Post by streamofthesky on Feb 12, 2016 19:08:47 GMT -5
Buffs: Barkskin (+4), Expansion (10 min/lvl), Haste, Meta Weapon (+3), Resist Energy (Fire 10), Battle Hymn
Anubis, NG Male Kalashtar
Unarmed Swordsage 2 / Crusader 4 / Warblade 1 / Master of Nine 2 // Psychic Warrior 9
(SS 1, Crusader 4, WB 1, SS +1, Mo9 2: IL of SS 4+2, Cru 5+2, WB 4+2)
Str 14, Dex 14, Con 12, Int 14, Wis 18, Cha 8
Str 14 (16), Dex 14 (16), Con 12 (14), Int 14, Wis 20 (22), Cha 8
HP: 92 (4d8 +4d10 +2d12 +18)
AC: 28 (10 +8 armor +6 wis +3 dex +1 deflect)
Base Saves: Fort +6, Reflex +6, Will +7
Saves: Fort +11, Reflex +12, Will +15 (+2 vs. mind-affecting, -2 vs. fear)
BAB +7/+2; Grapple +10; Trip +9
Init +8; Speed 40 ft (30 w/o psi. focus)
Spiked Chain +14/+9 (2d4+9), 20/x2, 10 ft and adjacent, trip, +2 disarm
Unarmed Strike +11/+6 (1d6+6), 20/x2
(assumes +3 from Meta. Weapon)
Class: Dual Stance (4 rounds/day), Quick to Act +1, Wis to AC, Unarmed Strike, Steely Resolve 10, Furious Counterstrike (max +2 attack/damage), Zealous Surge (reroll save 1/day), Battle Clarity (+1 reflex), Weapon Aptitude
Traits: Focused, Cautious
Feats:
1 Adaptive Style [Murky-eyed flaw]
1 Improved Initiative [Shaky flaw]
1 Improved Unarmed Strike [SS]
1 Weapon Focus (Shadow Hand weapons) [SS]
1 Combat Reflexes [PsyWar]
1 Desert Wind Dodge
2 Combat Expertise [PsyWar]
3 Exotic Weapon Proficiency (Spiked Chain)
5 Speed of Thought [PsyWar]
6 Blind-Fight
8 Up the Walls [PsyWar]
9 Improved Trip
Skills (98):
Autohypnosis +19 [11 +6 wis +2 syn]
Balance +10 [5 +3 dex +2 syn]
Bluff +1 [0 -1 cha +2 racial]
Concentration +15 [12 +2 con +1 trait]
Diplomacy +1 [0 -1 cha +2 racial]
Hide +15 [12 +3 dex]
Intimidate +1 [0 -1 cha +2 racial]
Jump +19 [10 +3 str +2 syn +4 speed]
Listen +17 [12 +6 wis -1 trait]
Move Silently +15 [12 +3 dex]
Spot +17 [12 +6 wis -1 trait]
Tumble +15 [10 +3 dex +2 syn]
Trick: Back on your feet (stand as swift w/o AoO)
Crusader maneuvers (6+3 Known, 5+3 Ready, 2+3 Granted)
1 Douse the Flames (WR)
1 Vanguard Strike (DS)
1 Crusader's Strike (DS) R
1 Charging Minotaur (SD) R
2 Tactical Strike (WR) R
2 Mountain Hammer (SD) R
3 WR Tactics (WR) R
3 Insightful Strike (DM) R
3 Devastating Throw (SS) *item* R
4 Divine Surge (DS) R
Crusader granted maneuvers: (decrementing d8): Crusader's Strike, Charging Minotaur, Tactical Strike, Mountain Hammer, WR Tactics, Insightful Strike, Devastating Throw, Divine Surge
/r 1d8+1d7+1d6+1d5+1d4
Swordsage maneuvers (7 Known, 4 Ready)
1 Counter Charge (SS)
1 Shadow Blade Technique (SH)
1 Sapphire Nightmare Blade (DM)
1 Wolf Fang Strike (TC)
1 Distracting Ember (DW) R
1 Sudden Leap (TC) R
2 Flashing Sun (DW) R
3 Shadow Garrote (SH) *item* R
Warblade maneuvers (3 Known, 3 Ready)
2 Wall of Blades (IH)
