Post by streamofthesky on May 6, 2009 21:52:45 GMT -5
Dread Pirate Roberta
CN Female Aquatic Elf Gladiator 6 / Scarlet Corsair 3 // Swashbuckler 9
HP: 117 (9d10 +27)
AC: 22* (10 +5 armor +3 shield +4 dex)
Touch: 14*; FF: 18
*+6 CD
Str 14, Dex 18, Con 16, Int 14 (16), Wis 12, Cha 20 (22)
Saves: Fortitude +9, Reflex +10, Will +9 (+2 fear)
BAB +9/+4; Grapple +11
Initiative +4, Speed 30 ft, Swim 40 ft
Cutlass +14/+9 (1d6 +2, 19-20/x2, +2 avoid disarm) (+4d6 SA)
Maneuvers (IL 7):
Distracting Ember (R) (swift, flanking buddy, 1 round)
Leading the Attack (standard, allies have +4 to hit foe for 1 round)
Disarming Strike (standard, if you hit, free disarm attempt)
Iron Heart Surge (standard, end an affect, +2 next attack)
Mithral Tornado (standard, attack all around +2 bonus)
Stance: Bolstering Voice (+2 will, +4 vs. fear)
Feats (8): Weapon Finesse (B), Improved Feint (B), Intimidating Strike, Bolstering Voice, Distracting Ember, Skill Focus (Bluff), Staggering Strike (fort DC = damage dealt), Steely Strike, Iron Heart Surge, Mithral Tornado
Class: Arcane Stunt (Blur 2/day, swift, 1 round), Insightful Strike (int to damage), Dodge +1, Acrobatic Charge, Improved Flanking (+4 instead of +2), SA +4d6, Corsair's Feint (once per 2d4 rounds), Evasion, Confident Defense, Martial Study (Leading the Attack)
Traits: Detached (+1 will, -1 ref), Plucky (+1 will, -1 fort)
Flaws: Poor Reflexes
Skills:
Balance +9 (5 ranks +4 dex)
Bluff +21 (12 ranks +6 cha +3 feat)
Diplomacy +10 (0 ranks +6 cha +4 synergy)
Intimidate +20 (12 ranks +6 cha +2 synergy)
Jump +11 (5 ranks +4 dex +2 synergy)
Listen +13 (12 ranks +1 wis)
Profession (sailor) +18 (12 ranks +1 wis +5 item)
Sense Motive +6 (5 ranks +1 wis)
Spot +13 (12 ranks +1 wis)
Swim +15 (5 ranks +2 str +8 racial)
Tumble +16 (10 ranks +4 dex +2 synergy)
Skill Tricks: Never Outnumbered, Group Fake-out (-2 per person after first), Twisted Charge
gear: +1 chain shirt, +1 wood heavy shield, +1 cutlass, vest of resist +1, cloak of cha +2, hat of int +2, amulet of seafaring (+5 prof. sailor checks), boots of agile leaping
Aquatic Elf: Swim Speed 40, 4x human low-light vision, +2 dex, -2 int, gills (survive 16 hours out of water).
CN Female Aquatic Elf Gladiator 6 / Scarlet Corsair 3 // Swashbuckler 9
HP: 117 (9d10 +27)
AC: 22* (10 +5 armor +3 shield +4 dex)
Touch: 14*; FF: 18
*+6 CD
Str 14, Dex 18, Con 16, Int 14 (16), Wis 12, Cha 20 (22)
Saves: Fortitude +9, Reflex +10, Will +9 (+2 fear)
BAB +9/+4; Grapple +11
Initiative +4, Speed 30 ft, Swim 40 ft
Cutlass +14/+9 (1d6 +2, 19-20/x2, +2 avoid disarm) (+4d6 SA)
Maneuvers (IL 7):
Distracting Ember (R) (swift, flanking buddy, 1 round)
Leading the Attack (standard, allies have +4 to hit foe for 1 round)
Disarming Strike (standard, if you hit, free disarm attempt)
Iron Heart Surge (standard, end an affect, +2 next attack)
Mithral Tornado (standard, attack all around +2 bonus)
Stance: Bolstering Voice (+2 will, +4 vs. fear)
Feats (8): Weapon Finesse (B), Improved Feint (B), Intimidating Strike, Bolstering Voice, Distracting Ember, Skill Focus (Bluff), Staggering Strike (fort DC = damage dealt), Steely Strike, Iron Heart Surge, Mithral Tornado
Class: Arcane Stunt (Blur 2/day, swift, 1 round), Insightful Strike (int to damage), Dodge +1, Acrobatic Charge, Improved Flanking (+4 instead of +2), SA +4d6, Corsair's Feint (once per 2d4 rounds), Evasion, Confident Defense, Martial Study (Leading the Attack)
Traits: Detached (+1 will, -1 ref), Plucky (+1 will, -1 fort)
Flaws: Poor Reflexes
Skills:
Balance +9 (5 ranks +4 dex)
Bluff +21 (12 ranks +6 cha +3 feat)
Diplomacy +10 (0 ranks +6 cha +4 synergy)
Intimidate +20 (12 ranks +6 cha +2 synergy)
Jump +11 (5 ranks +4 dex +2 synergy)
Listen +13 (12 ranks +1 wis)
Profession (sailor) +18 (12 ranks +1 wis +5 item)
Sense Motive +6 (5 ranks +1 wis)
Spot +13 (12 ranks +1 wis)
Swim +15 (5 ranks +2 str +8 racial)
Tumble +16 (10 ranks +4 dex +2 synergy)
Skill Tricks: Never Outnumbered, Group Fake-out (-2 per person after first), Twisted Charge
gear: +1 chain shirt, +1 wood heavy shield, +1 cutlass, vest of resist +1, cloak of cha +2, hat of int +2, amulet of seafaring (+5 prof. sailor checks), boots of agile leaping
Aquatic Elf: Swim Speed 40, 4x human low-light vision, +2 dex, -2 int, gills (survive 16 hours out of water).