 16) R
3 Mind Over Body (DM, Counter) R
Items: Mountain Hammer, Emerald Razor
Stances:
1 Flame’s Blessing (Fire Resistance 10) R
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Holocaust Cloak (Attackers take 5 fire damage)
Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW)
Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes)
Skills (ranks +ability +synergy +other):
Concentrate +11 (9 +2)
Jump +13 (9 +2 +2)
Know Local +9 (9)
Listen +12 (9 +3)
Martial Lore +9 (9) (+2 DW)
Sense Motive +12 (9 +3)
Tumble +14 (9 +3 +2)
Gear: Novice DM Ring (3000), +1 Falchion (2375), +1 Chainshirt (1250), Novice SD Belt (3000)
Ken Masters (10,000 gp)
Whisper Gnome Swordsage 6
HP: 48 (6d8 +18)
AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move)
Touch: 18 (+1 or 4 w/ move); FF: 19
Saves: Fortitude +5, Reflex +9, Will +8
Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6
BAB +4, Grapple +1, Init +6
Shortsword +11 melee (1d4 +5, 19-20/x2)
Maneuvers (IL 6, 11 known, 6 readied):
1 Distracting Ember (DW, Boost) R
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
1 Shadow Blade Tech (SH, Strike)
1 Counter Charge (SS, Counter) R
2 Cloak of Deception (SH, Boost) R
2 Fire Riposte (DW, Counter)
2 Claw at the Moon (TC, Strike)
3 Shadow Garrote (SH, Strike) R
3 Soaring Raptor Strike (TC, Strike) R
3 Shadow Jaunt (SH, Boost)
Items: Cloak of Deception, Disarming Strike
Stances:
1 Child of Shadow (move 10 ft: gain 20% miss chance)
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Assassin’s Stance (+2d6 SA damage) R
Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH)
Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting
Flaws: Shaky, Poor Reflexes
Skills (rank +ability +synergy +other):
Balance +15 (9 +4 +2)
Concentrate +12 (9 +3)
Hide +21 (9 +4 +0 +8)
Jump +15 (9 +4* +2)
Move Silently +17 (9 +4 +0 +4)
Tumble +15 (9 +4 +2)
Gear: Masterwork Small Shortsword (310), +1 Small Chainshirt (1250), Boots of Agile Leaping (600), Novice IH Vest (3000), Novice SH Gloves (3000)
Sakura (2500 gp)
Human Kineticist 3
HP: 21 (3d4 +12) (+20 vigor)
AC: 17 (10 +4 armor +2 dex +1 shield)
Touch: 12; FF: 15
Saves: Fortitude +3, Reflex +3, Will +3
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8
BAB +1, Grapple +1, Init +2
Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16)
Psionics (ML 3, 17 PP [3 spent on Fiery Burst]):
Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames
Level 2, DC 16: Energy Missile, Specified Energy Adaptation
Skills (rank +ability +synergy +other):
Autohypnosis +8 (6 +0 +2)
Concentrate +8 (6 +2)
Know Arcana +10 (6 +4)
Know Nature +10 (6 +4)
Know Psionics +10 (6 +4)
Psicraft +12 (6 +4 +2) (+2 Kinesis)
Tumble +5 (3 +2)
Gear: +1 Studded Leather (1175), Masterwork Buckler (165), Power Stone of Deja Vu (25), Power Stone of Deceleration (25), Power Stone of Synesthete (25), Eternal Dorje of Entangling Ectoplasm (820)
Eliza (2500 gp)
Whisper Gnome Warlock 3
HP: 26 (3d6 +9)
AC: 20 (10 +5 armor +3 dex +1 shield +1 size)
Touch: 14; FF: 17
Saves: Fortitude +4, Reflex +4, Will +3
Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 14
BAB +2, Grapple -2, Init +3
Feats: Point Blank Shot, Precise Shot
Class: Eldritch Blast 2d6, Detect Magic (at will), DR 1/cold iron
Invocations:
Frightful Blast (DC 14): Victim becomes shaken for 1 minute
Spiderwalk: Climb at 20 ft speed, retain AC, no effect from webs
Skills (rank +ability +synergy +other):
Concentrate +9 (6 +3)
Spellcraft +7 (6 +1)
UMD +8 (6 +2)
Gear: +1 Small Chainshirt (1250), Masterwork Light Steel Shield (159), Eternal Wand of Benign CLW (820?), Scroll of Benign Transposition (25), Scroll of Lesser Orb of Acid (25), Scroll of Expeditious Retreat (25)
Dan
Human Warrior 6
HP: 42 (6d8 +12)
AC: 12 (10 +1 armor +2 dex -1 flaw)
Touch: 11; FF: 10
Saves: Fortitude +7, Reflex +4, Will +1
Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16)
BAB +6, Grapple +9, Init +2
Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal)
Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16)
Flaws: Vulnerable
Skills (rank +ability +synergy +other):
Bluff +10 (7 +3)
Intimidate +17 (9 +3 +2 +3)
Trick: Never Outnumbered
Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor
Arena combat rules: Battle is fought on teams. Any team member dropped to negative hp is eliminated, the fight continues until all members on one side are finished. Healers are ready to use close wounds, so no one actually dies. Instead of risk of death, the losing side forfeits ALL its possessions to the winners.
