Post by streamofthesky on Sept 14, 2013 20:19:32 GMT -5
Johnny Loh
Lawful Neutral Angel-Blooded Aasimar
Unarmed Fighter 1 / Sohei MoMS Monk 2 / Trapper Freebooter Ranger 1 / Archaeologist Bard 1
Str 17+2, Dex 16, Con 12, Int 12, Wis 7, Cha 12+2 (25 point buy)
Str 20 (22), Dex 16, Con 12, Int 12, Wis 7, Cha 14 (final)
HP: 37 (2d10 +3d8 +5) (rolled 22 +10 +5)
AC 20 (10 +5 armor +1 trait +3 dex +2 shield)
Touch: 14; FF: 17
Saves: Fortitude +9, Reflex +11, Will +4 (Evasion)
BAB +3; CMB +9 (+11 grapple); CMD 23
Speed: 30 ft; Initiative +4
Unarmed +11 (1d6 +8, 20/x2, B or P)
With Luck: Unarmed +13 (1d6 +10, 20/x2, B or P)
Freebooter's Bane: Move to grant +1 attack/damage vs. one foe to all allies within 30 ft
Fight Defensively: -2 to hit for +4 AC and Deflect the first melee hit per round (Crane Wing)
Snake Fang: Foe missing provokes AoO each time; if AoO hits, can attack again as an immediate
Feats:
1 Imp. Unarmed Strike [Fighter 1]
1 Crane Style [Fighter 1]
1 Combat Reflexes
2 Crane Wing [Monk 1]
3 Snake Style
3 Snake Fang [Monk 2]
5 Lingering Performance
Traits: Defender of the Society (+1 trait bonus to AC), Fate's Favored (+1 to all luck bonuses)
Class: Archaeologist's Luck 6 (+2 lingering per use) rounds/day (swift action; +2 luck on attack, damage, saves, and skills), Freebooter's Bane +1, Evasion, Fuse Styles, Devoted Guardian (always act in surprise rounds; +1 init), Bardic Knowledge +1, Trapfinding +1, Wild Empathy +3, Track +1
Skills (27 +2):
Acrobatics +10 (5 ranks +3 class +3 dex -1 acp)
Climb +12 (1 rank +3 class +6 str +2 circumstance)
Diplomacy +10 (5 ranks +3 class +2 cha)
Disable Device +13 (5 ranks +3 class +3 dex +2 circumstance +1 TF -1 acp)
Linguistics +7 (1 rank +3 class +1 int +2 racial)
Perception +6 (5 ranks +3 class -2 wis) (+1 to find traps)
Sense Motive +10 (5 ranks +3 class -2 wis +2 racial +2 style)
Spellcraft +4 (1 rank +3 class +1 int)
Stealth +6 (1 rank +3 class +3 dex -1 acp)
Languages: Common, Celestial, Auran, 2 more
Spells (CL 1):
Level 0, infinite/day, DC 12: Dancing Lights, Message, Open/Close, Prestidigitation
Level 1, 2/day, DC 13: Cure Light Wounds, Grease
Equipment (10,000 gp):
+1 Brawling Chain shirt (+2 unarmed attack/damage and grapple)
+2 Str Belt
Cloak of Resist +1
Masterwork wooden Heavy Shield
Scroll of CLW (8)
Scroll of Feather Step (2)
Potion of Magic Fang (3)
Masterwork Thief's Tools
Climber's Kit
Spell Component Pouches (2)
Cold Iron Gauntlet
Clubs (6)
Sling
Cold Iron Bullets (20)
Traveler's Outfit
Backpack
Bedroll
Crowbar
Flint and Steel
Grappling Hook
Ink (1 oz)
Inkpen
Mirror, Small Steel
Rope, Silk
Sack
Soap
Torches (3)
Trail Rations (6)
Waterskin
Race: +2 Str/Cha, Darkvision 60 ft, Alter Self 1/day, Acid/Cold/Electric Resist 5, Truespeaker (+2 sense motive/lingusitics; learn 2 languages per point in Lnguistics)
