Post by streamofthesky on Aug 2, 2022 20:21:30 GMT -5
Kalekka
Neutral Medium Humanoid (Human)
Deities: ?
EXP 91,000 / Next Level EXP 105,000
HP: 108 (14d8 + 42)
AC 24 (+9 monk +3 Dex +1 deflect +1 nat); Touch: 23; FF: 21
Str 11 (13), Dex 14 (16), Con 14 (16), Int 15 (17), Wis 20 (26), Cha 12 (16), Comeliness 11 (14), Talent 8
BAB +9, Grapple +10
Fort +16, Ref +10, Will +21 (+2 vs. aberrations, disease)
Speed: 30 ft; Initiative +3
Melee:
Masterwork Cold Iron Scimitar +11/+6 (1d6+1, Slashing, 18-20/x2)
Club +10/+5 (1d6+1, Bludgeoning, 20/x2)
Ranged:
Sling +13 (1d4+1, Bludgeoning, 50 ft, 20/x2)
Feats:
1 Ashbound (2x SNA duration; +3 luck on attack rolls)
1 Empower Spell [flaw]
1 Gatekeeper Initiate [flaw]
1 Extend Spell [human]
3 Craft Wondrous Item
4 Strong Stomach (immune to sickened effects; sickened instead of nauseated) [Druid 4]
6 Natural Spell
9 Minor Shapeshift (swift for HD temp hp for 4+ rnds)
12 Flyby Attack?
Background: Apprentice (Speak Language & UMD class skills; +1 on CL checks)
Class Features: Animal Companion (Dire Eagle, +6 HD), Wild Empathy +10, Wild Shape 6/day (Tiny-Large Animal or Magical Beast; Outsider), Nature Sense, Woodland Stride, Trackless Step, Iron Constitution, Planar Attunement (Mechanus), Detect Manifest Zone at will, Plane Shift (Mechanus<->Material plane only) 2/day, Planar Bubble 1/day, Intensify Manifest Zone 1/day
Languages: Common, Druidic, Sylvan, Auran, Terran, Ignan, Aquan, Undercommon
Skills (121):
Concentration +22 (17 ranks +3 Con +2 competence)
Diplomacy +0 (0 ranks +3 Cha -3 flaw)
Fly +9 (6 ranks +3 Dex)
Handle Animal +8 (5 ranks +3 Cha) (+4 on animal companion)
Heal +11 (1 rank +8 Wis +2 competence)
Know (arcana) +8 (5 ranks +3 Int)
Know (nature) +24 (17 ranks +3 Int +2 sense +2 syn)
Know (planes) +20 (17 ranks +3 Int) (can be used as dungeoneering for aberrations)
Listen +20 (12 ranks +8 Wis)
Ride +5 (0 ranks +3 Dex +2 syn)
Spellcraft +22 (17 ranks +3 Int +2 syn)
Spot +20 (12 ranks +8 Wis)
Survival +17 (5 ranks +8 Wis +2 sense +2 syn)
Wild Empathy +10 (5 levels +3 Cha +2 syn)
Skill Tricks: Collector of Stories (+5 to ID), Swift Concentration
SPELLS:
Caster Level 15 (+1 polymorph; +1 on CL checks)
Level 0, 6/day, DC 18: Create Water x2, Cure Minor Wounds, Detect Magic x2, Light
Level 1, 7/day, DC 19: Cloudburst, Endure Elements, Faerie Fire, Impeding Stones, Raptor's Sight, Silvered Claws, Wall of Smoke
Level 2, 7/day, DC 20: Binding Winds, Blinding Spittle, Frost Breath, Extended Lesser Vigor, Listening Lorecall, Master Air, Primal Hunter
Level 3, 6/day, DC 21: Dim. Anchor, Extended Creeping Cold, Flame Sands, GMF, Primal Instinct, Mass Resist Energy
Level 4, 6/day, DC 22: Boreal Wind, Enhance Wild Shape, Feathers, Ext. Flame Sands, Heart of Earth, Vortex of Teeth
Level 5, 5/day, DC 23: Baleful Polymorph, Banishment, Ice Flowers, Plant Body, Rejuvenation Coccoon
Level 6, 4/day, DC 24: Fire Seeds, Dim Lock, Emp. Arc of Lighting or Flame Strike, Transport Via Plants or Stormwalk
Level 7, 3/day, DC 25: Sunbeam, Heal, Emp. Ice Flowers
Gatekeeper - 1: protection from evil, 2: zone of natural purity, 3: dimensional anchor, 4: nature's wrath, 5: banishment, 6: dimensional lock, 7: return to nature, 8: mind blank, 9: imprisonment
Equipped Gear [market price]:
Throat: (Clasp) Amulet of Retributive Healing, the Sullen Sea and Wisdom +6 [38000 gp]
Feet: (Clasp) Anklet of Translocation and Dexterity +2 [5400 gp]
Face: Pearl of Speech (Common) and Mask of the Tiger [4900 gp]
Torso: (Clasp) Druid's Vestment of Resistance +3 [19,000 gp]
Hands: (Clasp) Gloves of the Starry Sky and Ghost Fighting (+1d6 undead melee dmg; attacks/spells ignore incorp. miss %) [5650 gp]
Waist: (Clasp) Monk's Healing Belt of Con +2 and Str +2 [22,125 gp]
Ring1: Ring of the Beast (melds; boost SNA by 1 level) [7000 gp]
Ring2: Gold Ring of Sustenance [1250 gp from loot]
Shoulders: Mantle of the Beast +1 and Shadow Cloak +1 (swift WS; +1 natural weapons; Deflect +1; 3/day immediate 10 ft teleport or concealment) [26,250 gp]
Head: (Clasp) Headband of Conscious Effort and Mages and Int +2 and Cha +4 (+2 Concentrate; Free action retain [# charges] spell slot (3 charge/day); 1/day Concentrate instead of Fort) [28,000 gp]
Arms: (clasp) Crimson Dragonhide Bracers (+1 nat armor; fire resist 5) [5000 gp]
MW Sharkskin Armor [235 gp] (Storm 106; unequipped now)
Unequipped Gear:
2597.63 +110.81 +19,747.5 -1826 +46,867.75 -27,557.5 -48 +29.82 = 37,324.38 gp
Wild Shape forms:
Animals:
Throne Archon (Large Outsider)
Planetar (Large Outsider)
Astral Deva (Medium Outsider)
Monadic Deva (Medium Outsider)
Ice Devil (Gelugon) (Large Outsider)
Hexton (Large Outsider)
Dermott
Dire Eagle (Large Animal)
HP 93 (11d8 + 44)
AC 28; Touch 15; FF 22 (-1 size +6 Dex +11 natural +2 armor)
Str 23, Dex 22, Con 18, Int 2, Wis 14, Cha 6
BAB +8, Grapple +18; Initiative +6
Fort +11, Ref +13, Will +9 (Evasion; +4 vs. enchantment)
Speed: 10 ft; Fly 60 ft (good; hover)
Full Attack (10 ft reach; includes GMF +1)
2 Talons [[d20+14]] for [[2d6+7]] and Bite [[d20+12]] for [[d8+4]]
Feats: Flyby Attack, Improved Flight, INA (Talon), Large and In Charge
Special: Low-light Vision
Skills:
Fly +13 (5 ranks +6 Dex +4 feat -2 size)
Spot +10 (0 ranks +2 Wis +8 racial)
Tumble +14 (9 ranks +5 Dex)
Tricks (10): Attack (all), Come, Defend, Down, Guard, Heel, Work, x, Tolerate Shrinking (trained for combat riding)
Companion: +6 HD; Evasion, Devotion, Link, Share Spells, Multiattack, 4 bonus tricks
Equip: MW Leather barding, bit and bridle, exotic military saddle, saddlebags x2
Druid holidays (grove): 2/1 Imbolc; 3/21 Spring Eqnx.; 4/28 Beltane; 6/21 Summer Sltc.; 8/1 Lugansard; 9/21 Autumn Eqnx; 11/1 Samhain; 11/8 Meteors of Animals; 12/21 Winter Sltc
Druid 5 / Planar Shepherd of Mechanus 9Neutral Medium Humanoid (Human)
Deities: ?
