Post by streamofthesky on May 18, 2014 12:07:15 GMT -5
Changeling Martial Rogue 4 / Wolf Spirit Lion Totem Barb 2 / Warshaper 3 / Binder 4 / Unarmed Swordsage 2
Progression: R 1, Binder 1-4, Barb 2, WS 1, SS 1, WS 2-3, SS 2, R 2-4
Str 16, Dex 15, Con 14, Int 14, Wis 8, Cha 10 (32 point buy)
Str 18 (24), Dex 16 (20), Con 14 (18), Int 14, Wis 8, Cha 10 (level 15 w/ magic items)
Str 22 (28), Dex 20 (24), Con 18 (22), Int 14, Wis 8, Cha 10 (with Paimon and Warshaper)
Str 26 (32), Dex 20 (24), Con 18 (22), Int 14, Wis 8, Cha 10 (Whirling Frenzy + Pai & WS)
CN Medium ?Gender? Changeling (Humanoid, Shapechanger)
HP: 166 (4d6 +2d12 +9d8 +90 -15)
AC: 31 [33] (10 +7 armor +7 dex +3 shield +2 deflect +1 insight +1 natural)
Touch: 20 [22]; FF: 24 (Imp. Uncanny Dodge)
Base Saves: Fort +11, Reflex +9, Will +9
Saves: Fort +22, Reflex +20 [22], Will +14 (Evasion, +2 vs. sleep/charm)
BAB +11; Grapple +20 [22]; Trip +17 [19]
Init +8; Speed: 50 ft; Fly 100 ft (average)
Spiked Chain +26 [28] (2d4 +21 [24], 20/x3, 20' reach&adjacent, P)
Unarmed +22 [24] (1d6 +16 [18], 20/x2, 10' reach, B)
Snap Kick +20 [22] (1d6 +11 [12], 20/x2, 10' reach, B) [other attacks also @ -2]
Sneak Attack +2d6 and Staggering Strike
Snap Kick: Extra Unarmed Strike @ 1/2 Str to dmg w/ any form of attack; it & other attacks done w/ it @ -2 to hit
[Flurry]: Take -2 to hit for extra attack, when in frenzy
Power Attack: +2 dmg per -1 to hit for chain; +1/-1 for unarmed; +2 dmg if taking -2 or worse (default -2 for +6/+4)
AoO: +2 to hit; 8 per turn (imm. 2/day for extra); Su, casting (can't defensive), moving provoke
Enlarged Spiked Chain +26 [28] (2d6 +23 [25], 20/x3, 40' reach&adjacent, P)
Enlarged Unarmed +22 [24] (1d8 +17 [19], 20/x2, 20' reach, B)
Enlarged Snap Kick +20 [22] (1d6 +12 [13], 20/x2, 20' reach, B) [other attacks also @ -2]
Feats:
Traits: Detached (+1 Will, -1 Reflex), Quick (+10 ft speed; -1 hp/level)
Flaws: Murky-Eyed (take worse of 2d100 on miss %), Shaky (-2 ranged attacks)
Skills [48 +30 +12 +12 +16 +16 = 134] (ranks, ability mod, misc. bonuses):
Languages: Common, Auran, Draconic
Maneuvers (IL 8; 7 known; 4 readied)
4 Comet Throw (DC 23 [25]) R
2 Cloak of Deception
2 Flashing Sun R
1 Burning Brand
1 Counter Charge R
1 Sudden Leap R
1 Wolf Fang Strike
Stances: Child of Shadow (move 10', gain 20% conceal), Assassin's (+2d6 sneak attack) R
Equipment (200,000 gp):
Binding Paimon:
Changeling: +2 Bluff/Intimidate/Sense Motive, +2 saves vs. sleep/charm, Minor Shape Change (Su; full round; at will disguise self that causes physical changes, +10 on disguise checks).