Lawful Neutral Angel-Blooded Aasimar
Unarmed Fighter 1 / Sohei MoMS Monk 2 / Trapper Freebooter Ranger 1 / Archaeologist Bard 1
Str 17+2, Dex 16, Con 12, Int 12, Wis 7, Cha 12+2 (25 point buy)
Str 20 (22), Dex 16, Con 12, Int 12, Wis 7, Cha 14 (final)
HP: 37 (2d10 +3d8 +5) (rolled 22 +10 +5)
AC 20 (10 +5 armor +1 trait +3 dex +2 shield)
Touch: 14; FF: 17
Saves: Fortitude +9, Reflex +11, Will +4 (Evasion)
BAB +3; CMB +9 (+11 grapple); CMD 23
Speed: 30 ft; Initiative +4
Unarmed +11 (1d6 +8, 20/x2, B or P)
With Luck: Unarmed +13 (1d6 +10, 20/x2, B or P)
Freebooter's Bane: Move to grant +1 attack/damage vs. one foe to all allies within 30 ft
Fight Defensively: -2 to hit for +4 AC and Deflect the first melee hit per round (Crane Wing)
Snake Fang: Foe missing provokes AoO each time; if AoO hits, can attack again as an immediate
Feats:
1 Imp. Unarmed Strike [Fighter 1]
1 Crane Style [Fighter 1]
1 Combat Reflexes
2 Crane Wing [Monk 1]
3 Snake Style
3 Snake Fang [Monk 2]
5 Lingering Performance
Traits: Defender of the Society (+1 trait bonus to AC), Fate's Favored (+1 to all luck bonuses)
Class: Archaeologist's Luck 6 (+2 lingering per use) rounds/day (swift action; +2 luck on attack, damage, saves, and skills), Freebooter's Bane +1, Evasion, Fuse Styles, Devoted Guardian (always act in surprise rounds; +1 init), Bardic Knowledge +1, Trapfinding +1, Wild Empathy +3, Track +1
Skills (27 +2):
Acrobatics +10 (5 ranks +3 class +3 dex -1 acp)
Climb +12 (1 rank +3 class +6 str +2 circumstance)
Diplomacy +10 (5 ranks +3 class +2 cha)
Disable Device +13 (5 ranks +3 class +3 dex +2 circumstance +1 TF -1 acp)
Linguistics +7 (1 rank +3 class +1 int +2 racial)
Perception +6 (5 ranks +3 class -2 wis) (+1 to find traps)
Sense Motive +10 (5 ranks +3 class -2 wis +2 racial +2 style)
Spellcraft +4 (1 rank +3 class +1 int)
Stealth +6 (1 rank +3 class +3 dex -1 acp)
Languages: Common, Celestial, Auran, 2 more
Spells (CL 1):
Level 0, infinite/day, DC 12: Dancing Lights, Message, Open/Close, Prestidigitation
Level 1, 2/day, DC 13: Cure Light Wounds, Grease
Equipment (10,000 gp):
+1 Brawling Chain shirt (+2 unarmed attack/damage and grapple)
+2 Str Belt
Cloak of Resist +1
Masterwork wooden Heavy Shield
Scroll of CLW (8)
Scroll of Feather Step (2)
Potion of Magic Fang (3)
Masterwork Thief's Tools
Climber's Kit
Spell Component Pouches (2)
Cold Iron Gauntlet
Clubs (6)
Sling
Cold Iron Bullets (20)
Traveler's Outfit
Backpack
Bedroll
Crowbar
Flint and Steel
Grappling Hook
Ink (1 oz)
Inkpen
Mirror, Small Steel
Rope, Silk
Sack
Soap
Torches (3)
Trail Rations (6)
Waterskin
Race: +2 Str/Cha, Darkvision 60 ft, Alter Self 1/day, Acid/Cold/Electric Resist 5, Truespeaker (+2 sense motive/lingusitics; learn 2 languages per point in Lnguistics)