EXP 91,000 / Next Level EXP 105,000
HP: 108 (14d8 + 42)
AC 24 (+9 monk +3 Dex +1 deflect +1 nat); Touch: 23; FF: 21
Str 11 (13), Dex 14 (16), Con 14 (16), Int 15 (17), Wis 20 (26), Cha 12 (16), Comeliness 11 (14), Talent 8
BAB +9, Grapple +10
Fort +16, Ref +10, Will +21 (+2 vs. aberrations, disease)
Speed: 30 ft; Initiative +3
Melee:
Masterwork Cold Iron Scimitar +11/+6 (1d6+1, Slashing, 18-20/x2)
Club +10/+5 (1d6+1, Bludgeoning, 20/x2)
Ranged:
Sling +13 (1d4+1, Bludgeoning, 50 ft, 20/x2)
Feats:
1 Ashbound (2x SNA duration; +3 luck on attack rolls)
1 Empower Spell [flaw]
1 Gatekeeper Initiate [flaw]
1 Extend Spell [human]
3 Craft Wondrous Item
4 Strong Stomach (immune to sickened effects; sickened instead of nauseated) [Druid 4]
6 Natural Spell
9 Minor Shapeshift (swift for HD temp hp for 4+ rnds)
12 Flyby Attack?
Background: Apprentice (Speak Language & UMD class skills; +1 on CL checks)
Future: Sculpt Spell, Wild Cohort, Energy Substitution, Easy Metamagic, Residual Magic, Rashemi Elemental Summoning, Extraordinary Concentration or Spell Aim, Mobile Spellcasting or Flyby Attack, Draconic Wild Shape, Frozen Wild Shape
Flaws: Love of Nature (will DC 12 to attack animal/plant/vermin), Quick to Anger (-3 diplomacy)Class Features: Animal Companion (Dire Eagle, +6 HD), Wild Empathy +10, Wild Shape 6/day (Tiny-Large Animal or Magical Beast; Outsider), Nature Sense, Woodland Stride, Trackless Step, Iron Constitution, Planar Attunement (Mechanus), Detect Manifest Zone at will, Plane Shift (Mechanus<->Material plane only) 2/day, Planar Bubble 1/day, Intensify Manifest Zone 1/day
Languages: Common, Druidic, Sylvan, Auran, Terran, Ignan, Aquan, Undercommon
Skills (121):
Concentration +22 (17 ranks +3 Con +2 competence)
Diplomacy +0 (0 ranks +3 Cha -3 flaw)
Fly +9 (6 ranks +3 Dex)
Handle Animal +8 (5 ranks +3 Cha) (+4 on animal companion)
Heal +11 (1 rank +8 Wis +2 competence)
Know (arcana) +8 (5 ranks +3 Int)
Know (nature) +24 (17 ranks +3 Int +2 sense +2 syn)
Know (planes) +20 (17 ranks +3 Int) (can be used as dungeoneering for aberrations)
Listen +20 (12 ranks +8 Wis)
Ride +5 (0 ranks +3 Dex +2 syn)
Spellcraft +22 (17 ranks +3 Int +2 syn)
Spot +20 (12 ranks +8 Wis)
Survival +17 (5 ranks +8 Wis +2 sense +2 syn)
Wild Empathy +10 (5 levels +3 Cha +2 syn)
Skill Tricks: Collector of Stories (+5 to ID), Swift Concentration
future skill tricks: Collector of Stories, Listen to This, Swift Concentration
SPELLS:
Caster Level 15 (+1 polymorph; +1 on CL checks)
Level 0, 6/day, DC 18: Create Water x2, Cure Minor Wounds, Detect Magic x2, Light
Level 1, 7/day, DC 19: Cloudburst, Endure Elements, Faerie Fire, Impeding Stones, Raptor's Sight, Silvered Claws, Wall of Smoke
Level 2, 7/day, DC 20: Binding Winds, Blinding Spittle, Frost Breath, Extended Lesser Vigor, Listening Lorecall, Master Air, Primal Hunter
Level 3, 6/day, DC 21: Dim. Anchor, Extended Creeping Cold, Flame Sands, GMF, Primal Instinct, Mass Resist Energy
Level 4, 6/day, DC 22: Boreal Wind, Enhance Wild Shape, Feathers, Ext. Flame Sands, Heart of Earth, Vortex of Teeth
Level 5, 5/day, DC 23: Baleful Polymorph, Banishment, Ice Flowers, Plant Body, Rejuvenation Coccoon
Level 6, 4/day, DC 24: Fire Seeds, Dim Lock, Emp. Arc of Lighting or Flame Strike, Transport Via Plants or Stormwalk
Level 7, 3/day, DC 25: Sunbeam, Heal, Emp. Ice Flowers
Gatekeeper - 1: protection from evil, 2: zone of natural purity, 3: dimensional anchor, 4: nature's wrath, 5: banishment, 6: dimensional lock, 7: return to nature, 8: mind blank, 9: imprisonment
Equipped Gear [market price]:
Throat: (Clasp) Amulet of Retributive Healing, the Sullen Sea and Wisdom +6 [38000 gp]
Feet: (Clasp) Anklet of Translocation and Dexterity +2 [5400 gp]
Face: Pearl of Speech (Common) and Mask of the Tiger [4900 gp]
Torso: (Clasp) Druid's Vestment of Resistance +3 [19,000 gp]
Hands: (Clasp) Gloves of the Starry Sky and Ghost Fighting (+1d6 undead melee dmg; attacks/spells ignore incorp. miss %) [5650 gp]
Waist: (Clasp) Monk's Healing Belt of Con +2 and Str +2 [22,125 gp]
Ring1: Ring of the Beast (melds; boost SNA by 1 level) [7000 gp]
Ring2: Gold Ring of Sustenance [1250 gp from loot]
Shoulders: Mantle of the Beast +1 and Shadow Cloak +1 (swift WS; +1 natural weapons; Deflect +1; 3/day immediate 10 ft teleport or concealment) [26,250 gp]
Head: (Clasp) Headband of Conscious Effort and Mages and Int +2 and Cha +4 (+2 Concentrate; Free action retain [# charges] spell slot (3 charge/day); 1/day Concentrate instead of Fort) [28,000 gp]
Arms: (clasp) Crimson Dragonhide Bracers (+1 nat armor; fire resist 5) [5000 gp]
MW Sharkskin Armor [235 gp] (Storm 106; unequipped now)
Unequipped Gear:
Crafting materials for Belt of Strength +2 to +4 upgrade -82% [1080]
Crafting materials for Boots of Dexterity +2 to +4 upgrade -91% [540]
Crafting materials for Belt of Constitution +2 to +4 upgrade [6000]
Crafting materials for Vest items -16% [1837 gp left]
Crafting materials for Headband items [1969 gp left]
Crafting materials for pearl of power [219 gp left]
Pearl of Power (1st level)
Dusty Rose Iuon Stone (unused)
Handy Haversack
Efficient Quiver
Wayfinder w/ Orange Iuon Stone [30,500]
Gold powder [125 gp]
1 pint flasks (2 empty, 3 flasks of oil) [0.36 gp]
Cold Iron Dagger
Quarterstaff [Ironwood; Spellstaff: Panacea]
Clubs (3)
Leather Scale, heavy wood shield, sunrods (3), ball of twine (50 ft)
2nd level Pearl of Power
1st level Pearl of Power
Lesser Metamagic Rod of Extend Spell [3550 gp]
Lesser Metamagic Rod of Acid Substitution [2475 gp]
Lesser Metamagic Rod of Sculpt Spell
Unguent of Timelessness (8 uses remaining)
Wand of Cure Serious Wounds (15 charges)
Wand of Lesser Restoration (CL 1; 50 charges)
Scroll (reinforced) of Raging Flame x5, Spore Field x5, Cloudburst x5
Scroll of Faerie Fire
Scroll of Protection from Evil
Scroll of Raging Flame
Traveler's Outfit
Peasant's Outfit
Entertainer's Outfit
Belt pouch x2
Spell component pouch x3 (in belt pouch, jacket pocket, and backpack)
Holly and mistletoe x3 (in belt pouch, jacket pocket, and backpack)
Small pottery vessel filled w/ snow (or water) (focus for Creeping Cold)
Bag w/ 1 lb of ash (focus for Whispering Sand)
Ribbon with six chaotic deity holy symbols (to enhance Banishment)
Chicken bones (focus for Find the Path)
Rope, Silk (50 ft)
Grappling Hook
Hourglass
Backpack
Bedroll
Sack
Flint and steel
Trail Rations (4)
Waterskin
Soap
Torches (3)
Artisan's tools
Signal whistle
Notebook, Ink, and Inkpen