- Barbarian: d12; 4+Int; Pounce, Whirling Frenzy 1/day 9 rounds (+4 Str, +2 Dodge to AC/Reflex, can flurry), Imp. Trip
- Binder: d8; 2+Int; Soul Binding (Paimon: +4 Dex, WWA feat, Dance of Death, Uncanny Dodge, +4 Tumble/Dance), Suppress Sign, Pact Augmentation (+1 insight on attack rolls)
- Rogue: 3 bonus feats, Evasion, (Improved) Uncanny Dodge, Penetrating Strike (1/2 SA to immune foes); Social Intuition (gather info only takes 1d4+1 x10 min.; Sense motive to assess situation only takes full round; take 10 on Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive), 10 + Int sp at 1st level
- Unarmed Swordsage: IUS and monk dmg, Weapon Focus (Shadow hand), Quick to Act +1
- Warshaper: Morphic Weapons, +4 Str/Con, Crit/Stun Immunity, +5 ft reach
Spell wish list:
Greater Magic Weapon (for chain and unarmed; only +1 chain and nonmagical unarmed currently)
Enlarge Person
Blood Frenzy (more rages)
Any sort of concealment spell (ignores all of it)
Progression: R 1, Binder 1-4, Barb 2, WS 1, SS 1, WS 2-3, SS 2, R 2-4
Str 16, Dex 15, Con 14, Int 14, Wis 8, Cha 10 (32 point buy)
Str 18 (24), Dex 16 (20), Con 14 (18), Int 14, Wis 8, Cha 10 (level 15 w/ magic items)
Str 22 (28), Dex 20 (24), Con 18 (22), Int 14, Wis 8, Cha 10 (with Paimon and Warshaper)
Str 26 (32), Dex 20 (24), Con 18 (22), Int 14, Wis 8, Cha 10 (Whirling Frenzy + Pai & WS)
CN Medium ?Gender? Changeling (Humanoid, Shapechanger)
HP: 166 (4d6 +2d12 +9d8 +90 -15)
AC: 31 [33] (10 +7 armor +7 dex +3 shield +2 deflect +1 insight +1 natural)
Touch: 20 [22]; FF: 24 (Imp. Uncanny Dodge)
Base Saves: Fort +11, Reflex +9, Will +9
Saves: Fort +22, Reflex +20 [22], Will +14 (Evasion, +2 vs. sleep/charm)
BAB +11; Grapple +20 [22]; Trip +17 [19]
Init +8; Speed: 50 ft; Fly 100 ft (average)
Spiked Chain +26 [28] (2d4 +21 [24], 20/x3, 20' reach&adjacent, P)
Unarmed +22 [24] (1d6 +16 [18], 20/x2, 10' reach, B)
Snap Kick +20 [22] (1d6 +11 [12], 20/x2, 10' reach, B) [other attacks also @ -2]
Sneak Attack +2d6 and Staggering Strike
Snap Kick: Extra Unarmed Strike @ 1/2 Str to dmg w/ any form of attack; it & other attacks done w/ it @ -2 to hit
[Flurry]: Take -2 to hit for extra attack, when in frenzy
Power Attack: +2 dmg per -1 to hit for chain; +1/-1 for unarmed; +2 dmg if taking -2 or worse (default -2 for +6/+4)
AoO: +2 to hit; 8 per turn (imm. 2/day for extra); Su, casting (can't defensive), moving provoke
Enlarged Spiked Chain +26 [28] (2d6 +23 [25], 20/x3, 40' reach&adjacent, P)
Enlarged Unarmed +22 [24] (1d8 +17 [19], 20/x2, 20' reach, B)
Enlarged Snap Kick +20 [22] (1d6 +12 [13], 20/x2, 20' reach, B) [other attacks also @ -2]
Feats:
1 Power Attack [flaw]
1 Mage Slayer (foes can't cast defensively) [flaw]
1 Blind-Fight [Rogue 1]
1 Stand Still (Reflex vs. 10 + dmg or be stopped; AoO does no actual dmg)
3 Supernatural Instincts (Su abilities provoke AoO)
5 Improved Binding [Binder 4]
5 Whirlwind Attack [Binder - Paimon]
6 Pierce Magical Concealment (Ignore all miss % from magic)
