Post by streamofthesky on Mar 28, 2015 16:32:34 GMT -5
Note: All forms are immune to critical hits and stun and have Morphic Weapons. As a Move, can enlarge an existing natural weapon one size, or grow a whole new weapon. Damages for new weapons are based on Medium size. Use Imp. Natural Attacks progression (1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6) to find the right amount.
Slam: 1d4 B
Tentacle: 1d4 B or S
Bite: 1d6 B/S/P
Claw/Talon: 1d4 S/P
Sting: 1d4 P
Gore: 1d6 P
Tail: 1d6 B
Bladerager Troll (6 HD Large Giant; MM5): High Str and Con; weapon use; potent vs. single targets (rend)
Str 32, Dex 16 (18), Con 32
AC: 23 (21) (+3 armor, -1 size, +2 shield*, +4 Dex, +5 natural), touch 13, flat-footed 19 (17)
Saves: Fortitude +18, Reflex +10
Grapple +21
Speed: 30 ft; Initiative +4
Space/Reach: 10 ft / 15 ft
Special: Pounce, Rend (4d6+17)
Skills: Concentration +21, Jump +18, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +16 (2d6+11) or [weapon attack]
Full Attack: 2 Claws +16 (2d6+11), and bite +14 (2d6+5) or [weapon attack] and bite +14 (2d6+5)
Dire Phynixkin (6 HD Large Animal; Dragon Magic)
Tiger (6 HD Large Animal; MM): High damage; crap AC
Str 27, Dex 15 (17), Con 21
AC: 18 (+3 armor, -1 size, +3 Dex, +3 natural), touch 12, flat-footed 15
Saves: Fortitude +12, Reflex +9
Grapple +18
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Special: Pounce, two Rakes +13 (1d8+4)
Skills: Concentration +15, Jump +19, Tumble +17, other physical skills are untrained ability checks
Attack: Claw +13 (1d8+8)
Full Attack: 2 Claws +13 (1d8+8), and bite +11 (2d6+4)
Fleshraker (4 HD Medium Animal; MM3): Good speed and defense, decent attack vs. medium/smaller foes
Deinonychus (4 HD Medium Animal; MM): Fleshraker w/ less AC but more speed and damage
Str 23, Dex 15 (17), Con 23
AC: 21 (+3 armor, +3 Dex, +5 natural), touch 13, flat-footed 18
Saves: Fortitude +13, Reflex +9
Grapple +12
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Pounce
Skills: Concentration +16, Jump +25, Tumble +17, other physical skills are untrained ability checks
Attack: Talons +12 (1d8+5)
Full Attack: Talons +12 (1d8+5), 2 foreclaws +10 (1d3+3), and bite +10 (2d4+3)
Troll or Scrag (6 HD Large Giant; MM): High Str and Con; weapon use; potent vs. single targets (rend)
Str 27, Dex 14 (16), Con 27
AC: 22 (20) (+3 armor, -1 size, +2 shield*, +3 Dex, +5 natural), touch 12, flat-footed 19 (17)
Saves: Fortitude +15, Reflex +9
Grapple +18
Speed: 30 ft; Initiative +3
Space/Reach: 10 ft / 15 ft
Special: Rend (2d6+12); Scrag is identical, but Aquatic subtype and Speed 20 ft, Swim 40 ft
Skills: Concentration +18, Jump +15, Swim +14 (Scrag only), Tumble +17, other physical skills are untrained ability checks
Attack: Claw +13 (1d6+8) or [weapon attack]
Full Attack: 2 Claws +13 (1d6+8), and bite +11 (1d6+4) or [weapon attack] and bite +11 (1d6+4)
Dark Stalker (3 HD Medium Humanoid; FF): Human-like guise w/ sneak attack
Dire Eagle (5 HD Large Animal; RoS): Best combat flyer (high damage and reach)
Desmodu Guard Bat (4 HD Large Animal; MM2): Good flight
Desmodu Hunting Bat (4 HD Medium Animal; MM2): Good flight, medium sized
Forest Troll (5 HD Medium Giant; MM3): Human-like guise w/ high Con and deadly poison
Tren (4 HD Medium Humanoid; SK): Human-like guise w/ high AC
Redcap (4 HD (advanced to 6) Small Fey; MM3): Small form w/ good stats and powerful build; weapon use
Bog Imp (4 HD Small Fey; HoH): High Burrow speed; no other redeeming factors
Dire Badger (3 HD Medium Animal; MM): Slow burrow, but can also fight
Gargoyle (4 HD Medium Monstrous Humanoid; MM): Human-like form w/ flight/swim
Brown Bear (6 HD Large Animal; MM): Highest possible Strength and grapple
Str 31, Dex 13 (15), Con 23
