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Post by streamofthesky on Jul 28, 2008 0:20:08 GMT -5
A listing of all my characters.
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Post by streamofthesky on Aug 17, 2008 13:27:41 GMT -5
Took a female mage captive Spells used/active: Shadow Conj. (Greater Mage Armor) Dais Araneae Male Whisper Gnome (Humanoid, Gnome) NE Ninja of the Sublime Way 10 // Cloistered Cleric of Hypnogogia 7 / Shadowcraft Mage 3 XP: 46,276 / Next Level: 55,000 HP: 87 (7d8 +3d6 +40 -10) AC: 26 (10 +5 dex +5 wis +1 size +3 ninja +2 deflection) (+1/+4 if moving 10 ft) Touch: 26 (+1/+4 if moving 10 ft); FF 21 (uncanny dodge) Fortitude +12 (14), Reflex +14 (16), Will +15 (17) Str 6 (8), Dex 18 (20), Con 16 (18), Int 12, Wis 18 (20), Cha 10 BAB +7/+2; Grapple +1; Initiative +8 Speed 40 (80)
Short sword +14/+9 (d4 +6 +1 acid, P, 19-20/x2) Unarmed +13/+8 (d6 +5, B, 20/x2) Whip-dagger +10/+5 (d4 -2, S, 15 ft reach, trip, +2 disarm, 19-20/x2) Comet Throw (melee touch) - trip check +9 (+4 per size smaller), 4d6 damage and prone 10' +5'/5 points check is won by; second target: 4d6 and prone, ref DC 13 for half damage and negate prone Light Xbow +12/+7 (d6, P, 19-20/x2, 80 ft)
Feats: Shadow Blade, Desert Wind Dodge, Titan Fighting, Spell Focus (Illusion), Weapon Finesse, Heighten Spell, Blind-Fight (B), Weapon Focus (B), Improved Unarmed Strike (B), Earth Sense (B), Earth Spell Future: Shadow Trickster, Residual Magic, Extra Shadow Reality?, Craven?, Arcane Mastery? Flaws: Shaky (-2 ranged attacks), Frail (-1 hp/level) Class: Quick to Act +2, Weapon Focus (SH), Improved Unarmed Strike, Acrobatics, Sudden Strike +3d6, Speed Burst (+40 ft), Uncanny Dodge, Insightful Strikes (SH), Poison Use, Domain Casting, (spontaneous Illusion domain), Clerical Knack, Rebuke Undead (+2 synergy), Pool of Healing (55 points), Cloak of Shadow (30% miss chance), Defensive Stance (SH), Silent Illusion, Evasion, Shadow Illusion (reality: [spell level +2]x10%) Domains: Illusion, Shadow, Darkness
Maneuvers (IL 10, 5 readied): 1 Counter Charge (SS, Counter) 1 Distracting Ember (DW, Boost) 2 Claw at the Moon (TC, Strike) 2 Cloak of Deception (SH, Boost) R 3 Soaring Raptor Strike (TC, Strike) R 4 Comet Throw (SS, Strike, Ref DC 13 partial for 2nd target) R 4 Death From Above (TC, Strike) R 5 Shadow Stride (SH, Boost) R I/encounter: SRS (bracers); Mind Over Body (ring) Stances: 1 Child of Shadow (SH; 20% miss chance any round you move at least 10 ft) 3 Assassin's Stance (SH; +2d6 SA) R 5 Shifting Defense (SS; expend AoO(s) to 5 ft step after being attacked)
Spells (CL 10; +1 Illusion, Darkness; +1 DC Illusion, +10% reality): Level 0, 6/day, DC 15: Detect Magic, Detect Magic, Cure Minor Wounds, Cure Minor Wounds, Create Water, Light Level 1, 7/day, DC 16: Faith Healing, Conviction, Protection from Good, Divine Favor, Sign, Ebon Eyes, Obscuring Mist* Level 2, 6/day, DC 17: Close Wounds, Close Wounds, Cure Moderate Wounds, Wave of Grief, Spiritual Weapon, Blindness/Deafness* Level 3, 5/day, DC 18: Dispel Magic, Nauseating Breath, Fell the Greatest Foe, Tremor, Blacklight* Level 4, 4/day, DC 19: Cure Critical, Mass Resist Energy, Assay Spell Resistance, Shadow Conjuration* Level 5, 4/day, DC 20: Greater Command, Divine Agility, Flame strike, Dark Bolt* SLA (all 1/day): Mage Hand, Message, Ghost Sound (all DC 10), Silence (centered on self) SLA: Pool of Healing (CL +1)x5 points per day