7 Imp. Trip [Barb 2]
9 Imp. Unarmed Strike [SS 1]
9 Weapon Focus (Shadow Hand: Spiked Chain, Unarmed, others) [SS 1]
9 Shadow Blade (add Dex to dmg for all SH weapons)
12 Staggering Strike (foe hit by melee SA must make Fort vs. dmg dealt or Staggered 1 round)
13 Combat Reflexes [Rogue 2]
15 EWP (Spiked Chain) [Rogue 4]
15 Snap Kick (Extra unarmed attack @ 1/2 str to dmg; adds to any kind of attack; -2 to hit all attacks)
1 Mage Slayer (foes can't cast defensively) [flaw]
1 Blind-Fight [Rogue 1]
1 Stand Still (Reflex vs. 10 + dmg or be stopped; AoO does no actual dmg)
3 Supernatural Instincts (Su abilities provoke AoO)
5 Improved Binding [Binder 4]
5 Whirlwind Attack [Binder - Paimon]
6 Pierce Magical Concealment (Ignore all miss % from magic)
7 Imp. Trip [Barb 2]
9 Imp. Unarmed Strike [SS 1]
9 Weapon Focus (Shadow Hand: Spiked Chain, Unarmed, others) [SS 1]
9 Shadow Blade (add Dex to dmg for all SH weapons)
12 Staggering Strike (foe hit by melee SA must make Fort vs. dmg dealt or Staggered 1 round)
13 Combat Reflexes [Rogue 2]
15 EWP (Spiked Chain) [Rogue 4]
15 Snap Kick (Extra unarmed attack @ 1/2 str to dmg; adds to any kind of attack; -2 to hit all attacks)
Traits: Detached (+1 Will, -1 Reflex), Quick (+10 ft speed; -1 hp/level)
Flaws: Murky-Eyed (take worse of 2d100 on miss %), Shaky (-2 ranged attacks)
Skills [48 +30 +12 +12 +16 +16 = 134] (ranks, ability mod, misc. bonuses):
Balance +14 (5, 7, 2)
Bluff +23 (18, 0, 5)
Climb +11 [13] (0, 9 [11], 2)
Diplomacy +25 (18, 0, 7)
Disguise +15 (0, 0, 15)
Gather Info +8 (5, 0, 3)
Intimidate +5 (0, 0, 5)
Jump +31 [33] (5, 9 [11], 17)
Listen +17 (18, -1)
Sense Motive +8 (5, -1, 4)
Spellcraft +4 (2, 2)
Spot +19 (18, -1, 2)
Swim +11 [13] (0, 9 [11], 2)
Tumble +31 (18, 7, 6)
UMD +21 (18, 0, 3)
Skill Tricks: Clarity of Vision (swift; spot vs. DC 20 to pinpoint invis foe for 1 round), Twisted Charge (turn up to 90 deg. on charge)
Bluff +23 (18, 0, 5)
Climb +11 [13] (0, 9 [11], 2)
Diplomacy +25 (18, 0, 7)
Disguise +15 (0, 0, 15)
Gather Info +8 (5, 0, 3)
Intimidate +5 (0, 0, 5)
Jump +31 [33] (5, 9 [11], 17)
Listen +17 (18, -1)
Sense Motive +8 (5, -1, 4)
Spellcraft +4 (2, 2)
Spot +19 (18, -1, 2)
Swim +11 [13] (0, 9 [11], 2)
Tumble +31 (18, 7, 6)
UMD +21 (18, 0, 3)
Skill Tricks: Clarity of Vision (swift; spot vs. DC 20 to pinpoint invis foe for 1 round), Twisted Charge (turn up to 90 deg. on charge)
Languages: Common, Auran, Draconic
Maneuvers (IL 8; 7 known; 4 readied)
4 Comet Throw (DC 23 [25]) R
2 Cloak of Deception
2 Flashing Sun R
1 Burning Brand
1 Counter Charge R
1 Sudden Leap R
1 Wolf Fang Strike
Stances: Child of Shadow (move 10', gain 20% conceal), Assassin's (+2d6 sneak attack) R
Comet Throw: Standard strike; make trip w/ +4 bonus to send it 10 ft away from Guillo +5 ft per 5 won by; foe takes 4d6 damage and prone. Throw at other foe and he takes 4d6 and prone, Reflex (DC 14+Str) negates prone and halves damage.
Cloak of Deception: Swift boost; Greater Invisibility till end of turn.
