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Post by streamofthesky on Jun 6, 2008 15:13:15 GMT -5
Ask anything confusing or that you have issues with in the rules, and it can be answered/clarified here.
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Post by streamofthesky on Aug 30, 2008 22:13:31 GMT -5
This will cover some of the rules and situations special to the gestalt game, mostly the rotating DM. How's this work, exactly?Simple. We've all been DM at least a little before, and I quite frankly don't have the time or energy to create dungeons and adventures every single week, so I'm asking the rest of you to take some turns being the DM. There's not going to be any actual strict "Marc-Adam-Gabe-Lucas-Repeat, NO EXCEPTIONS" order for who does it week by week, I trust we can just go on a volunteer system. Everyone is allowed to have their own houserules to be in effect when being DM, though since the rest of us can't exactly opt out for one person's sessions if they disagree, the houserules shouldn't go too far to alienate or upset any of us. If only because it's a four person party, you know? Houserules should not have any major effect on the world at large. For example, a houserule letting someone get a reroll every 5 missed attacks is fine. One that allowed a cleric to use turn undead to destroy the soul of a recently deceased enemy and thus permanently prevent them from being raised, would not only be horribly broken, it'd drastically alter the baseline assumptions of what death means in game, and thus would not be acceptable. So, who's the "real" DM?Well, I'm ultimately the arbitrator of decisions and disputes, but generally the DM of any respective session is in charge, and the players (including me) will respect their authority, as Cartman would say. Anyting that has a long-term plot effect or has to do with the setting itself should be discussed with me first, however. If it matters, I consider Adam my "second in command" for DMing and adjudicating rules, both because he's got way more experience at it than the rest of us combined, and because we usually agree anyway. Are NPCs limited to all the rules of the PCs?NPCs must follow the basic rules for character creation and multiclassing, etc... but are not forced to follow the same restrictions. You do not have to use 34 point buy or give an extra feat, you can use the standard 1/2 hp instead of first HD full and 3/4 of all other HD rule the Pcs follow, etc... You can use banned materials and 3rd party sources for NPCs, just as long as it's still "balanced" in terms of a challenge for the party. You do not have to follow the class limits, and most NPCs probably shouldn't even be gestalt, just major villains. Totally up to you, though. Do I have to share all info of monsters and dungeons I'm using with you?Nope, in fact I'd rather be blissfully ignorant if possible, so I don't have to worry about metagaming when I play. If you do need help with something or just want to share for whatever reason, like asking if something is too strong/weak for the party, feel free to check with me, though. i promise I'll try my best to pretend i don't know what I know come time for the game.
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Lord Quakington
Buckler-of-Swash
Fear the penguin, for thou shall succumb to their mighty will and strength
Posts: 31
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Post by Lord Quakington on Sept 26, 2008 14:45:15 GMT -5
Question about your spells/powers rulle concerning the modal spells. Does this mean that bestow curse won't stack with a bestow curse? Like a curse to give a negative to a stat and then a curse to give negatives to saves and all?
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Post by streamofthesky on Sept 26, 2008 23:46:55 GMT -5
You can still have multiple different curses on the same person. The rule is more for buff spells. In fact, generally untyped penalties stack (such as the -6 to an ability score option of bestow curse), though I wouldn't allow that... www.d20srd.org/srd/spells/bestowCurse.htmBut yes, multiple different bestow curses (or you could do -6 to different stats) stack. You can even make up your own curses, pending my approval, as the text says. I think the fact that Bestow Curse is permanent helps explain why it should stack, too. It'd be silly otherwise: invent a really lame weak curse and now you can "cure" yourself of an actually harmful one by cursing yourself with this one and just ending the effect of the original (bad) curse. And people should be able to have multiple curses on them at once anyway. Oedipus was screwed by way more than one. His whole family, really. My main concern with making that rule was making sure a party couldn't do crazy broken things like stack 5 Heroics spells on one guy for different bonus feats. If it interferes with other spells unintentionally, I may have to alter it.
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Post by joviwan on Mar 10, 2009 17:49:01 GMT -5
Rules question!:
In the pending sheets thread, I'm considering replacing Battle Dancer/Rogue with Monk, and picking up the feat Ascetic Mage. And then I realized I'm not sure how multi-class feats work in the gestalt system... For example: Ascetic Mage says monk and sorcerer stack for unarmed AC bonus. So if I'm 7 monk on one side and 6 sorc on the other, am I monk 13 for ac bonus?
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Post by streamofthesky on Mar 10, 2009 21:32:26 GMT -5
You cannot stack levels across the gestalt. Well, specifically, they stack, but to no more than your total HD. I already had this issue with Dolo, in his taking the Song of the White Raven feat. He got the extra benefit of swift action inspire, but largely didn't benefit from the level stacking.
So, with your feat, you'd get the cha to AC instead of wisdom and that special unarmed option. In your example, your levels would not stack for the first 6 levels, but once you left sorcerer, monk would continue to increase your effective level. Which...would happen even without the feat. Better example: Sorcerer 7 // Monk 6 / [insert non monk prestige class] 1 would count as monk 7, because at level 7, the sorcerer level picked up the slack.
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Post by joviwan on Mar 10, 2009 22:00:43 GMT -5
Huzzah, my question is answered!
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