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Post by streamofthesky on Jun 5, 2008 21:01:28 GMT -5
Play begins at ECL 3. In the Gestalt campaign, there are no favored classes, and also no multiclassing. Simply Class x // Class y. Prestige classes are available, but you can only have one total, and dual progression classes (mystic theurge, eldritch knight, etc...) are banned. A prestige class occupies the side of the gestalt that met the requirements to enter it. (See next post)
Characters are created using 34 point buy, and gain a free bonus feat at level 1. Starting gold is standard for level 3.
Nearly any D&D 3.5 book printed by Wizards of the Coast, including Dragon Compendium v.1, are allowed. Books with no comparable update from 3.0, such as Savage Species, will have content allowed or denied on a case-by-case basis. This also goes for setting-specific rules from Eberron, Forgotten Realms, and similar book series.
The only exception to these guidelines are items specifically addressed in this forum, and the following books: Tome of Magic and Magic of Incarnum, merely because I have not read them and have no inclination to at this time.
If you want to make something that isn't represented in any of the books, I can work with you to help create it.
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Post by streamofthesky on Jun 5, 2008 21:10:23 GMT -5
The specifics: Each character starts with 2,700 gp and cannot have any item worth more than half this amount. Each character has six ability scores, which are purchased with point buy. After that, racial modifiers are added. The points costs are as follows, 34 points total: Each 8 costs 0 points Each 9 costs 1 point Each 10 costs 2 points 11 costs 3 points 12 costs 4 points 13 costs 5 points 14 costs 6 points 15 costs 8 points 16 costs 10 points 17 costs 13 points 18 costs 16 points If for some reason you have a non-ability (notated as "--") or it is always considered 0, you must spend 2 points on that score, as if you were paying for a 10. For races/templates with a Level Adjustment (LA), you do not reduce your level. Instead, you reduce your starting point buy as follows. Racial HD take up "one side" of the gestalt. LA +1: 26 points LA +2: 18 points LA +3: 11 points LA +4: 00 points For leveling up, the following apply: Hit Points: Use the better HD at each level up, and add to your total hp. The first HD is maxed, after that, you can either roll (rerolling 1's) or take 3/4 the max result, as shown below (you also add your Con modifier at each level up): ∙d4: 3 hp each level ∙d6: 4 hp on even HD, 5 hp on odd HD ∙d8: 6 hp each level ∙d10: 7 hp on even HD, 8 hp on odd HD ∙d12: 9 hp each level Skills: At each individual level, use the class with the higher amount to determine skill points gained. Saves: Tally the base save bonus of each save on each side individually, using the best total value for each. A Fighter 8 // Rogue 6/Assassin 2 has base saves of Fort +6, Reflex +8, Will +2. BAB: As with saves, keep an overall tally for each side, and use whichever side gives the higher number at each level up. A Fighter 9/Kensai 4 // Rogue 13 has BAB +12 on the first side, and BAB +8 on the second side, so his BAB is +12. Ability score increases: At every 4th HD, instead of the usual +1 to a single score, you can opt to increase two different scores by +1 each. However, you will have to choose two different scores to apply the +1 to the next time, alternating what gets increased. This is to help the multiple ability dependent classes out a bit. You can always choose to raise just one score (that isn't either of the two you did last time) at a new 4th HD, and then the following increase could be any 1 or 2 scores next time. Note your level up increases on your sheet. Example of how it could work: Level 4: +1 to Str and Con Level 8: +1 to Dex and Int (Cannot increase Str or Con) Level 12: +1 to Str and Cha (Cannot increase Dex or Int) Level 16: +1 to Dex (Cannot increase Str or Cha) Level 20: +1 to Dex and Int (Can increase any ability score(s))
Entering a Prestige Class: Any class feature or caster/manifester/initiator requirements must be met by the class on the side you are multiclassing. A Cleric / Wizard would need to enter Archmage on his Wizard side, for example.
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Post by streamofthesky on Jan 2, 2023 16:30:28 GMT -5
Class Tier List (my own rankings) -- for a potential future gestalt campaign (pick two classes and add Tier, number must be >= 6; bonus feats or point buy if higher than 6)
Tier 1: Archivist (banned), Artificer (banned), Sha'ir (banned), Wizard, Cleric, Druid, Psion, Wu Jen Tier 2: Sorcerer, Generic Spellcaster, Ardent, Death Master, Dread Necromancer, Spirit Shaman, Wilder, Beguiler, Favored Soul, War Mage (my version), Mystic Ranger, Shugenja Tier 3: Bard, Duskblade, Warblade, Jester, Crusader, Psychic Warrior, Binder (online vestiges are banned), Sublime Marshal, Lurk, Swordsage, Warlock, Dragonfire Adept, Wild Shape Ranger, Sublime Ninja, Totemist, Incarnate, Wild Monk Tier 4: Healer, Factotum, Ranger, Paladin, Monk (my version), Rogue, Savant, Fighter (my version), Battle Dancer (my version), Spellthief, Shadowcaster (banned), Generic Warrior, Generic Expert, Barbarian, Scout, Soulknife (my version), Divine Mind Tier 5: Ninja (C. Adv.), Hexblade, Dragon Shaman, Truenamer (banned), Knight, Marshal (Mini HB), Swashbuckler, Soulborn, Mountebank, Samurai (C. War.), Expert Tier 6: Aristocrat, Warrior, Commoner
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