2 Emerald Razor (DM) R
2 Battle Leader's Charge (WR) R
3 Iron Heart Surge (IH) *item* R
Stances:
1 Martial Spirit (DS; each attack heals ally 2 hp) [C]
1 Leading the Charge (WR; Allies w/in 60 ft do +7 charge damage) [C]
1 Step of the Wind (SS; Move in diff. Terrain; +2 attack, +4 trip/bull rush foes in it) [SS]
1 Island of Blades (SH; Flank against foe you & ally are adjacent to) [SS]
1 Punishing Stance (IH; +1d6 melee damage, -2 AC) [WB]
3 Assassin's Stance (SH; +2d6 sneak attack damage) [Mo9]
Powers (ML 9; 59+1 pp):
Level 1, DC 17: Expansion, Inertial Armor, Metaphysical Weapon, Vigor
Level 2, DC 18: Body Purification, Hustle, Specified Energy Adaptation
Level 3, DC 19: Greater Concealing Amorpha, Hostile Empathic Transfer
Psi-like (1/day; ML 4): Mindlink
Equipment (36,000 gp):
Arms:
Body: Ghost Shroud [+1 deflect AC; all melee attacks are ghost touch] (5000)
Face:
Feet: Novice Slippers of Setting Sun (3000)
Hands: Novice Shadow Hands of Dex +2 (7000)
Head:
Ring1: Ring of Counterspells (Dispel Magic) (4000)
Ring2:
Shoulders: Cloak of Resist +2 (4000)
Throat: Amulet of Wis +2 (4000)
Torso: Novice Iron Heart Vest (3000)
Waist: Belt of Str +2 and Con +2 (8000)
+1 Living Chain [+2 to trip] (4325)
Cognizance Crystal [1 pp] (1000)
Sling and 20 cold iron bullets
Cold Iron and Silver Daggers
Clubs (4)
Locked Gauntlet
Backpack
Clothes
Food
Waterskin
Silk Rope (50 ft)
Grappling Hook
Torches (2)
Flint and Steel
Sack
Bedroll
Anubis, NG Male Kalashtar
Unarmed Swordsage 2 / Crusader 4 / Warblade 1 / Master of Nine 2 // Psychic Warrior 9
(SS 1, Crusader 4, WB 1, SS +1, Mo9 2: IL of SS 4+2, Cru 5+2, WB 4+2)
Str 14, Dex 14, Con 12, Int 14, Wis 18, Cha 8
Str 14 (16), Dex 14 (16), Con 12 (14), Int 14, Wis 20 (22), Cha 8
HP: 92 (4d8 +4d10 +2d12 +18)
AC: 28 (10 +8 armor +6 wis +3 dex +1 deflect)
Base Saves: Fort +6, Reflex +6, Will +7
Saves: Fort +11, Reflex +12, Will +15 (+2 vs. mind-affecting, -2 vs. fear)
BAB +7/+2; Grapple +10; Trip +9
Init +8; Speed 40 ft (30 w/o psi. focus)
Spiked Chain +14/+9 (2d4+9), 20/x2, 10 ft and adjacent, trip, +2 disarm
Unarmed Strike +11/+6 (1d6+6), 20/x2
(assumes +3 from Meta. Weapon)
Class: Dual Stance (4 rounds/day), Quick to Act +1, Wis to AC, Unarmed Strike, Steely Resolve 10, Furious Counterstrike (max +2 attack/damage), Zealous Surge (reroll save 1/day), Battle Clarity (+1 reflex), Weapon Aptitude
Traits: Focused, Cautious
Feats:
1 Adaptive Style [Murky-eyed flaw]
1 Improved Initiative [Shaky flaw]
1 Improved Unarmed Strike [SS]
1 Weapon Focus (Shadow Hand weapons) [SS]
1 Combat Reflexes [PsyWar]
1 Desert Wind Dodge
2 Combat Expertise [PsyWar]
3 Exotic Weapon Proficiency (Spiked Chain)
5 Speed of Thought [PsyWar]
6 Blind-Fight
8 Up the Walls [PsyWar]