Crafting materials for Boots of Dexterity +2 to +4 upgrade -91% [540]
Crafting materials for Belt of Constitution +2 to +4 upgrade [6000]
Crafting materials for Vest items -16% [1837 gp left]
Crafting materials for Headband items [1969 gp left]
Crafting materials for pearl of power [219 gp left]
Pearl of Power (1st level)
Dusty Rose Iuon Stone (unused)
Handy Haversack
Efficient Quiver
Wayfinder w/ Orange Iuon Stone [30,500]
Gold powder [125 gp]
1 pint flasks (2 empty, 3 flasks of oil) [0.36 gp]
Cold Iron Dagger
Quarterstaff [Ironwood; Spellstaff: Panacea]
Clubs (3)
Leather Scale, heavy wood shield, sunrods (3), ball of twine (50 ft)
1st level Pearl of Power
Lesser Metamagic Rod of Extend Spell [3550 gp]
Lesser Metamagic Rod of Acid Substitution [2475 gp]
Lesser Metamagic Rod of Sculpt Spell
Unguent of Timelessness (8 uses remaining)
Wand of Cure Serious Wounds (15 charges)
Wand of Lesser Restoration (CL 1; 50 charges)
Scroll (reinforced) of Raging Flame x5, Spore Field x5, Cloudburst x5
Scroll of Faerie Fire
Scroll of Protection from Evil
Scroll of Raging Flame
Traveler's Outfit
Peasant's Outfit
Entertainer's Outfit
Belt pouch x2
Spell component pouch x3 (in belt pouch, jacket pocket, and backpack)
Holly and mistletoe x3 (in belt pouch, jacket pocket, and backpack)
Small pottery vessel filled w/ snow (or water) (focus for Creeping Cold)
Bag w/ 1 lb of ash (focus for Whispering Sand)
Ribbon with six chaotic deity holy symbols (to enhance Banishment)
Chicken bones (focus for Find the Path)
Rope, Silk (50 ft)
Grappling Hook
Hourglass
Backpack
Bedroll
Sack
Flint and steel
Trail Rations (4)
Waterskin
Soap
Torches (3)
Artisan's tools
Signal whistle
Notebook, Ink, and Inkpen
2597.63 +110.81 +19,747.5 -1826 +46,867.75 -27,557.5 -48 +29.82 = 37,324.38 gp
Arms: Crimson Dragonhide? (5K), Strongarm? (6K), Greatreach? (2K)
Body: Robe of Arcane Might (trans or evoc) (21K), Ghost Shroud (5K)
Face: Pearl of Speech (600), Mask of the Tiger (4K), Third Eye Clarity (3K), Foefinding (2.5K), Crystal Mask of Languages (2.5K)
Feet: Translocation (1.4K), Steadfast? (1.4K), Sidestepping or Big Stepping (6K)
Hands: Casting Glove (20K), Starry Sky (1.1K), Ghost fighting (4K), Brute Gauntlets? (500)
Head: Circlet of Mages (5K), Headband of Conscious Effort (2K), Persuasion (4.5K)
Ring (2): Beast (8K), Anticipation (6K), Mystic Fire/Lightning (7.5K), Bone (20K)
Shoulder: Beast Mantle (18K), Skin of Kaletor (12K), Shadow Cloak (5.5K), displacement (24K)
Throat: AoMF, Beastfriend Collar (17.5K), Freedom of Speech (5K), Retributive Healing (2K), Chronocharms (500), Fortune Prevailing (5K), Ankh of Ascension (9K)
Torso: Free Movement (12K), Steady Spellcasting (2.5K)
Waist: Monk's (13K), Healing (750), Dispelling (1K), Wide Earth (8K)
Other: Wilding clasps (4K), Haversack (2K), Pearls of Power, Collar of Healing (5K), Strand of Prayer Beads (karma) (20K), Dusty Rose (5K) and Orange (30K) Iuon Stones, Extend / Sculpt / Acid Sub. rods, hammersphere (1.5K), Summoner's Totem (3.1K), Talisman of Undying Fortitude (8K), Psychoactive Skin of Power Damping (10K), Stone of Good Luck (20K)
Consumable: Doppleganger Bile (CC 132; 95; Extend spells that grant disguise bonus); Fairy Dust (CM 136; 100; Extend Transmutation spell), Soil of Stone (CC 132; 65; Extend Earth spell), Sunflower of Pelor (CC 132; 100; 2x area for sun/light spell), Aurial Sphere (CC 131; 215; Quicken Air spell), Pearl of the Waves (CC 132; 225; Quicken Water spell), Dragon Ruby (CC 132; 175; 2x area for Fire spell), Golden Desert Honey (CM 136; 300/level; summon as Standard)
Body: Robe of Arcane Might (trans or evoc) (21K), Ghost Shroud (5K)
Face: Pearl of Speech (600), Mask of the Tiger (4K), Third Eye Clarity (3K), Foefinding (2.5K), Crystal Mask of Languages (2.5K)
Feet: Translocation (1.4K), Steadfast? (1.4K), Sidestepping or Big Stepping (6K)
Hands: Casting Glove (20K), Starry Sky (1.1K), Ghost fighting (4K), Brute Gauntlets? (500)
Head: Circlet of Mages (5K), Headband of Conscious Effort (2K), Persuasion (4.5K)
Ring (2): Beast (8K), Anticipation (6K), Mystic Fire/Lightning (7.5K), Bone (20K)
Shoulder: Beast Mantle (18K), Skin of Kaletor (12K), Shadow Cloak (5.5K), displacement (24K)
Throat: AoMF, Beastfriend Collar (17.5K), Freedom of Speech (5K), Retributive Healing (2K), Chronocharms (500), Fortune Prevailing (5K), Ankh of Ascension (9K)
Torso: Free Movement (12K), Steady Spellcasting (2.5K)
Waist: Monk's (13K), Healing (750), Dispelling (1K), Wide Earth (8K)
Other: Wilding clasps (4K), Haversack (2K), Pearls of Power, Collar of Healing (5K), Strand of Prayer Beads (karma) (20K), Dusty Rose (5K) and Orange (30K) Iuon Stones, Extend / Sculpt / Acid Sub. rods, hammersphere (1.5K), Summoner's Totem (3.1K), Talisman of Undying Fortitude (8K), Psychoactive Skin of Power Damping (10K), Stone of Good Luck (20K)
Consumable: Doppleganger Bile (CC 132; 95; Extend spells that grant disguise bonus); Fairy Dust (CM 136; 100; Extend Transmutation spell), Soil of Stone (CC 132; 65; Extend Earth spell), Sunflower of Pelor (CC 132; 100; 2x area for sun/light spell), Aurial Sphere (CC 131; 215; Quicken Air spell), Pearl of the Waves (CC 132; 225; Quicken Water spell), Dragon Ruby (CC 132; 175; 2x area for Fire spell), Golden Desert Honey (CM 136; 300/level; summon as Standard)
Wild Shape forms:
Animals:
(Celestial) Rhinoceros (Large)
(Celestial) Dire Lion (Large)
Brown / (Celestial) Polar Bear (Large)
Dire Eagle (Large)
Dire Wolf (Large)
Bloodstriker (Large)
Legendary Ape (Medium)
Fiendish Digester (Medium Magical Beast)
Deinonychus (Medium)
Fleshraker (Medium)
Desmodu Guard Bat (Large)
Desmodu Hunting Bat (Medium)
Dire Horse (Large)
Dire Badger
Str 26 (28), Dex 10 (12), Con 21 (23)
AC: 28 (-1 size +9 monk +1 Dex +1 deflect +8 nat); Touch 20; FF 27
Saves: Fortitude +18, Reflex +8
Grapple +21
Speed: 30 ft; Initiative +1
Space/Reach: 10 ft / 5 ft
Special: Powerful Charge
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light vision
Skills: Concentration +24, Fly +5, Jump +13, other physical skills are untrained ability checks
(Full) Attack: Gore! [[d20+18]] for [[2d6+14]] or [[4d6+28]] on a charge
AC: 28 (-1 size +9 monk +1 Dex +1 deflect +8 nat); Touch 20; FF 27
Saves: Fortitude +18, Reflex +8
Grapple +21
Speed: 30 ft; Initiative +1
Space/Reach: 10 ft / 5 ft
Special: Powerful Charge
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light vision
Skills: Concentration +24, Fly +5, Jump +13, other physical skills are untrained ability checks