AC: 19 (+3 armor, -1 size, +2 Dex, +5 natural), touch 11, flat-footed 17
Saves: Fortitude +13, Reflex +8
Grapple +20
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Special: Improved Grab
Skills: Concentration +16, Jump +21, Tumble +16, other physical skills are untrained ability checks
Attack: Claw +15 (1d8+10 and Grab)
Full Attack: 2 Claws +15 (1d8+10 and Grab), and Bite +13 (2d6+5)
Dire Wolf (6 HD Large Animal; MM): One big hit w/ trip, high speed; crap AC
Str 29, Dex 15 (17), Con 21
AC: 18 (+3 armor, -1 size, +3 Dex, +3 natural), touch 12, flat-footed 15
Saves: Fortitude +12, Reflex +9
Grapple +19; Trip +13
Speed: 50 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Skills: Concentration +15, Jump +24, Tumble +17, other physical skills are untrained ability checks
(Full) Attack: Bite +14 (1d8+13 and Trip)
Slam: 1d4 B
Tentacle: 1d4 B or S
Bite: 1d6 B/S/P
Claw/Talon: 1d4 S/P
Sting: 1d4 P
Gore: 1d6 P
Tail: 1d6 B
Bladerager Troll (6 HD Large Giant; MM5): High Str and Con; weapon use; potent vs. single targets (rend)
Str 32, Dex 16 (18), Con 32
AC: 23 (21) (+3 armor, -1 size, +2 shield*, +4 Dex, +5 natural), touch 13, flat-footed 19 (17)
Saves: Fortitude +18, Reflex +10
Grapple +21
Speed: 30 ft; Initiative +4
Space/Reach: 10 ft / 15 ft
Special: Pounce, Rend (4d6+17)
Skills: Concentration +21, Jump +18, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +16 (2d6+11) or [weapon attack]
Full Attack: 2 Claws +16 (2d6+11), and bite +14 (2d6+5) or [weapon attack] and bite +14 (2d6+5)
Dire Phynixkin (6 HD Large Animal; Dragon Magic)
Str 27, Dex 16 (18), Con 23
AC: 20 (+3 armor, -1 size, +4 Dex, +4 natural), touch 13, flat-footed 16
Saves: Fortitude +13, Reflex +10
Grapple +18
Speed: 50 ft, Climb 30 ft; Initiative +4
Space/Reach: 10 ft / 10 ft
Special: Pounce
Skills: Climb +16, Concentration +16, Jump +19, Tumble +18, other physical skills are untrained ability checks
Attack: Bite +13 (1d8+8) or Claw +13 (1d8+8)
Full Attack: Bite +13 (1d8+8) and 2 Claws +11 (1d6+4)
AC: 20 (+3 armor, -1 size, +4 Dex, +4 natural), touch 13, flat-footed 16
Saves: Fortitude +13, Reflex +10
Grapple +18
Speed: 50 ft, Climb 30 ft; Initiative +4
Space/Reach: 10 ft / 10 ft
Special: Pounce
Skills: Climb +16, Concentration +16, Jump +19, Tumble +18, other physical skills are untrained ability checks
Attack: Bite +13 (1d8+8) or Claw +13 (1d8+8)
Full Attack: Bite +13 (1d8+8) and 2 Claws +11 (1d6+4)
Tiger (6 HD Large Animal; MM): High damage; crap AC
Str 27, Dex 15 (17), Con 21
AC: 18 (+3 armor, -1 size, +3 Dex, +3 natural), touch 12, flat-footed 15
Saves: Fortitude +12, Reflex +9
Grapple +18
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Special: Pounce, two Rakes +13 (1d8+4)
Skills: Concentration +15, Jump +19, Tumble +17, other physical skills are untrained ability checks
Attack: Claw +13 (1d8+8)
Full Attack: 2 Claws +13 (1d8+8), and bite +11 (2d6+4)
Fleshraker (4 HD Medium Animal; MM3): Good speed and defense, decent attack vs. medium/smaller foes
Str 21, Dex 19 (21), Con 19
AC: 24 (+3 armor, +5 Dex, +6 natural), touch 15, flat-footed 19
Saves: Fortitude +11, Reflex +11
Grapple +11, Trip +9
Speed: 50 ft; Initiative +5
Space/Reach: 5 ft / 10 ft
Special: Leaping Pounce, Poison, one Rake +9 (1d6+3)
Skills: Concentration +14, Jump +20, Tumble +19, other physical skills are untrained ability checks
Attack: Claw +11 (1d6+5 and poison)
Full Attack: 2 Claws +11 (1d6+5 and poison), Bite +9 (1d6+2), and Tail +9 (1d6+2 and poison)
Can't hit same foe with tail and bite
Leaping Pounce: Pounce with full attack plus Rake. If it hits a Medium or smaller foe, gains free Trip attempt. If that succeeds, can make a free Grapple check to make foe grappled and pinned. While foe is pinned, can make grapple checks each round to deal claw + rake damage.