Human Swordsage 6
HP: 42 (6d8 +12)
AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move)
Touch: 16 (+1 w/ move); FF: 18
Saves: Fortitude +4, Reflex +8, Will +8
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
BAB +4, Grapple +6, Init +5
Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move)
Maneuvers (IL 6, 11 known, 7 readied):
1 Distracting Ember (DW, Boost) R
1 Burning Blade (DW, Boost) R
1 Sudden Leap (TC, Boost) R
1 Charging Minotaur (SD, Strike)
1 Counter Charge (SS, Counter)
2 Flashing Sun (DW, Strike)
2 Fire Riposte (DW, Counter) R
2 Claw at the Moon (TC, Strike)
3 Fan the Flames (DW, Strike) R
3 Death Mark (DW, Strike, DC 16) R
3 Mind Over Body (DM, Counter) R
Items: Mountain Hammer, Emerald Razor
Stances:
1 Flame’s Blessing (Fire Resistance 10) R
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Holocaust Cloak (Attackers take 5 fire damage)
Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW)
Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes)
Skills (ranks +ability +synergy +other):
Concentrate +11 (9 +2)
Jump +13 (9 +2 +2)
Know Local +9 (9)
Listen +12 (9 +3)
Martial Lore +9 (9) (+2 DW)
Sense Motive +12 (9 +3)
Tumble +14 (9 +3 +2)
Gear: Novice DM Ring (3000), +1 Falchion (2375), +1 Chainshirt (1250), Novice SD Belt (3000)
Ken Masters (10,000 gp)
Whisper Gnome Swordsage 6
HP: 48 (6d8 +18)
AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move)
Touch: 18 (+1 or 4 w/ move); FF: 19
Saves: Fortitude +5, Reflex +9, Will +8
Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6
BAB +4, Grapple +1, Init +6
Shortsword +11 melee (1d4 +5, 19-20/x2)
Maneuvers (IL 6, 11 known, 6 readied):
1 Distracting Ember (DW, Boost) R
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
1 Shadow Blade Tech (SH, Strike)
1 Counter Charge (SS, Counter) R
2 Cloak of Deception (SH, Boost) R
2 Fire Riposte (DW, Counter)
2 Claw at the Moon (TC, Strike)
3 Shadow Garrote (SH, Strike) R
3 Soaring Raptor Strike (TC, Strike) R
3 Shadow Jaunt (SH, Boost)
Items: Cloak of Deception, Disarming Strike
Stances:
1 Child of Shadow (move 10 ft: gain 20% miss chance)
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Assassin’s Stance (+2d6 SA damage) R
Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH)
Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting
Flaws: Shaky, Poor Reflexes
Skills (rank +ability +synergy +other):
Balance +15 (9 +4 +2)
Concentrate +12 (9 +3)
Hide +21 (9 +4 +0 +8)
Jump +15 (9 +4* +2)
Move Silently +17 (9 +4 +0 +4)
Tumble +15 (9 +4 +2)
Gear: Masterwork Small Shortsword (310), +1 Small Chainshirt (1250), Boots of Agile Leaping (600), Novice IH Vest (3000), Novice SH Gloves (3000)
Sakura (2500 gp)
Human Kineticist 3
HP: 21 (3d4 +12) (+20 vigor)
AC: 17 (10 +4 armor +2 dex +1 shield)
Touch: 12; FF: 15
Saves: Fortitude +3, Reflex +3, Will +3
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8
BAB +1, Grapple +1, Init +2
Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16)
Psionics (ML 3, 17 PP [3 spent on Fiery Burst]):
Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames
Level 2, DC 16: Energy Missile, Specified Energy Adaptation
Skills (rank +ability +synergy +other):
Autohypnosis +8 (6 +0 +2)
Concentrate +8 (6 +2)
Know Arcana +10 (6 +4)
Know Nature +10 (6 +4)
Know Psionics +10 (6 +4)
Psicraft +12 (6 +4 +2) (+2 Kinesis)
Tumble +5 (3 +2)
Gear: +1 Studded Leather (1175), Masterwork Buckler (165), Power Stone of Deja Vu (25), Power Stone of Deceleration (25), Power Stone of Synesthete (25), Eternal Dorje of Entangling Ectoplasm (820)
Eliza (2500 gp)
Whisper Gnome Warlock 3
HP: 26 (3d6 +9)
AC: 20 (10 +5 armor +3 dex +1 shield +1 size)
Touch: 14; FF: 17
Saves: Fortitude +4, Reflex +4, Will +3
Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 14
BAB +2, Grapple -2, Init +3
Feats: Point Blank Shot, Precise Shot
Class: Eldritch Blast 2d6, Detect Magic (at will), DR 1/cold iron
Invocations:
Frightful Blast (DC 14): Victim becomes shaken for 1 minute
Spiderwalk: Climb at 20 ft speed, retain AC, no effect from webs
Skills (rank +ability +synergy +other):
Concentrate +9 (6 +3)
Spellcraft +7 (6 +1)
UMD +8 (6 +2)
Gear: +1 Small Chainshirt (1250), Masterwork Light Steel Shield (159), Eternal Wand of Benign CLW (820?), Scroll of Benign Transposition (25), Scroll of Lesser Orb of Acid (25), Scroll of Expeditious Retreat (25)
Dan
Human Warrior 6
HP: 42 (6d8 +12)
AC: 12 (10 +1 armor +2 dex -1 flaw)
Touch: 11; FF: 10
Saves: Fortitude +7, Reflex +4, Will +1
Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16)
BAB +6, Grapple +9, Init +2
Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal)
Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16)
Flaws: Vulnerable
Skills (rank +ability +synergy +other):
Bluff +10 (7 +3)
Intimidate +17 (9 +3 +2 +3)
Trick: Never Outnumbered
Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor
Arena combat rules: Battle is fought on teams. Any team member dropped to negative hp is eliminated, the fight continues until all members on one side are finished. Healers are ready to use close wounds, so no one actually dies. Instead of risk of death, the losing side forfeits ALL its possessions to the winners.