(Full) Attack: Gore! [[d20+18]] for [[2d6+14]] or [[4d6+28]] on a charge
(Celestial) Dire Lion (Large)
Str 25 (27), Dex 15 (17), Con 17 (19)
AC: 27 (-1 size +9 monk +3 Dex +1 deflect +5 nat); Touch 22; FF 24
Saves: Fortitude +17, Reflex +10
Grapple +21
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 5 ft
Special: Pounce, Rake, Improved Grab
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light vision; scent; +4 hide / move silently (+8 in tall grass)
Skills: Concentration +23, Fly +9, Jump +12, other physical skills are untrained ability checks
Attack: Claw [[d20+17]] for [[d6+9]] and Grab
Full Attack: 2 Claws [[d20+17]] for [[d6+9]] and Grab, and Bite [[d20+12]] for [[d8+5]], and (grapple/pounce) 2 Rakes [[d20+17]] for [[d6+5]]
AC: 27 (-1 size +9 monk +3 Dex +1 deflect +5 nat); Touch 22; FF 24
Saves: Fortitude +17, Reflex +10
Grapple +21
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 5 ft
Special: Pounce, Rake, Improved Grab
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light vision; scent; +4 hide / move silently (+8 in tall grass)
Skills: Concentration +23, Fly +9, Jump +12, other physical skills are untrained ability checks
Attack: Claw [[d20+17]] for [[d6+9]] and Grab
Full Attack: 2 Claws [[d20+17]] for [[d6+9]] and Grab, and Bite [[d20+12]] for [[d8+5]], and (grapple/pounce) 2 Rakes [[d20+17]] for [[d6+5]]
Brown / (Celestial) Polar Bear (Large)
Str 27 (29), Dex 13 (15), Con 19 (21)
AC: 27 (-1 size +9 monk +2 Dex +1 deflect +6 nat); Touch 21; FF 25
Saves: Fortitude +18, Reflex +9
Grapple +22
Speed: 40 ft; Swim 30 ft (Polar); Initiative +2
Space/Reach: 10 ft / 5 ft
Special: Improved Grab
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light & darkvision; scent; +8 swim, +12 hide in snow
Skills: Concentration +24, Fly +8, Jump +13, other physical skills are untrained ability checks
Attack: Claw [[d20+18]] for [[d8+10]] and Grab
Full Attack: 2 Claws [[d20+18]] for [[d8+10]] and Grab, and Bite [[d20+13]] for [[2d6+5]]
AC: 27 (-1 size +9 monk +2 Dex +1 deflect +6 nat); Touch 21; FF 25
Saves: Fortitude +18, Reflex +9
Grapple +22
Speed: 40 ft; Swim 30 ft (Polar); Initiative +2
Space/Reach: 10 ft / 5 ft
Special: Improved Grab
Qualities (w/ Enhance WS): SR (HD+5); Resist acid/cold/electric 10; DR 10/magic; low-light & darkvision; scent; +8 swim, +12 hide in snow
Skills: Concentration +24, Fly +8, Jump +13, other physical skills are untrained ability checks
Attack: Claw [[d20+18]] for [[d8+10]] and Grab
Full Attack: 2 Claws [[d20+18]] for [[d8+10]] and Grab, and Bite [[d20+13]] for [[2d6+5]]
Dire Eagle (Large)
Str 20 (22), Dex 19 (21), Con 17 (19)
AC: 30 (-1 size +9 monk +5 Dex +1 deflect +6 nat); Touch 24; FF 25
Saves: Fortitude +17, Reflex +12
Grapple +19
Speed: 10 ft; Fly 60 ft (average); Initiative +5
Space/Reach: 10 ft / 10 ft
Qualities (w/ Enhance WS): low-light vision; +8 spot
Skills: Concentration +23, Fly +11, other physical skills are untrained ability checks
Attack: Talon [[d20+15]] for [[d8+7]]
Full Attack: 2 Talons [[d20+15]] for [[d8+7]], and Bite [[d20+10]] for [[1d8+4]]
AC: 30 (-1 size +9 monk +5 Dex +1 deflect +6 nat); Touch 24; FF 25
Saves: Fortitude +17, Reflex +12
Grapple +19
Speed: 10 ft; Fly 60 ft (average); Initiative +5
Space/Reach: 10 ft / 10 ft
Qualities (w/ Enhance WS): low-light vision; +8 spot
Skills: Concentration +23, Fly +11, other physical skills are untrained ability checks
Attack: Talon [[d20+15]] for [[d8+7]]
Full Attack: 2 Talons [[d20+15]] for [[d8+7]], and Bite [[d20+10]] for [[1d8+4]]
Dire Wolf (Large)
Str 25 (27), Dex 15 (17), Con 17 (19)
AC: 26 (-1 size +9 monk +3 Dex +1 deflect +3 nat); Touch 23; FF 23
Saves: Fortitude +17, Reflex +10
Grapple +21
Speed: 50 ft; Initiative +3
Space/Reach: 10 ft / 5 ft
Special: Trip
Qualities (w/ Enhance WS): low-light vision; scent; +2 hide/listen/MS/spot, +4 survival tracking by scent
Skills: Concentration +23, Fly +9, Jump +16, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+17]] for [[1d8+13]] and Trip [[d20+12]]
AC: 26 (-1 size +9 monk +3 Dex +1 deflect +3 nat); Touch 23; FF 23
Saves: Fortitude +17, Reflex +10
Grapple +21
Speed: 50 ft; Initiative +3
Space/Reach: 10 ft / 5 ft
Special: Trip
Qualities (w/ Enhance WS): low-light vision; scent; +2 hide/listen/MS/spot, +4 survival tracking by scent
Skills: Concentration +23, Fly +9, Jump +16, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+17]] for [[1d8+13]] and Trip [[d20+12]]
Bloodstriker (Large)
Str 22 (24), Dex 11 (13), Con 21 (23)
AC: 31 (-1 size +9 monk +1 Dex +1 deflect +11 nat); Touch 20; FF 30
Saves: Fortitude +19, Reflex +8
Grapple +20
Speed: 40 ft; Burrow 20 ft; Initiative +1
Space/Reach: 10 ft / 5 ft
Special: Blood Squirt (30 ft line of [[2d6]] acid, Reflex DC 21 half (Con-based); [[d4] round recharge)
Qualities (w/ Enhance WS): [[d8+7]] dmg to melee attackers (and [[d6]] acid if hit); low-light vision; +8 swim, +4 hide underground
Skills: Concentration +25, Fly +7, Jump +11, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+16] for [[d8+10]] and [[d6]] acid
Powerful Charge: Bite [[d20+18] for [[d8+10+2d6]] and [[d6]] acid
AC: 31 (-1 size +9 monk +1 Dex +1 deflect +11 nat); Touch 20; FF 30
Saves: Fortitude +19, Reflex +8
Grapple +20
Speed: 40 ft; Burrow 20 ft; Initiative +1
Space/Reach: 10 ft / 5 ft
Special: Blood Squirt (30 ft line of [[2d6]] acid, Reflex DC 21 half (Con-based); [[d4] round recharge)
Qualities (w/ Enhance WS): [[d8+7]] dmg to melee attackers (and [[d6]] acid if hit); low-light vision; +8 swim, +4 hide underground
Skills: Concentration +25, Fly +7, Jump +11, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+16] for [[d8+10]] and [[d6]] acid
Powerful Charge: Bite [[d20+18] for [[d8+10+2d6]] and [[d6]] acid
Legendary Ape (Medium)
Str 30 (32), Dex 17 (19), Con 16 (18)
AC: 31 (+9 monk +4 Dex +1 deflect +7 nat); Touch 24; FF 27
Saves: Fortitude +17, Reflex +11
Grapple +20
Speed: 40 ft; Climb 20 ft; Initiative +4
Space/Reach: 5 ft / 5 ft
Special: Rend [[2d8+17]] if both claws hit
Skills: Climb +19, Concentration +23, Fly +10, Jump +15, other physical skills are untrained ability checks
Attack: Claw [[d20+21]] for [[d8+12]]
Full Attack: Claw [[d20+21]] for [[d8+12]] and Claw [[d20+21]] for [[d8+12]] and Rend [[2d8+17]] if both hit, Bite [[d20+16]] for [[2d6+6]]
AC: 31 (+9 monk +4 Dex +1 deflect +7 nat); Touch 24; FF 27
Saves: Fortitude +17, Reflex +11
Grapple +20
Speed: 40 ft; Climb 20 ft; Initiative +4
Space/Reach: 5 ft / 5 ft