Poison: DC 17 (Con-based); initial and 2ndary 1d6 Dex damage
AC: 24 (+3 armor, +5 Dex, +6 natural), touch 15, flat-footed 19
Saves: Fortitude +11, Reflex +11
Grapple +11, Trip +9
Speed: 50 ft; Initiative +5
Space/Reach: 5 ft / 10 ft
Special: Leaping Pounce, Poison, one Rake +9 (1d6+3)
Skills: Concentration +14, Jump +20, Tumble +19, other physical skills are untrained ability checks
Attack: Claw +11 (1d6+5 and poison)
Full Attack: 2 Claws +11 (1d6+5 and poison), Bite +9 (1d6+2), and Tail +9 (1d6+2 and poison)
Can't hit same foe with tail and bite
Leaping Pounce: Pounce with full attack plus Rake. If it hits a Medium or smaller foe, gains free Trip attempt. If that succeeds, can make a free Grapple check to make foe grappled and pinned. While foe is pinned, can make grapple checks each round to deal claw + rake damage.
Poison: DC 17 (Con-based); initial and 2ndary 1d6 Dex damage
Deinonychus (4 HD Medium Animal; MM): Fleshraker w/ less AC but more speed and damage
Str 23, Dex 15 (17), Con 23
AC: 21 (+3 armor, +3 Dex, +5 natural), touch 13, flat-footed 18
Saves: Fortitude +13, Reflex +9
Grapple +12
Speed: 60 ft; Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Pounce
Skills: Concentration +16, Jump +25, Tumble +17, other physical skills are untrained ability checks
Attack: Talons +12 (1d8+5)
Full Attack: Talons +12 (1d8+5), 2 foreclaws +10 (1d3+3), and bite +10 (2d4+3)
Troll or Scrag (6 HD Large Giant; MM): High Str and Con; weapon use; potent vs. single targets (rend)
Str 27, Dex 14 (16), Con 27
AC: 22 (20) (+3 armor, -1 size, +2 shield*, +3 Dex, +5 natural), touch 12, flat-footed 19 (17)
Saves: Fortitude +15, Reflex +9
Grapple +18
Speed: 30 ft; Initiative +3
Space/Reach: 10 ft / 15 ft
Special: Rend (2d6+12); Scrag is identical, but Aquatic subtype and Speed 20 ft, Swim 40 ft
Skills: Concentration +18, Jump +15, Swim +14 (Scrag only), Tumble +17, other physical skills are untrained ability checks
Attack: Claw +13 (1d6+8) or [weapon attack]
Full Attack: 2 Claws +13 (1d6+8), and bite +11 (1d6+4) or [weapon attack] and bite +11 (1d6+4)
Dark Stalker (3 HD Medium Humanoid; FF): Human-like guise w/ sneak attack
Str 18, Dex 17 (19), Con 17
AC: 21 (+3 armor, +2 shield, +4 Dex, +2 natural), touch 14, flat-footed 17
Saves: Fortitude +10, Reflex +10
Grapple +10
Speed: 30 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Sneak Attack +3d6, Poison Use
Skills: Concentration +13, Jump +11, Tumble +18, other physical skills are untrained ability checks
Attack: [weapon attack]
AC: 21 (+3 armor, +2 shield, +4 Dex, +2 natural), touch 14, flat-footed 17
Saves: Fortitude +10, Reflex +10
Grapple +10
Speed: 30 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Sneak Attack +3d6, Poison Use
Skills: Concentration +13, Jump +11, Tumble +18, other physical skills are untrained ability checks
Attack: [weapon attack]
Dire Eagle (5 HD Large Animal; RoS): Best combat flyer (high damage and reach)
Str 24, Dex 19 (20), Con 21
AC: 22 (+3 armor,-1 size, +5 Dex, +5 natural), touch 14, flat-footed 17
Saves: Fortitude +12, Reflex +11
Grapple +17
Speed: 10 ft, Fly 60 ft (average); Initiative +5
Space/Reach: 10 ft / 15 ft
Skills: Concentration +15, Jump +14, Tumble +19, other physical skills are untrained ability checks
Attack Talons +12 (1d8+7)
Full Attack: 2 Talons +12 (1d8+7) and Bite +10 (1d8+3)