Flashing Sun: Full Round strike; full attack + extra attack, all @ -2 to hit
Burning Brand: Swift boost; weapon does fire damage and has +5' reach till end of turn.
Counter Charge: Imm. counter; Charging foe must make Str/Dex check (same you pick); you get +4 if larger/smaller; if it fails, lands 10 ft away from Guillo; gets +2 to hit Guillo on charge otherwise.
Sudden Leap: Swift boost; Move your jump check distance.
Wolf Fang Strike: Standard strike; attack once w/ 2 weapons, -2 to hit for each.
Cloak of Deception: Swift boost; Greater Invisibility till end of turn.
Flashing Sun: Full Round strike; full attack + extra attack, all @ -2 to hit
Burning Brand: Swift boost; weapon does fire damage and has +5' reach till end of turn.
Counter Charge: Imm. counter; Charging foe must make Str/Dex check (same you pick); you get +4 if larger/smaller; if it fails, lands 10 ft away from Guillo; gets +2 to hit Guillo on charge otherwise.
Sudden Leap: Swift boost; Move your jump check distance.
Wolf Fang Strike: Standard strike; attack once w/ 2 weapons, -2 to hit for each.
Equipment (200,000 gp):
Locked Gauntlet
Feathered Wings graft (Fly (avg) speed = 2x land; free Bluff rounds not flying for +2 to hit; will DC 15 daily or do evil deed) [10000]
+1 Shadow Hand Living Chain (Spiked Chain; +2 trip; +3 attack when in SH stance) [10325]
Wand Chamber (Wand of Enlarge Person) [1050]
+1 Animated Darkwood Heavy Shield [9207]
Wand Chamber (?)
+3 Mithralmist Chain shirt (swift 7/day; 1 min. 20% conceal mist (wearer can see through) in his space) [11400]
Dusty Rose Iuon stone [5000]
Arms: Bracers of Might & Opportunity (+2 str checks/skills & AoO attack rolls, +2 damage when PA for 2+; imm. 2/day extra AoO) [7550]
Hands: Brute Gauntlets of Dex +4 (Swift 3 charge/day; 1+charges spent on str checks/skills, damage) [16500]
Head: Scout's Headband of Persuasion (+2 Spot; Standard 3 charges; 1: DV 60' 1 hour, 2: See Invis. 10 min, 3: True Seeing 1 min.) [7700]
Face: Goggles of Foefinding (Ignore non-total cover) [2500]
Feet: Boots of Striding and Springing and Agile Leaping and Translocation [7500]
Ring1: Ring of Protect +2 [8000]
Ring2: Ring of Blinking [27000]
Shoulders: Cloak of Resistance +5 and Cha +4 [41000]
Throat: Amulet of Natural Armor +1 and Con +4 [18000]
Torso: Vest of Many Styles [500]
Waist: Belt of Str +6 [16000]
Scroll of Blood Frenzy [187.5]
Scroll of Guidance [15.625]
Scroll of Mending x2 [31.25]
Handy Haversack [2000]
Bedroll
Chalk
Clubs (4)
Crowbar
Flint and Steel
Torches (4)
Silk Rope (50 ft) and Grappling Hook
Sack
Trail Rations (4 days)
Waterskin
Feathered Wings graft (Fly (avg) speed = 2x land; free Bluff rounds not flying for +2 to hit; will DC 15 daily or do evil deed) [10000]
+1 Shadow Hand Living Chain (Spiked Chain; +2 trip; +3 attack when in SH stance) [10325]
Wand Chamber (Wand of Enlarge Person) [1050]
+1 Animated Darkwood Heavy Shield [9207]
Wand Chamber (?)