Special: Rend [[2d8+17]] if both claws hit
Skills: Climb +19, Concentration +23, Fly +10, Jump +15, other physical skills are untrained ability checks
Attack: Claw [[d20+21]] for [[d8+12]]
Full Attack: Claw [[d20+21]] for [[d8+12]] and Claw [[d20+21]] for [[d8+12]] and Rend [[2d8+17]] if both hit, Bite [[d20+16]] for [[2d6+6]]
Fiendish Digester (Medium Magical Beast)
Str 17 (19), Dex 15 (17), Con 17 (19)
AC: 29 (+9 monk +3 Dex +1 deflect +6 nat); Touch 23; FF 26
Saves: Fortitude +17, Reflex +10
Grapple +13
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 5 ft
Special: Acid Spray
Qualities (w/ Enhance WS): SR (HD+5); Resist cold/fire 10; DR 10/magic; acid immune; low-light & darkvision; scent; +4 hide/jump
Skills: Concentration +23, Fly +9, Jump +16, other physical skills are untrained ability checks
(Full) Attack: Claw [[d20+14]] for [[d8+7]]
Acid Spray: [[4d8]] in 20 ft cone or [[8d8]] to one target w/in 5 ft; Reflex DC 21 half (Con-based); [[d4]] round recharge
AC: 29 (+9 monk +3 Dex +1 deflect +6 nat); Touch 23; FF 26
Saves: Fortitude +17, Reflex +10
Grapple +13
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 5 ft
Special: Acid Spray
Qualities (w/ Enhance WS): SR (HD+5); Resist cold/fire 10; DR 10/magic; acid immune; low-light & darkvision; scent; +4 hide/jump
Skills: Concentration +23, Fly +9, Jump +16, other physical skills are untrained ability checks
(Full) Attack: Claw [[d20+14]] for [[d8+7]]
Acid Spray: [[4d8]] in 20 ft cone or [[8d8]] to one target w/in 5 ft; Reflex DC 21 half (Con-based); [[d4]] round recharge
Deinonychus (Medium)
Str 19 (21), Dex 15 (17), Con 19 (21)
AC: 29 (+9 monk +3 Dex +1 deflect +6 nat); Touch 23; FF 26
Saves: Fortitude +18, Reflex +10
Grapple +13
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 5 ft
Special: Pounce
Skills: Concentration +24, Fly +9, Jump +17, other physical skills are untrained ability checks
Attack: Talons [[d20+15]] for [[d8+6]]
Full Attack: Talons [[d20+15]] for [[d8+6]], 2 foreclaws [[d20+13]] for [[d3+3]], and bite [[d20+13]] for [[2d4+3]]
AC: 29 (+9 monk +3 Dex +1 deflect +6 nat); Touch 23; FF 26
Saves: Fortitude +18, Reflex +10
Grapple +13
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 5 ft
Special: Pounce
Skills: Concentration +24, Fly +9, Jump +17, other physical skills are untrained ability checks
Attack: Talons [[d20+15]] for [[d8+6]]
Full Attack: Talons [[d20+15]] for [[d8+6]], 2 foreclaws [[d20+13]] for [[d3+3]], and bite [[d20+13]] for [[2d4+3]]
Fleshraker (Medium)
Str 17 (19), Dex 19 (21), Con 15 (17)
AC: 32 (+9 monk +5 Dex +1 deflect +7 nat); Touch 25; FF 27
Saves: Fortitude +16, Reflex +12
Grapple +13, Trip +4
Speed: 50 ft; Initiative +5
Space/Reach: 5 ft / 5 ft
Special: Leaping Pounce, Poison, one Rake [d20+13] for [d6+3]
Skills: Concentration +22, Fly +11, Jump +13, other physical skills are untrained ability checks
Attack: Claw [[d20+14]] for [[d6+5]] and poison
Full Attack: 2 Claws [[d20+14]] for [[d6+5]] and poison, Bite [[d20+12]] for [[d6+3]], and Tail [[d20+12]] for [[d6+3]] and poison
Can't hit same foe with tail and bite
Leaping Pounce: Pounce with full attack plus Rake. If it hits a Medium or smaller foe, gains free Trip attempt. If that succeeds, can make a free Grapple check to make foe grappled and pinned. While foe is pinned, can make grapple checks each round to deal claw + rake damage.
Poison: DC 19 (Con-based); initial and 2ndary 1d6 Dex damage
AC: 32 (+9 monk +5 Dex +1 deflect +7 nat); Touch 25; FF 27
Saves: Fortitude +16, Reflex +12
Grapple +13, Trip +4
Speed: 50 ft; Initiative +5
Space/Reach: 5 ft / 5 ft
Special: Leaping Pounce, Poison, one Rake [d20+13] for [d6+3]
Skills: Concentration +22, Fly +11, Jump +13, other physical skills are untrained ability checks
Attack: Claw [[d20+14]] for [[d6+5]] and poison
Full Attack: 2 Claws [[d20+14]] for [[d6+5]] and poison, Bite [[d20+12]] for [[d6+3]], and Tail [[d20+12]] for [[d6+3]] and poison
Can't hit same foe with tail and bite
Leaping Pounce: Pounce with full attack plus Rake. If it hits a Medium or smaller foe, gains free Trip attempt. If that succeeds, can make a free Grapple check to make foe grappled and pinned. While foe is pinned, can make grapple checks each round to deal claw + rake damage.
Poison: DC 19 (Con-based); initial and 2ndary 1d6 Dex damage
Desmodu Guard Bat (Large)
Str 17 (19), Dex 22 (24), Con 17 (19)
AC: 32 (-1 size +9 monk +7 Dex +1 deflect +6 nat); Touch 26; FF 25
Saves: Fortitude +17, Reflex +14
Grapple +17
Speed: 20 ft; Fly 60 ft (good); Initiative +7
Space/Reach: 10 ft / 5 ft
Special: Wounding (cumulative 1 damage/round for each bite; bleeding stopped by DC 15 Heal or any healing spell)
Qualities (w/ Enhance WS): Blindsight 120 ft (normal vision 10 ft in silence); +8 spot/listen
Skills: Concentration +23, Fly +17, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+13]] for [[d8+7]] and Wounding
AC: 32 (-1 size +9 monk +7 Dex +1 deflect +6 nat); Touch 26; FF 25
Saves: Fortitude +17, Reflex +14
Grapple +17
Speed: 20 ft; Fly 60 ft (good); Initiative +7
Space/Reach: 10 ft / 5 ft
Special: Wounding (cumulative 1 damage/round for each bite; bleeding stopped by DC 15 Heal or any healing spell)
Qualities (w/ Enhance WS): Blindsight 120 ft (normal vision 10 ft in silence); +8 spot/listen
Skills: Concentration +23, Fly +17, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+13]] for [[d8+7]] and Wounding
Desmodu Hunting Bat (Medium)
Str 15 (17), Dex 24 (26), Con 13 (15)
AC: 32 (+9 monk +8 Dex +1 deflect +4 natural); Touch 28; FF 24
Saves: Fortitude +15, Reflex +15
Grapple +12
Speed: 20 ft, Fly 60 ft (good); Initiative +8
Space/Reach: 5 ft / 5 ft
Special: Trip
Qualities (w/ Enhance WS): Blindsight 120 ft (normal vision 10 ft in silence); Scent; +8 spot/listen, +4 hide
Skills: Concentration +21, Fly +18, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+12]] for [[d6+5]] and Trip
AC: 32 (+9 monk +8 Dex +1 deflect +4 natural); Touch 28; FF 24
Saves: Fortitude +15, Reflex +15
Grapple +12
Speed: 20 ft, Fly 60 ft (good); Initiative +8
Space/Reach: 5 ft / 5 ft
Special: Trip
Qualities (w/ Enhance WS): Blindsight 120 ft (normal vision 10 ft in silence); Scent; +8 spot/listen, +4 hide
Skills: Concentration +21, Fly +18, other physical skills are untrained ability checks
(Full) Attack: Bite [[d20+12]] for [[d6+5]] and Trip
Dire Horse (Large)
Str 22 (24), Dex 13 (15), Con 22 (24)
AC: 28 (-1 size +9 monk +2 Dex +1 deflect +7 nat); Touch 21; FF 26
Saves: Fortitude +21, Reflex +9
