Post by streamofthesky on Aug 24, 2008 2:22:40 GMT -5
Diplomacy:
When a PC uses Diplomacy, even if he makes the DC, his diplomacy check must also beat the target's Diplomacy check (or Profession check if attempting to get an service at a discount)
Escape Artist:
You gain a +4 bonus on escape artist checks for each size category you are smaller than medium.
You can use Escape Artist to avoid being grappled initially.
Intimidate:
When targeted by Intimidate, you may make an Intimidate check INSTEAD of a level check, except that you don't apply your size modifier to this check.
Knowledge:
Arcana can be used to identify undead.**
Architecture and Engineering can be used to identify Constructs.
Architecture and Engineering works as Heal in relation to Constructs when determining their status and treating effects that require heal checks to stop (such as caltrop wounds.)
Geography can be used to identify animals and plants.
Local can be used to identify natives of the plane the character is currently on, if he has spent at least a few days there recently.*
Nobility and Royalty can be used as any of the other monster identifying knowledges against anyone of proper social status.*
Planes can be used to identify creatures with the "extraplanar" subtype**
Religion can be used to identify Outsiders with an alignment subtype*.
* At a -2 penalty
** At a -5 penalty
Martial Lore:
This is the go-to skill for identifying feats, tricks, maneuvers, etc... in combat. For example, noticing that a foe is setting against a charge (for 2x damage) would require a Martial Lore check. As would identifying a tactic being employed from a tactical feat. It also applies to Extraordinary special attacks of monsters (as an alternative to the Knowledge skills). When in doubt for how to ID what a nonm-agical ability being used is, the default is this skill.
Tumble:
When an enemy tries to tumble through your square, you may choose to use an AoO to make a tumble check. If you beat his check result, he fails to enter your square.
When a PC uses Diplomacy, even if he makes the DC, his diplomacy check must also beat the target's Diplomacy check (or Profession check if attempting to get an service at a discount)
Escape Artist:
You gain a +4 bonus on escape artist checks for each size category you are smaller than medium.
You can use Escape Artist to avoid being grappled initially.
Intimidate:
When targeted by Intimidate, you may make an Intimidate check INSTEAD of a level check, except that you don't apply your size modifier to this check.
Knowledge:
Arcana can be used to identify undead.**
Architecture and Engineering can be used to identify Constructs.
Architecture and Engineering works as Heal in relation to Constructs when determining their status and treating effects that require heal checks to stop (such as caltrop wounds.)
Geography can be used to identify animals and plants.
Local can be used to identify natives of the plane the character is currently on, if he has spent at least a few days there recently.*
Nobility and Royalty can be used as any of the other monster identifying knowledges against anyone of proper social status.*
Planes can be used to identify creatures with the "extraplanar" subtype**
Religion can be used to identify Outsiders with an alignment subtype*.
* At a -2 penalty
** At a -5 penalty
Martial Lore:
This is the go-to skill for identifying feats, tricks, maneuvers, etc... in combat. For example, noticing that a foe is setting against a charge (for 2x damage) would require a Martial Lore check. As would identifying a tactic being employed from a tactical feat. It also applies to Extraordinary special attacks of monsters (as an alternative to the Knowledge skills). When in doubt for how to ID what a nonm-agical ability being used is, the default is this skill.
Tumble:
When an enemy tries to tumble through your square, you may choose to use an AoO to make a tumble check. If you beat his check result, he fails to enter your square.