+3 Mithralmist Chain shirt (swift 7/day; 1 min. 20% conceal mist (wearer can see through) in his space) [11400]
Dusty Rose Iuon stone [5000]
Arms: Bracers of Might & Opportunity (+2 str checks/skills & AoO attack rolls, +2 damage when PA for 2+; imm. 2/day extra AoO) [7550]
Hands: Brute Gauntlets of Dex +4 (Swift 3 charge/day; 1+charges spent on str checks/skills, damage) [16500]
Head: Scout's Headband of Persuasion (+2 Spot; Standard 3 charges; 1: DV 60' 1 hour, 2: See Invis. 10 min, 3: True Seeing 1 min.) [7700]
Face: Goggles of Foefinding (Ignore non-total cover) [2500]
Feet: Boots of Striding and Springing and Agile Leaping and Translocation [7500]
Ring1: Ring of Protect +2 [8000]
Ring2: Ring of Blinking [27000]
Shoulders: Cloak of Resistance +5 and Cha +4 [41000]
Throat: Amulet of Natural Armor +1 and Con +4 [18000]
Torso: Vest of Many Styles [500]
Waist: Belt of Str +6 [16000]
Scroll of Blood Frenzy [187.5]
Scroll of Guidance [15.625]
Scroll of Mending x2 [31.25]
Handy Haversack [2000]
Bedroll
Chalk
Clubs (4)
Crowbar
Flint and Steel
Torches (4)
Silk Rope (50 ft) and Grappling Hook
Sack
Trail Rations (4 days)
Waterskin
Binding Paimon:
A grey, featureless figure with a dancer's physique and swords for limbs appears, spinning rapidly counterclockwise, occasionally switching the appendage he is using to balance on a single blade point. Coming to a stop on one "leg," he stares impatiently, not comfortable being still. His face is stretched and disfigured, and he speaks in a garbled voice.
Influence (if binding check fails): Guillo is lascivious and bold. Also, s/he must dance (move at half speed) when s/he hears music.
Sign (if binding check fails): One side of Guillo's mouth appears stretched wider and open, and sometimes drools.
Dance of Death: Move up to your speed (provokes as normal), making one attack vs. any foe you pass. You forfeit any bonus attacks and can only attack each foe once. Must wait 5 rounds to use again.
Paimon's Dexterity: Gain +4 Dex
Paimon's Skills: Gain +4 Tumble and Perform (Dance)
Uncanny Dodge: As rogue; do not lose dex to AC when flatfooted.
Whirlwind Attack: Gain as a bonus feat.
Paimon's Blades: Weapon Finesse w/ rapier and scimitar
Influence (if binding check fails): Guillo is lascivious and bold. Also, s/he must dance (move at half speed) when s/he hears music.
Sign (if binding check fails): One side of Guillo's mouth appears stretched wider and open, and sometimes drools.
Dance of Death: Move up to your speed (provokes as normal), making one attack vs. any foe you pass. You forfeit any bonus attacks and can only attack each foe once. Must wait 5 rounds to use again.
Paimon's Dexterity: Gain +4 Dex
Paimon's Skills: Gain +4 Tumble and Perform (Dance)
Uncanny Dodge: As rogue; do not lose dex to AC when flatfooted.
Whirlwind Attack: Gain as a bonus feat.
Paimon's Blades: Weapon Finesse w/ rapier and scimitar
Changeling: +2 Bluff/Intimidate/Sense Motive, +2 saves vs. sleep/charm, Minor Shape Change (Su; full round; at will disguise self that causes physical changes, +10 on disguise checks).
- Barbarian: d12; 4+Int; Pounce, Whirling Frenzy 1/day 9 rounds (+4 Str, +2 Dodge to AC/Reflex, can flurry), Imp. Trip
- Binder: d8; 2+Int; Soul Binding (Paimon: +4 Dex, WWA feat, Dance of Death, Uncanny Dodge, +4 Tumble/Dance), Suppress Sign, Pact Augmentation (+1 insight on attack rolls)
- Rogue: 3 bonus feats, Evasion, (Improved) Uncanny Dodge, Penetrating Strike (1/2 SA to immune foes); Social Intuition (gather info only takes 1d4+1 x10 min.; Sense motive to assess situation only takes full round; take 10 on Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive), 10 + Int sp at 1st level
- Unarmed Swordsage: IUS and monk dmg, Weapon Focus (Shadow hand), Quick to Act +1
- Warshaper: Morphic Weapons, +4 Str/Con, Crit/Stun Immunity, +5 ft reach
Spell wish list:
Greater Magic Weapon (for chain and unarmed; only +1 chain and nonmagical unarmed currently)
Enlarge Person
Blood Frenzy (more rages)
Any sort of concealment spell (ignores all of it)