Grapple +20
Speed: 60 ft; Initiative +2
Space/Reach: 10 ft / 5 ft
Qualities (w/ Enhance WS): low-light vision; scent
Skills: Concentration +26, Fly +8, Jump +19, other physical skills are untrained ability checks
Attack: Hoof [[d20+16]] for [[d6+8]]
Full Attack: 2 Hooves [[d20+16]] for [[d6+8]], and Bite [[d20+11]] for [[d4+4]]
AC: 28 (-1 size +9 monk +2 Dex +1 deflect +7 nat); Touch 21; FF 26
Saves: Fortitude +21, Reflex +9
Grapple +20
Speed: 60 ft; Initiative +2
Space/Reach: 10 ft / 5 ft
Qualities (w/ Enhance WS): low-light vision; scent
Skills: Concentration +26, Fly +8, Jump +19, other physical skills are untrained ability checks
Attack: Hoof [[d20+16]] for [[d6+8]]
Full Attack: 2 Hooves [[d20+16]] for [[d6+8]], and Bite [[d20+11]] for [[d4+4]]
Dire Badger
Str 14 (16), Dex 17 (19), Con 19 (21)
AC: 28 (+9 monk +4 Dex +1 deflect +4 nat); Touch 24; FF 24
Saves: Fortitude +19, Reflex +13
Grapple +12
Speed: 30 ft, Burrow 10 ft; Initiative +4
Space/Reach: 5 ft / 5 ft
Special: Rage (if damaged; on turn gain +4 Str/Con and -2 AC; lasts till Kalekka or foe is dead)
Skills: Concentration +24, Fly +10, other physical skills are untrained ability checks
Attack: Claw [[d20+13]] for [[d4+4]]
Full Attack: 2 Claws [[d20+13]] for [[d4+4]] and Bite [[d20+11]] for [[d6+2]]
AC: 28 (+9 monk +4 Dex +1 deflect +4 nat); Touch 24; FF 24
Saves: Fortitude +19, Reflex +13
Grapple +12
Speed: 30 ft, Burrow 10 ft; Initiative +4
Space/Reach: 5 ft / 5 ft
Special: Rage (if damaged; on turn gain +4 Str/Con and -2 AC; lasts till Kalekka or foe is dead)
Skills: Concentration +24, Fly +10, other physical skills are untrained ability checks
Attack: Claw [[d20+13]] for [[d4+4]]
Full Attack: 2 Claws [[d20+13]] for [[d4+4]] and Bite [[d20+11]] for [[d6+2]]
Throne Archon (Large Outsider)
Str 22 (24), Dex 24 (26), Con 17 (19)
AC: 40 (-1 size +9 monk +8 Dex +1 deflect +13 nat); Touch 27; FF 32
Saves: Fortitude +18 (+4 vs. poison), Reflex +15
Grapple +20
Speed: 40 ft; Initiative +8
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/evil; SR 30; electric/petrify immune; Tongues (Su; CL 15); Greater Teleport (Su; CL 15; self + 50 lb) at will; DV 60 ft, low-light vision; +8 Intimidate/Sense Motive
Skills: Concentration +23, Fly +14, other physical skills are untrained ability checks
SLAs (CL 15): At will - atonement, break enchantment, bless weapon, blessed sight, cure critical wounds, detect evil, discern lies, greater dispel magic, hallow, mark of justice, neutralize poison, restoration, see invisibility, sending, vision of heaven; 3/day - banishment, death ward, dictum, divine favor, find the path, heal, heroes' feast, holy sword, raise dead, greater restoration, righteous smite, shield of the archons, true seeing; 1/day - resurrection
Magic Circle Against Evil (Su): CL = HD +1; not included in stat block
Aura of Menace (Su): 20 ft; Will negates (DC 22; Cha-based; +2 racial). Hostile creatures take -2 attack/AC/saves for 24 hours or until they hit Kalekka.
Penitentiary Gaze (Su): 30 feet; Will negates (DC 20; Cha-based). The effects (for each axis) persist each round until the victim makes a successful Will save. Kalekka can disable/enable this ability as a free action. The gaze cannot be disabled during the same round in which it was enabled (and vice versa).
Law/Chaos Axis: Fatigued (non-lawful) or Exhausted (chaotic)
Good/Evil Axis: 10 (non-good) or 20 (evil) untyped damage from psychosomatic blisters/abrasions
Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d8+11]] dmg, [[d20+11]] for [[d8+11]] dmg (good, lawful, magic)
Unarmed Strike [[d20+16]] for [[2d6+8]] dmg, [[d20+11]] for [[2d6+8]] dmg (good, lawful, magic)
AC: 40 (-1 size +9 monk +8 Dex +1 deflect +13 nat); Touch 27; FF 32
Saves: Fortitude +18 (+4 vs. poison), Reflex +15
Grapple +20
Speed: 40 ft; Initiative +8
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/evil; SR 30; electric/petrify immune; Tongues (Su; CL 15); Greater Teleport (Su; CL 15; self + 50 lb) at will; DV 60 ft, low-light vision; +8 Intimidate/Sense Motive
Skills: Concentration +23, Fly +14, other physical skills are untrained ability checks
SLAs (CL 15): At will - atonement, break enchantment, bless weapon, blessed sight, cure critical wounds, detect evil, discern lies, greater dispel magic, hallow, mark of justice, neutralize poison, restoration, see invisibility, sending, vision of heaven; 3/day - banishment, death ward, dictum, divine favor, find the path, heal, heroes' feast, holy sword, raise dead, greater restoration, righteous smite, shield of the archons, true seeing; 1/day - resurrection
Magic Circle Against Evil (Su): CL = HD +1; not included in stat block
Aura of Menace (Su): 20 ft; Will negates (DC 22; Cha-based; +2 racial). Hostile creatures take -2 attack/AC/saves for 24 hours or until they hit Kalekka.
Penitentiary Gaze (Su): 30 feet; Will negates (DC 20; Cha-based). The effects (for each axis) persist each round until the victim makes a successful Will save. Kalekka can disable/enable this ability as a free action. The gaze cannot be disabled during the same round in which it was enabled (and vice versa).
Law/Chaos Axis: Fatigued (non-lawful) or Exhausted (chaotic)
Good/Evil Axis: 10 (non-good) or 20 (evil) untyped damage from psychosomatic blisters/abrasions
Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d8+11]] dmg, [[d20+11]] for [[d8+11]] dmg (good, lawful, magic)
Unarmed Strike [[d20+16]] for [[2d6+8]] dmg, [[d20+11]] for [[2d6+8]] dmg (good, lawful, magic)
Planetar (Large Outsider)
Str 25 (27), Dex 19 (21), Con 20 (22)
AC: 44 (-1 size +9 monk +5 Dex +1 deflect +20 nat); Touch 24; FF 39
Saves: Fortitude +20 (+4 vs. poison), Reflex +12
Grapple +21
Speed: 30 ft; Fly 90 ft (good); Initiative +5
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/evil; SR 30; Regen 10 (evil is lethal); acid/cold/petrify immune; electric/fire resist 10; Tongues (Su; CL = HD+1); DV 60 ft, low-light vision
Skills: Concentration +25, Fly +15, other physical skills are untrained ability checks
SLAs (CL 18): At will — continual flame, dispel magic, holy smite, invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, speak with dead; 3/day — blade barrier, flame strike, power word stun, raise dead, waves of fatigue; 1/day — earthquake, greater restoration, mass charm monster, waves of exhaustion.
Always active on self (free action to re/de-activate) - detect evil, detect snares and pits, discern lies, see invisibility, and true seeing.