AC: 22 (+3 armor,-1 size, +5 Dex, +5 natural), touch 14, flat-footed 17
Saves: Fortitude +12, Reflex +11
Grapple +17
Speed: 10 ft, Fly 60 ft (average); Initiative +5
Space/Reach: 10 ft / 15 ft
Skills: Concentration +15, Jump +14, Tumble +19, other physical skills are untrained ability checks
Attack Talons +12 (1d8+7)
Full Attack: 2 Talons +12 (1d8+7) and Bite +10 (1d8+3)
Desmodu Guard Bat (4 HD Large Animal; MM2): Good flight
Str 21, Dex 22 (24), Con 21
AC: 24 (+3 armor,-1 size, +7 Dex, +5 natural), touch 16, flat-footed 17
Saves: Fortitude +12, Reflex +13
Grapple +15
Speed: 20 ft, Fly 60 ft (good); Initiative +7
Space/Reach: 10 ft / 10 ft
Special: Wounding (1 bleed damage per round, stacks for multiple bites; Heal DC 15 or magical healing cures it)
Skills: Concentration +15, Jump +12, Tumble +19, other physical skills are untrained ability checks
(Full) Attack: Bite +10 (1d8+7 and Wounding)
AC: 24 (+3 armor,-1 size, +7 Dex, +5 natural), touch 16, flat-footed 17
Saves: Fortitude +12, Reflex +13
Grapple +15
Speed: 20 ft, Fly 60 ft (good); Initiative +7
Space/Reach: 10 ft / 10 ft
Special: Wounding (1 bleed damage per round, stacks for multiple bites; Heal DC 15 or magical healing cures it)
Skills: Concentration +15, Jump +12, Tumble +19, other physical skills are untrained ability checks
(Full) Attack: Bite +10 (1d8+7 and Wounding)
Desmodu Hunting Bat (4 HD Medium Animal; MM2): Good flight, medium sized
Str 19, Dex 24 (26), Con 17
AC: 24 (+3 armor, +8 Dex, +3 natural), touch 18, flat-footed 16
Saves: Fortitude +10, Reflex +14
Grapple +10, Trip +8
Speed: 20 ft, Fly 60 ft (good); Initiative +8
Space/Reach: 5 ft / 10 ft
Special: Trip
Skills: Concentration +13, Jump +11, Tumble +20, other physical skills are untrained ability checks
(Full) Attack: Bite +10 (1d6+6 and Trip)
AC: 24 (+3 armor, +8 Dex, +3 natural), touch 18, flat-footed 16
Saves: Fortitude +10, Reflex +14
Grapple +10, Trip +8
Speed: 20 ft, Fly 60 ft (good); Initiative +8
Space/Reach: 5 ft / 10 ft
Special: Trip
Skills: Concentration +13, Jump +11, Tumble +20, other physical skills are untrained ability checks
(Full) Attack: Bite +10 (1d6+6 and Trip)
Forest Troll (5 HD Medium Giant; MM3): Human-like guise w/ high Con and deadly poison
Str 21, Dex 16 (18), Con 25
AC: 24 (+3 armor, +2 shield, +4 Dex, +5 natural), touch 14, flat-footed 20
Saves: Fortitude +14, Reflex +10
Grapple +11
Speed: 30 ft, Climb 20 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Poison (1d6 Con initial & 2ndary; Fort DC 20 (Con-based), from saliva and coated on weapons/claws)
Skills: Climb +13 (can always take 10), Concentration +17, Jump +14, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +11 (1d4+5 and poison) or Bite +11 (1d4+5) or [weapon attack]
Full Attack: Claw +11 (1d4+5 and poison) and Bite +9 (1d4+2) or [weapon attack w/ poison] and Bite +9 (1d4+2)
AC: 24 (+3 armor, +2 shield, +4 Dex, +5 natural), touch 14, flat-footed 20
Saves: Fortitude +14, Reflex +10
Grapple +11
Speed: 30 ft, Climb 20 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Poison (1d6 Con initial & 2ndary; Fort DC 20 (Con-based), from saliva and coated on weapons/claws)
Skills: Climb +13 (can always take 10), Concentration +17, Jump +14, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +11 (1d4+5 and poison) or Bite +11 (1d4+5) or [weapon attack]