Languages: Common, Gnome, Auran Skills: Balance +17 (5 ranks +5 ability +2 synergy +5 wis) Bluff +5 (5 ranks) Climb +8 (4 "ranks" -1 ability +5 wis) Concentration +22 (13 ranks +4 ability +5 item) Craft (drawing) +7 (1 rank +1 ability +2 circumstance) Hide +24 (11 ranks +5 ability +4 racial +4 size) Jump +31 (10 ranks +5 ability +2 synergy +5 wis +4 speed +5 item) (+16 speed) Knowledge (arcana) +5 (1 rank +1 ability) Knowledge (dungeon) +5 (1 rank +1 ability) Knowledge (local) +5 (1 rank +1 ability) Knowledge (nature) +5 (1 rank +1 ability) Knowledge (planes) +5 (1 rank +1 ability) Knowledge (religion) +6 (5 ranks +1 ability) Listen +16 (9 ranks +5 ability +2 racial) Move Silently +20 (11 ranks +5 ability +4 racial) Spot +16 (9 ranks +5 ability +2 racial) Tumble +17 (5 ranks +5 ability +2 synergy +5 wis) Skill Tricks: Collector of Stories All skills: 4 "ranks" if less actual ranks
Equipped: Small +1 Short sword Least crystal of acid assault (on sword) Small Masterwork Whip-dagger Small Masterwork Light Crossbow Bolts (20) Gloves of Dex +2 Novice Tiger Claw Bracers of Con +2 Boots of Striding and Spring and Agile Leaping (Dex to Jump checks) Novice DM Ring of Protection +2 Tunic of Steady Spellcasting and Resistance +2 (+5 concentrate) Heartseeker Amulet of Wis +2 (3/day swift; next attack is vs. touch AC) Monk's Belt of Str +2 Empowered Spell Rune (3/day Silent Image is Empowered free): Tattooed on R hand Earrings of the Wolf (At will Message, non-body slot)
Other Gear: Sir Gordon's skull (skull watch spell) Pearl of Power (level 1) Pearl of Power (level 2) Wand of lesser Vigor (45 charges) Eternal Wand of Mage Armor (CL 1) Scroll of Revivify (CL 9) Scroll of Mass Align Weapon (CL 5; 5 min; 5 weapons) x2 Scroll of Obscuring Mist (CL 1) Potion of Invisibility (CL 3) x2 Hypnogogia's Tower (+10% reality; +1 CL darkness) Diamonds (5000 gp) Masterwork Artisan's Tools Spell component pouch Monk's Outfit Backpack Bedroll Flint and Steel Waterskin Torch
16,223.44 gp
Domains: Illusion: +1 CL on Illusions; Silent Image, Minor Image, Displacement, Phantasmal Killer, Persistent Image, Mislead, Project Image, Screen, Weird. Shadow: Blind-Fight; Obscuring Mist, Darkness, Deeper Darkness, Shadow Conjuration, Shadow Evocation, Shadow Walk, Greater Shadow Conjuration, Greater Shadow Evocation, Shades. Darkness: Blind-Fight Earth Sense; Obscuring Mist, Blindness/Deafness, Blacklight, Armor of Darkness, Darkbolt, Prying Eyes, Nightmare, Power Word Blind, Power Word Kill.
Clerical Knack: Use half cleric level (rounding up) for ranks in a skill if Dais has less actual ranks, does not allow use of a skill untrained. Swapped Lore for this. Mark of Doom: Medium ranged target. Necromancy 3. No save. No SR. 1 round/level, whenever they attack, use a damaging spell or ability, or use a debuffing spell or ability, they take 1d6 damage. They must be opposite to you at least one alignment, be it Chaos when you're Lawful or Good when you're Evil.
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Post by streamofthesky on Oct 8, 2008 18:17:19 GMT -5
Animate Dead minions:
Tony the Dire Tiger NE Large Undead (Skeleton) HP: 147 (16d12) AC: 16 (10 +3 dex +2 natural +2 armor -1 size) Touch: 12; FF: 13 Str 27, Dex 17, Con --, Int --, Wis 10, Cha 1 Saves: Fortitude +5, Reflex +8, Will +10 BAB +8, Grapple +20 Initiative +7, Speed 40
Attack: Bite +16 (1d8 +8, S/P, 20/x2) Full Attack: 2 Claws +16 (1d6 +8, S/P, 20/x2), Bite +11 (1d8 +4, S/P/B, 20/x2) Special: DR 5/bludgeoning, Darkvision 60 ft, cold immunity, undead traits
Turned: None (Charir destroyed them) Spare items: 4 sets of longsword & wooden heavy shield 1 MW bastard sword
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