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Ironwood club, staff, or scimitar (2H) [[d20+17]] for [[d8+13]] dmg, [[d20+12]] for [[d8+13]] dmg (good, magic)
Unarmed Strike [[d20+17]] for [[2d6+9]] dmg, [[d20+12]] for [[2d6+9]] dmg (good, magic)
AC: 44 (-1 size +9 monk +5 Dex +1 deflect +20 nat); Touch 24; FF 39
Saves: Fortitude +20 (+4 vs. poison), Reflex +12
Grapple +21
Speed: 30 ft; Fly 90 ft (good); Initiative +5
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/evil; SR 30; Regen 10 (evil is lethal); acid/cold/petrify immune; electric/fire resist 10; Tongues (Su; CL = HD+1); DV 60 ft, low-light vision
Skills: Concentration +25, Fly +15, other physical skills are untrained ability checks
SLAs (CL 18): At will — continual flame, dispel magic, holy smite, invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, speak with dead; 3/day — blade barrier, flame strike, power word stun, raise dead, waves of fatigue; 1/day — earthquake, greater restoration, mass charm monster, waves of exhaustion.
Always active on self (free action to re/de-activate) - detect evil, detect snares and pits, discern lies, see invisibility, and true seeing.
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Ironwood club, staff, or scimitar (2H) [[d20+17]] for [[d8+13]] dmg, [[d20+12]] for [[d8+13]] dmg (good, magic)
Unarmed Strike [[d20+17]] for [[2d6+9]] dmg, [[d20+12]] for [[2d6+9]] dmg (good, magic)
Astral Deva (Medium Outsider)
Str 22 (24), Dex 18 (20), Con 18 (20)
AC: 41 (+9 monk +5 Dex +1 deflect +16 nat); Touch 25; FF 36
Saves: Fortitude +19 (+4 vs. poison), Reflex +12
Grapple +16
Speed: 50 ft; Fly 100 ft (good); Initiative +5
Space/Reach: 5 ft / 5 ft
Qualities: DR 10/evil; SR 30; acid/cold/petrify immune; electric/fire resist 10; Tongues (Su; CL = HD+1); DV 60 ft, low-light vision
Skills: Concentration +24, Fly +15, other physical skills are untrained ability checks
SLAs (CL 13): At will — aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility (self only), plane shift, remove curse, remove disease, remove fear; 7/day — cure light wounds, see invisibility; 1/day — blade barrier, heal
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Improved Uncanny Dodge (Ex): Never flat-footed; only Rogue level 16+ can flank.
Stun (Su): If Kalekka strikes an opponent twice in one round in melee, it must succeed on a DC 24 Fort save (Str-based) or be stunned for [[d6]] rounds.
Ironwood club, staff, or scimitar (2H) [[d20+17]] for [[d6+11]] dmg, [[d20+12]] for [[d6+11]] dmg (good, magic)
Unarmed Strike [[d20+17]] for [[d8+8]] dmg, [[d20+12]] for [[d8+8]] dmg (good, magic)
AC: 41 (+9 monk +5 Dex +1 deflect +16 nat); Touch 25; FF 36
Saves: Fortitude +19 (+4 vs. poison), Reflex +12
Grapple +16
Speed: 50 ft; Fly 100 ft (good); Initiative +5
Space/Reach: 5 ft / 5 ft
Qualities: DR 10/evil; SR 30; acid/cold/petrify immune; electric/fire resist 10; Tongues (Su; CL = HD+1); DV 60 ft, low-light vision
Skills: Concentration +24, Fly +15, other physical skills are untrained ability checks
SLAs (CL 13): At will — aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility (self only), plane shift, remove curse, remove disease, remove fear; 7/day — cure light wounds, see invisibility; 1/day — blade barrier, heal
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Improved Uncanny Dodge (Ex): Never flat-footed; only Rogue level 16+ can flank.
Stun (Su): If Kalekka strikes an opponent twice in one round in melee, it must succeed on a DC 24 Fort save (Str-based) or be stunned for [[d6]] rounds.
Ironwood club, staff, or scimitar (2H) [[d20+17]] for [[d6+11]] dmg, [[d20+12]] for [[d6+11]] dmg (good, magic)
Unarmed Strike [[d20+17]] for [[d8+8]] dmg, [[d20+12]] for [[d8+8]] dmg (good, magic)
Monadic Deva (Medium Outsider)
Str 20 (22), Dex 16 (18), Con 20 (22)
AC: 37 (+9 monk +4 Dex +1 deflect +13 nat); Touch 24; FF 33
Saves: Fortitude +20 (+4 vs. poison), Reflex +11
Grapple +15
Speed: 40 ft; Fly 90 ft (good); Initiative +4
Space/Reach: 5 ft / 5 ft
Qualities: DR 10/evil; SR 22; acid/cold/electric/fire/petrify immune; death/level/ability drain immune; Tongues (Su; CL 15); DV 60 ft, low-light vision
Skills: Concentration +25, Fly +14, other physical skills are untrained ability checks
SLAs (CL 12): At will - aid, charm monster (elemental only), consecrate, continual flame, create food and water, death ward, detect evil, discern lies, hold monster, mirror image, prayer, protection from arrows; 3/day - atonement, cure serious wounds, daylight, dispel magic, divination, ethereal jaunt, hallow, holy aura, holy smite, neutralize poison, plane shift, remove curse, remove disease, remove fear; 1/day - commune, dispel evil, raise dead.
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Improved Uncanny Dodge (Ex): Never flat-footed; only Rogue level 14+ can flank.
Elemental Ease (Ex): Kalekka is immune to the negative effects of elemental traits of air-, earth-, fire-, and water-dominant planes. She can breathe anywhere as if wearing a necklace of adaptation.
Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d6+10]] dmg, [[d20+11]] for [[d6+10]] dmg (good, magic)
Unarmed Strike [[d20+16]] for [[d8+7]] dmg, [[d20+11]] for [[d8+7]] dmg (good, magic)
AC: 37 (+9 monk +4 Dex +1 deflect +13 nat); Touch 24; FF 33
Saves: Fortitude +20 (+4 vs. poison), Reflex +11
Grapple +15
Speed: 40 ft; Fly 90 ft (good); Initiative +4
Space/Reach: 5 ft / 5 ft
Qualities: DR 10/evil; SR 22; acid/cold/electric/fire/petrify immune; death/level/ability drain immune; Tongues (Su; CL 15); DV 60 ft, low-light vision
Skills: Concentration +25, Fly +14, other physical skills are untrained ability checks
SLAs (CL 12): At will - aid, charm monster (elemental only), consecrate, continual flame, create food and water, death ward, detect evil, discern lies, hold monster, mirror image, prayer, protection from arrows; 3/day - atonement, cure serious wounds, daylight, dispel magic, divination, ethereal jaunt, hallow, holy aura, holy smite, neutralize poison, plane shift, remove curse, remove disease, remove fear; 1/day - commune, dispel evil, raise dead.
Change Shape (Su): Can turn into any Medium or Small humanoid.
Protective Aura (Su): Free action; 20 ft; CL = HD +1. 2x Strength magic circle against evil and minor glove of invulnerability; not included in stat block
Improved Uncanny Dodge (Ex): Never flat-footed; only Rogue level 14+ can flank.
Elemental Ease (Ex): Kalekka is immune to the negative effects of elemental traits of air-, earth-, fire-, and water-dominant planes. She can breathe anywhere as if wearing a necklace of adaptation.
Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d6+10]] dmg, [[d20+11]] for [[d6+10]] dmg (good, magic)
Unarmed Strike [[d20+16]] for [[d8+7]] dmg, [[d20+11]] for [[d8+7]] dmg (good, magic)
Ice Devil (Gelugon) (Large Outsider)
Str 23 (25), Dex 21 (23), Con 23 (25)
AC: 43 (-1 size +9 monk +6 Dex +1 deflect +18 nat); Touch 25; FF 37
Saves: Fortitude +21, Reflex +13
Grapple +20
Speed: 40 ft; Initiative +6
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/good; SR 25; Regen 5 (good is lethal); fire/poison immune; acid/cold resist 10; Telepathy 100 ft; DV 60 ft, see in darkness
Skills: Concentration +26, Fly +12, other physical skills are untrained ability checks
SLAs (CL 14): At will — cone of cold, fly, ice storm, greater teleport (self + 50 lb), persistent image, unholy aura, wall of ice
Slow (Su): Hits by Kalekka's weapon or tail cause numbing cold and Slowed for [[d6]] rounds, Fort DC 24 (Con-based) negates.
Fear Aura (Su): Free action; 10 ft; CL 14. Will DC 20 (Cha-based) or affected by Fear spell. Other devils and those who save are immune for 24 hours.