Full Attack: Claw +11 (1d4+5 and poison) and Bite +9 (1d4+2) or [weapon attack w/ poison] and Bite +9 (1d4+2)
Tren (4 HD Medium Humanoid; SK): Human-like guise w/ high AC
Str 19, Dex 13 (15), Con 18
AC: 25 (+3 armor, +2 shield, +2 Dex, +8 natural), touch 12, flat-footed 23
Saves: Fortitude +11, Reflex +8
Grapple +10
Speed: 30 ft, Swim 40 ft; Initiative +2
Space/Reach: 5 ft / 10 ft
Special: Stench
Skills: Concentration +14, Jump +13, Tumble +16, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4) or Bite +10 (1d6+4) or [weapon attack]
Full Attack: Claw +10 (1d4+4) and Bite +8 (1d6+2) or [weapon attack] and Bite +8 (1d6+2)
Stench: All living creatures (except Troglodytes and Tren) within 30 ft must make a DC 17 Fort save (Con-based) or be sickened for 10 rounds. Once a creature saves, it is unaffected for 24 hours. This is a poison effect, secreted when angry or frightened.
AC: 25 (+3 armor, +2 shield, +2 Dex, +8 natural), touch 12, flat-footed 23
Saves: Fortitude +11, Reflex +8
Grapple +10
Speed: 30 ft, Swim 40 ft; Initiative +2
Space/Reach: 5 ft / 10 ft
Special: Stench
Skills: Concentration +14, Jump +13, Tumble +16, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4) or Bite +10 (1d6+4) or [weapon attack]
Full Attack: Claw +10 (1d4+4) and Bite +8 (1d6+2) or [weapon attack] and Bite +8 (1d6+2)
Stench: All living creatures (except Troglodytes and Tren) within 30 ft must make a DC 17 Fort save (Con-based) or be sickened for 10 rounds. Once a creature saves, it is unaffected for 24 hours. This is a poison effect, secreted when angry or frightened.
Redcap (4 HD (advanced to 6) Small Fey; MM3): Small form w/ good stats and powerful build; weapon use
Str 21, Dex 16 (18), Con 21
AC: 23 (+3 armor, +1 size, +2 shield, +4 Dex, +3 natural), touch 15, flat-footed 19
Saves: Fortitude +12, Reflex +10
Grapple +11
Speed: 30 ft; Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Powerful Build, Advancement (Str and Con of 14+HD; Dex of 9+HD, "[HD -2]/2, round up" nat armor)
Skills: Concentration +15, Jump +12, Tumble +18, other physical skills are untrained ability checks
Attack: [weapon attack] (powerful build)
AC: 23 (+3 armor, +1 size, +2 shield, +4 Dex, +3 natural), touch 15, flat-footed 19
Saves: Fortitude +12, Reflex +10
Grapple +11
Speed: 30 ft; Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Powerful Build, Advancement (Str and Con of 14+HD; Dex of 9+HD, "[HD -2]/2, round up" nat armor)
Skills: Concentration +15, Jump +12, Tumble +18, other physical skills are untrained ability checks
Attack: [weapon attack] (powerful build)
Bog Imp (4 HD Small Fey; HoH): High Burrow speed; no other redeeming factors
Str 12, Dex 21 (23), Con 19
AC: 24 (+3 armor, +1 size, +2 shield, +6 Dex, +2 natural), touch 17, flat-footed 18
Saves: Fortitude +11, Reflex +12
Grapple +3
Speed: 30 ft, Burrow 60 ft, Swim 30 ft; Initiative +6
Space/Reach: 5 ft / 10 ft
Special: Sicken (sickened for 2d4 min., Fort DC 17 (Con-based) negates)
Skills: Concentration +14, Jump +8, Swim +9, Tumble +20, other physical skills are untrained ability checks
(Full) Attack: Claw +8 (1d3+1 and sicken)
AC: 24 (+3 armor, +1 size, +2 shield, +6 Dex, +2 natural), touch 17, flat-footed 18
Saves: Fortitude +11, Reflex +12
Grapple +3
Speed: 30 ft, Burrow 60 ft, Swim 30 ft; Initiative +6
Space/Reach: 5 ft / 10 ft