9 Improved Trip
Skills (98):
Autohypnosis +19 [11 +6 wis +2 syn]
Balance +10 [5 +3 dex +2 syn]
Bluff +1 [0 -1 cha +2 racial]
Concentration +15 [12 +2 con +1 trait]
Diplomacy +1 [0 -1 cha +2 racial]
Hide +15 [12 +3 dex]
Intimidate +1 [0 -1 cha +2 racial]
Jump +19 [10 +3 str +2 syn +4 speed]
Listen +17 [12 +6 wis -1 trait]
Move Silently +15 [12 +3 dex]
Spot +17 [12 +6 wis -1 trait]
Tumble +15 [10 +3 dex +2 syn]
Trick: Back on your feet (stand as swift w/o AoO)
Crusader maneuvers (6+3 Known, 5+3 Ready, 2+3 Granted)
1 Douse the Flames (WR)
1 Vanguard Strike (DS)
1 Crusader's Strike (DS) R
1 Charging Minotaur (SD) R
2 Tactical Strike (WR) R
2 Mountain Hammer (SD) R
3 WR Tactics (WR) R
3 Insightful Strike (DM) R
3 Devastating Throw (SS) *item* R
4 Divine Surge (DS) R
Crusader granted maneuvers: (decrementing d8): Crusader's Strike, Charging Minotaur, Tactical Strike, Mountain Hammer, WR Tactics, Insightful Strike, Devastating Throw, Divine Surge
/r 1d8+1d7+1d6+1d5+1d4
Swordsage maneuvers (7 Known, 4 Ready)
1 Counter Charge (SS)
1 Shadow Blade Technique (SH)
1 Sapphire Nightmare Blade (DM)
1 Wolf Fang Strike (TC)
1 Distracting Ember (DW) R
1 Sudden Leap (TC) R
2 Flashing Sun (DW) R
3 Shadow Garrote (SH) *item* R
Warblade maneuvers (3 Known, 3 Ready)
2 Wall of Blades (IH)
2 Emerald Razor (DM) R
2 Battle Leader's Charge (WR) R
3 Iron Heart Surge (IH) *item* R
Stances:
1 Martial Spirit (DS; each attack heals ally 2 hp) [C]
1 Leading the Charge (WR; Allies w/in 60 ft do +7 charge damage) [C]
1 Step of the Wind (SS; Move in diff. Terrain; +2 attack, +4 trip/bull rush foes in it) [SS]
1 Island of Blades (SH; Flank against foe you & ally are adjacent to) [SS]
1 Punishing Stance (IH; +1d6 melee damage, -2 AC) [WB]
3 Assassin's Stance (SH; +2d6 sneak attack damage) [Mo9]
Powers (ML 9; 59+1 pp):
Level 1, DC 17: Expansion, Inertial Armor, Metaphysical Weapon, Vigor
Level 2, DC 18: Body Purification, Hustle, Specified Energy Adaptation
Level 3, DC 19: Greater Concealing Amorpha, Hostile Empathic Transfer
Psi-like (1/day; ML 4): Mindlink
Equipment (36,000 gp):
Arms:
Body: Ghost Shroud [+1 deflect AC; all melee attacks are ghost touch] (5000)
Face:
Feet: Novice Slippers of Setting Sun (3000)
Hands: Novice Shadow Hands of Dex +2 (7000)
Head:
Ring1: Ring of Counterspells (Dispel Magic) (4000)
Ring2:
Shoulders: Cloak of Resist +2 (4000)
Throat: Amulet of Wis +2 (4000)
Torso: Novice Iron Heart Vest (3000)
Waist: Belt of Str +2 and Con +2 (8000)
+1 Living Chain [+2 to trip] (4325)
Cognizance Crystal [1 pp] (1000)
Sling and 20 cold iron bullets
Cold Iron and Silver Daggers
Clubs (4)
Locked Gauntlet
Backpack
Clothes
Food
Waterskin
Silk Rope (50 ft)
Grappling Hook
Torches (2)
Flint and Steel
Sack
Bedroll