Summon Devil (Sp): 1/day attempt to summon [[2d10]] lemures, [[d6]] bearded devils, or [[2d4]] bone devils (50% success), or an ice devil (20% success); equivalent to a 4th-level spell.
* Claw [[d20+16]] for [[d10+8]] dmg, Claw [[d20+16]] for [[d10+8]] dmg, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
* Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d8+11]] dmg and Slow, [[d20+11]] for [[d8+11]] dmg and Slow, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
* Unarmed Strike [[d20+16]] for [[2d6+8]] dmg, [[d20+11]] for [[2d6+8]] dmg, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
AC: 43 (-1 size +9 monk +6 Dex +1 deflect +18 nat); Touch 25; FF 37
Saves: Fortitude +21, Reflex +13
Grapple +20
Speed: 40 ft; Initiative +6
Space/Reach: 10 ft / 10 ft
Qualities: DR 10/good; SR 25; Regen 5 (good is lethal); fire/poison immune; acid/cold resist 10; Telepathy 100 ft; DV 60 ft, see in darkness
Skills: Concentration +26, Fly +12, other physical skills are untrained ability checks
SLAs (CL 14): At will — cone of cold, fly, ice storm, greater teleport (self + 50 lb), persistent image, unholy aura, wall of ice
Slow (Su): Hits by Kalekka's weapon or tail cause numbing cold and Slowed for [[d6]] rounds, Fort DC 24 (Con-based) negates.
Fear Aura (Su): Free action; 10 ft; CL 14. Will DC 20 (Cha-based) or affected by Fear spell. Other devils and those who save are immune for 24 hours.
Summon Devil (Sp): 1/day attempt to summon [[2d10]] lemures, [[d6]] bearded devils, or [[2d4]] bone devils (50% success), or an ice devil (20% success); equivalent to a 4th-level spell.
* Claw [[d20+16]] for [[d10+8]] dmg, Claw [[d20+16]] for [[d10+8]] dmg, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
* Ironwood club, staff, or scimitar (2H) [[d20+16]] for [[d8+11]] dmg and Slow, [[d20+11]] for [[d8+11]] dmg and Slow, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
* Unarmed Strike [[d20+16]] for [[2d6+8]] dmg, [[d20+11]] for [[2d6+8]] dmg, Bite [[d20+11]] for [[2d6+4]] dmg, and Tail [[d20+11]] for [[3d6+4]] dmg and Slow (evil, law, magic)
Hexton (Large Outsider)
Str 16 (18), Dex 16 (18), Con 17 (19)
AC: 38 (-1 size +9 monk +4 Dex +1 deflect +15 nat); Touch 23; FF 34
Saves: Fortitude +18, Reflex +11
Grapple +17
Speed: 30 ft; Fly 30 ft (avg); Initiative +4
Space/Reach: 10 ft / 10 ft
Qualities: DR 15/chaotic; SR 23; immunities (mind-affecting, psionics, ability damage/drain, energy drain, nonlethal); acid/cold/fire resist 10; Telepathy (Su; 216 miles); DV 60 ft
Skills: Concentration +23, Fly +10, other physical skills are untrained ability checks
SLAs (CL 19): At will — clairaudience/clairvoyance, command, dimension door, greater teleport (self + 50 lbs), wall of force
* Ironwood club, staff, or scimitar (2H) [[d20+13]] for [[d8+7]] dmg, [[d20+8]] for [[d8+7]] dmg (lawful, magic)
* Unarmed Strike [[d20+13]] for [[2d6+5]] dmg, [[d20+8]] for [[2d6+5]] dmg (lawful, magic)
* Slam [[d20+13]] for [[2d6+5]] dmg, Slam [[d20+13]] for [[2d6+5]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg
AC: 38 (-1 size +9 monk +4 Dex +1 deflect +15 nat); Touch 23; FF 34
Saves: Fortitude +18, Reflex +11
Grapple +17
Speed: 30 ft; Fly 30 ft (avg); Initiative +4
Space/Reach: 10 ft / 10 ft
Qualities: DR 15/chaotic; SR 23; immunities (mind-affecting, psionics, ability damage/drain, energy drain, nonlethal); acid/cold/fire resist 10; Telepathy (Su; 216 miles); DV 60 ft
Skills: Concentration +23, Fly +10, other physical skills are untrained ability checks
SLAs (CL 19): At will — clairaudience/clairvoyance, command, dimension door, greater teleport (self + 50 lbs), wall of force
* Ironwood club, staff, or scimitar (2H) [[d20+13]] for [[d8+7]] dmg, [[d20+8]] for [[d8+7]] dmg (lawful, magic)
* Unarmed Strike [[d20+13]] for [[2d6+5]] dmg, [[d20+8]] for [[2d6+5]] dmg (lawful, magic)
* Slam [[d20+13]] for [[2d6+5]] dmg, Slam [[d20+13]] for [[2d6+5]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg, Claw [[d20+8]] for [[2d4+3]] dmg
Dermott
Dire Eagle (Large Animal)
HP 93 (11d8 + 44)
AC 28; Touch 15; FF 22 (-1 size +6 Dex +11 natural +2 armor)
Str 23, Dex 22, Con 18, Int 2, Wis 14, Cha 6
BAB +8, Grapple +18; Initiative +6
Fort +11, Ref +13, Will +9 (Evasion; +4 vs. enchantment)
Speed: 10 ft; Fly 60 ft (good; hover)
Full Attack (10 ft reach; includes GMF +1)
2 Talons [[d20+14]] for [[2d6+7]] and Bite [[d20+12]] for [[d8+4]]
Feats: Flyby Attack, Improved Flight, INA (Talon), Large and In Charge
Special: Low-light Vision
Skills:
Fly +13 (5 ranks +6 Dex +4 feat -2 size)
Spot +10 (0 ranks +2 Wis +8 racial)
Tumble +14 (9 ranks +5 Dex)
Tricks (10): Attack (all), Come, Defend, Down, Guard, Heel, Work, x, Tolerate Shrinking (trained for combat riding)
Companion: +6 HD; Evasion, Devotion, Link, Share Spells, Multiattack, 4 bonus tricks
Equip: MW Leather barding, bit and bridle, exotic military saddle, saddlebags x2
Resources:
srd.dndtools.org/srd/classes/baseCore/druid.html#weapon-proficiencies
Cityscape Urban class features: web.archive.org/web/20201112031718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a
Amulet of Freedom of Speech and Ice Dragon spell: web.archive.org/web/20181008022833/http://archive.wizards.com/default.asp?x=dnd/oa/20020125a
Flame Sands: web.archive.org/web/20201111171706/http://archive.wizards.com/default.asp?x=dnd/wn/20021120a
Acorn of Far Travel, Fey Ring, Splinter Bolt / Deadfall boosts: web.archive.org/web/20201112043550/http://archive.wizards.com/default.asp?x=dnd/fw/20040710a
Bone Talisman: web.archive.org/web/20201111200627/http://archive.wizards.com/default.asp?x=dnd/mb/20040721a
Siabrie fey: web.archive.org/web/20201111233000/http://archive.wizards.com/default.asp?x=dnd/fw/20020817a
Murderjack fey, Mosslord plant: web.archive.org/web/20201112003011/http://archive.wizards.com/default.asp?x=dnd/fw/20040828a
srd.dndtools.org/srd/classes/baseCore/druid.html#weapon-proficiencies
Cityscape Urban class features: web.archive.org/web/20201112031718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a
Amulet of Freedom of Speech and Ice Dragon spell: web.archive.org/web/20181008022833/http://archive.wizards.com/default.asp?x=dnd/oa/20020125a
Flame Sands: web.archive.org/web/20201111171706/http://archive.wizards.com/default.asp?x=dnd/wn/20021120a
Acorn of Far Travel, Fey Ring, Splinter Bolt / Deadfall boosts: web.archive.org/web/20201112043550/http://archive.wizards.com/default.asp?x=dnd/fw/20040710a
Bone Talisman: web.archive.org/web/20201111200627/http://archive.wizards.com/default.asp?x=dnd/mb/20040721a
Siabrie fey: web.archive.org/web/20201111233000/http://archive.wizards.com/default.asp?x=dnd/fw/20020817a
Murderjack fey, Mosslord plant: web.archive.org/web/20201112003011/http://archive.wizards.com/default.asp?x=dnd/fw/20040828a