Special: Sicken (sickened for 2d4 min., Fort DC 17 (Con-based) negates)
Skills: Concentration +14, Jump +8, Swim +9, Tumble +20, other physical skills are untrained ability checks
(Full) Attack: Claw +8 (1d3+1 and sicken)
Dire Badger (3 HD Medium Animal; MM): Slow burrow, but can also fight
Str 18, Dex 17 (19) , Con 23
AC: 19 (+3 armor, +4 Dex, +3 natural), touch 14, flat-footed 15
Saves: Fortitude +13, Reflex +10
Grapple +10
Speed: 30 ft, Burrow 10 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Rage (if damaged; on turn gain +4 Str/Con and -2 AC; lasts till Honey or foe is dead)
Skills: Concentration +15, Jump +11, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4)
Full Attack: 2 Claws +10 (1d4+4) and bite +8 (1d6+2)
AC: 19 (+3 armor, +4 Dex, +3 natural), touch 14, flat-footed 15
Saves: Fortitude +13, Reflex +10
Grapple +10
Speed: 30 ft, Burrow 10 ft; Initiative +4
Space/Reach: 5 ft / 10 ft
Special: Rage (if damaged; on turn gain +4 Str/Con and -2 AC; lasts till Honey or foe is dead)
Skills: Concentration +15, Jump +11, Tumble +18, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4)
Full Attack: 2 Claws +10 (1d4+4) and bite +8 (1d6+2)
Gargoyle (4 HD Medium Monstrous Humanoid; MM): Human-like form w/ flight/swim
Str 19, Dex 14 (16), Con 22
AC: 22 (+3 armor, +2 shield, +3 Dex, +4 natural), touch 13, flat-footed 17
Saves: Fortitude +13, Reflex +9
Grapple +10
Speed: 40 ft, Fly 60 ft (average); Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Kapoacinth is identical, except Aquatic subtype and Swim 60 ft instead of Fly
Skills: Concentration +16, Jump +15, Swim +12 (Kapo only), Tumble +17, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4) or [weapon attack]
Full Attack: Claw +10 (1d4+4), Bite +8 (1d6+2), and Gore +8 (1d6+2)
or [weapon attack] and Bite +8 (1d6+2), and Gore +8 (1d6+2)
AC: 22 (+3 armor, +2 shield, +3 Dex, +4 natural), touch 13, flat-footed 17
Saves: Fortitude +13, Reflex +9
Grapple +10
Speed: 40 ft, Fly 60 ft (average); Initiative +3
Space/Reach: 5 ft / 10 ft
Special: Kapoacinth is identical, except Aquatic subtype and Swim 60 ft instead of Fly
Skills: Concentration +16, Jump +15, Swim +12 (Kapo only), Tumble +17, other physical skills are untrained ability checks
Attack: Claw +10 (1d4+4) or [weapon attack]
Full Attack: Claw +10 (1d4+4), Bite +8 (1d6+2), and Gore +8 (1d6+2)
or [weapon attack] and Bite +8 (1d6+2), and Gore +8 (1d6+2)
Brown Bear (6 HD Large Animal; MM): Highest possible Strength and grapple
Str 31, Dex 13 (15), Con 23
AC: 19 (+3 armor, -1 size, +2 Dex, +5 natural), touch 11, flat-footed 17
Saves: Fortitude +13, Reflex +8
Grapple +20
Speed: 40 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Special: Improved Grab
Skills: Concentration +16, Jump +21, Tumble +16, other physical skills are untrained ability checks
Attack: Claw +15 (1d8+10 and Grab)
Full Attack: 2 Claws +15 (1d8+10 and Grab), and Bite +13 (2d6+5)
Dire Wolf (6 HD Large Animal; MM): One big hit w/ trip, high speed; crap AC
Str 29, Dex 15 (17), Con 21
AC: 18 (+3 armor, -1 size, +3 Dex, +3 natural), touch 12, flat-footed 15
Saves: Fortitude +12, Reflex +9
Grapple +19; Trip +13
Speed: 50 ft; Initiative +3
Space/Reach: 10 ft / 10 ft
Skills: Concentration +15, Jump +24, Tumble +17, other physical skills are untrained ability checks
(Full) Attack: Bite +14 (1d8+13 and Trip)