Post by streamofthesky on Mar 2, 2014 18:07:42 GMT -5
Working on the discipline from here: www.giantitp.com/forums/showthread.php?t=85614
Escape the Blade: Changed to 2nd level.
Mocking Dryad Stance: You choose one foe at a time. Each miss by him (melee or ranged) gives you +1 Dodge AC against him, to a max of half your IL (min. +1). As soon as *anyone* hits you, or you choose a new foe, the bonus resets to 0. Getting hit breaks your concentration.
Vigil of Steel: Protects vs. most enemies. Against foes w/ Uncanny Dodge or Imp. UD, it fails unless you have the corresponding defense (UD against flatfooted, IUD against flanking). The counter temporarily gives you UD at IL 6 and IUD at IL 12 (“rogue level” equal to IL).
Autumn's Breath: Changed to 1st level. Note, you have to choose it BEFORE the attack roll is made.
Whirlwind Gyre: Adding 1 maneuver known required.
Oaken Roots Stance: The AC bonus raises by +1 any round you're attacked (vs. full, touch, or FF AC) at least once and drops by -1 any round you are not, to a min. of +1 AC. Just cleaner than having to decide when the “encounter” started. I will smite you with Texas if you walk around all day having Angir's crystal poke you or the like.
Serendipitous Sidestep: NEW MANEUVER! 3rd level, Counter, 2 maneuvers known required. When a foe hits you with a melee attack, you can use this maneuver. You roll an Escape Artist check and treat it as your AC against the attack if it would be higher. If this causes the foe to miss you, as part of this maneuver you can immediately move up to half your base speed, so long as you end in a space adjacent to or threatened by the foe. This movement does not provoke attacks of opportunity.
Rose's Thorn Riposte: Banned.
Step Past the World: Moved to 7th level, requires 3 maneuvers known.
Heart of Elderwood: Identical to IH Focus.
Walk the Thorn-Strewn Path: Adding 2 maneuvers known required. Difficult terrain penalties (including from the incoming spell) apply to how far you can move. You can move full base land speed (or an equal distance flying, etc... to a max of your speed w/ that movement mode), not ½.
Mantle of Rose Petals: You gain a damage bonus of half your IL on AoOs and any attacks made as part of a counter.
Phantasmal Elegance: Strike, not counter. Must use on a foe who missed you since the end of your last turn.
Black Lotus Riposte: Damage dropped to +4d6.
Entangling Bramble Strike: Foe suffers -4 to attack rolls for 1 round instead of the +8 AC.
Mirror of the Soul: Moved to 8th level. Requires 3 maneuvers known. Can be used against a targeted spell if you make your saving throw(s) first. Cannot be used if there is no saving throw.
Pearl of Perfect Grace: Add Escape Artist ranks to AC against the attack. Remove the auto-miss.
Rain of Jagged Thorns: Damage reduced to +8d6.
Walking on the Wind: Freedom of Movement only applies to obstructions (diff. terrain, solid fog, etc...), not grappling, being tied up, etc... Speed is only +20 ft enhancement.
Absolute Perfection of Movement: Add Escape Artist ranks to AC against the attack. If it misses, you and all allies threatening the foe can make a melee attack against him. He is flatfooted against the attacks, and they are not AoOs. Remove the +15d6 attack and auto-miss.
Escape the Blade: Changed to 2nd level.
Mocking Dryad Stance: You choose one foe at a time. Each miss by him (melee or ranged) gives you +1 Dodge AC against him, to a max of half your IL (min. +1). As soon as *anyone* hits you, or you choose a new foe, the bonus resets to 0. Getting hit breaks your concentration.
Vigil of Steel: Protects vs. most enemies. Against foes w/ Uncanny Dodge or Imp. UD, it fails unless you have the corresponding defense (UD against flatfooted, IUD against flanking). The counter temporarily gives you UD at IL 6 and IUD at IL 12 (“rogue level” equal to IL).
Autumn's Breath: Changed to 1st level. Note, you have to choose it BEFORE the attack roll is made.
Whirlwind Gyre: Adding 1 maneuver known required.
Oaken Roots Stance: The AC bonus raises by +1 any round you're attacked (vs. full, touch, or FF AC) at least once and drops by -1 any round you are not, to a min. of +1 AC. Just cleaner than having to decide when the “encounter” started. I will smite you with Texas if you walk around all day having Angir's crystal poke you or the like.
Serendipitous Sidestep: NEW MANEUVER! 3rd level, Counter, 2 maneuvers known required. When a foe hits you with a melee attack, you can use this maneuver. You roll an Escape Artist check and treat it as your AC against the attack if it would be higher. If this causes the foe to miss you, as part of this maneuver you can immediately move up to half your base speed, so long as you end in a space adjacent to or threatened by the foe. This movement does not provoke attacks of opportunity.
Rose's Thorn Riposte: Banned.
Step Past the World: Moved to 7th level, requires 3 maneuvers known.
Heart of Elderwood: Identical to IH Focus.
Walk the Thorn-Strewn Path: Adding 2 maneuvers known required. Difficult terrain penalties (including from the incoming spell) apply to how far you can move. You can move full base land speed (or an equal distance flying, etc... to a max of your speed w/ that movement mode), not ½.
Mantle of Rose Petals: You gain a damage bonus of half your IL on AoOs and any attacks made as part of a counter.
Phantasmal Elegance: Strike, not counter. Must use on a foe who missed you since the end of your last turn.
Black Lotus Riposte: Damage dropped to +4d6.
Entangling Bramble Strike: Foe suffers -4 to attack rolls for 1 round instead of the +8 AC.
Mirror of the Soul: Moved to 8th level. Requires 3 maneuvers known. Can be used against a targeted spell if you make your saving throw(s) first. Cannot be used if there is no saving throw.
Pearl of Perfect Grace: Add Escape Artist ranks to AC against the attack. Remove the auto-miss.
Rain of Jagged Thorns: Damage reduced to +8d6.
Walking on the Wind: Freedom of Movement only applies to obstructions (diff. terrain, solid fog, etc...), not grappling, being tied up, etc... Speed is only +20 ft enhancement.
Absolute Perfection of Movement: Add Escape Artist ranks to AC against the attack. If it misses, you and all allies threatening the foe can make a melee attack against him. He is flatfooted against the attacks, and they are not AoOs. Remove the +15d6 attack and auto-miss.